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Paradise in Microdot (Paradise_in_Microdot.txt)

 PARADISE IN MICRODOT
Written by Colin Jones (Automata UK Ltd) 1985
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
Your guide is the disembodied head of the brainwashed Professor Norden.  He will show you the sights
and muse over the puzzles of the Riddle Snakes with you in your search for the secret object of
Microdot.

Walk Through
(Start in the dissolving room), E (deserted supermarket where you see a pair of rubber gloves), GET
GLOVES, WEAR GLOVES, E (film studio), GET FILM, W, W, S (cultural centre), E (laboratory  - note
don't touch the gun as it will just go off in your face), E (at the very edge of existence
where you see a custard pie), GET PIE, W, S (truth room where you see a projector pointing at a
screen), PUT FILM (in the projector), RUN FILM (note the word Smorgasboard), N, W, W, N (see
wandering riddle snake), ASK RIDDLE SNAKE (you are asked a riddle), MANS (now see a golden
handshake), GET HANDSHAKE, S, W (blue painted room), OPEN DOOR (it's a magic door and it's
locked), SAY SMORGASBOARD (you go through to a satirway), U (summit of Mount Saliva), N (telescope),
EXAMINE TELESCOPE, S, W (see riddle snake), ASK RIDDLE SNAKE (you are asked a riddle), 114 (now see
a crash helmet), GET HELMET, WEAR HELMET, E, E (security front), PRESS HAND (must be carrying the
golden handshake - you are in the headquarters of the secret police), N (interrogation room), S, E
(a dead body which you don't think is funny), THROW PIE (see a identity card with no photo),
GET CARD, W, W, DROP HANDSHAKE W, D.

S, E (waiting room), WAIT, TURN TAP (the bottom drops out of the floor and you find yourself lost in
the sea of mystery where you see a snake whose riddle you must solve to escape), GET GLUE (must be
wearing gloves otherwise it will stick to your hand), ASK RIDDLE SNAKE (you are asked a riddle), MY
MIND (you are back in the waiting room), E, N (back to dissolving room), N, N, W (alley), GET
DOLLAR, S (secret shop of Mondo the Magician), BUY POTION (he is about to sell it to you when the
secret police break in and tell you that the potion would have given you hairy eyeballs), N, W (note
don't go north to the church of Microdot or the vicar will bludgeon you to death with his
crucifix), W (temple where you see a very sweaty riddle snake), ASK RIDDLE SNAKE (you are asked a
riddle), DEATH (see a confidence trick - leave it), E, E, E, S, S (back to dissolving room).

S, S, S (beach), SWIM, E (having a lovely time where you see a suntanned riddle snake), ASK RIDDLE
SNAKE (you are asked a riddle), LAST RESORT (now see a key), GET KEY, W, W, S, S (end of pier), GET
CASSETTE, N, E (fortune teller who tells you that you you will a tall dark stranger), W, N, E, N, W
(theatre), U (balcony where you see a riddle snake brooding), ASK RIDDLE SNAKE (you are asked a
riddle), NIGHT (now see a pinch of salt), GET SALT, D, W (dressing room), OPEN CLOSET (using key -
see a skeleton), DROP KEY, GET SKELTON, E, E, N, N (back to dissolving room), DROP SKELETON, DROP
SALT, N, N, N, E (the picture), W, W (the hard room where you see a personal hifi), N (the soft room
- leave the cigarette as if you smoke it the game ends), S (the treacle on the floor traps you), EAT
ROOM (you are sick but manage to crawl out through a hole in the wall), GET HIFI, PUT CASSETTE (in
the hifi), RUN CASSETTE, E, S, S, S (back to dissolving room), DROP HIFI, N, E (post office),
EXAMINE POSTER (note the disco tonight at the Cosy Cell), BUY TICKET (with the dollar), W, S, U
(stairway), U (entrance to Cosy Cell nightclub), GIVE TICKET (the doorman lets you in), DANCE, N
(bar where you see a bottle of liquid), GET BOTTLE, S, W, D, D (back to dissolving room).

(You must now wander around until a ragged tramp appears and offers you 20 cents towards a cup of
tea), GET COIN, D (deep in the depths of Microdot), W (sewers), S (souvenir shop where you see
diplomatic immunity at $1 and a riddle snake - don't botther with the diplomatic immunity as
you can't afford it anyway), ASK RIDDLE SNAKE (you are asked a riddle), SMOKING (now see a box
of matches), GET MATCHES, W, N (photo booth), PUT COIN, GET PHOTOGRAPH, STICK PHOTOGRAPH (in the
identity card with the glue), REMOVE GLOVES, DROP GLOVES (and glue) S, E, N, E, U (back to
dissolving room).

GET SALT, GET HIFI, D (depts of Microdot), N (the first defence where screaming slugs block your
way), THROW SALT (the slugs flee), S, U, GET SKELETON, D, N, N (defence number to where a very big
person blocks your way), DRINK BOTTLE (you shrink and move through to the third defence where an
economic collapse looms to the north), N (note if you go north you are crushed in he economic
collapse unless wearing the helmet - you are at defence number 4 where a plastic surgeon blocks your
way), LIGHT MATCH (the plastic surgeon melts), N (the fifth defence where a wall of silence covers
the northern passage), PLAY HIFI (the wall has been shaken to dust), N (the sixth defence where an
identity crisis stops your journey), SHOW ID (you have recovered from your identity crisis and can
now go northwards), N (the last defence where the glib reaper blocks your way), GIVE SKELETON (the
glib reaper thanks you...things are starting to get exciting now... you're only one keypress
away from the secret object... oh no, someone's stole it and Microdot is doomed).

SCORE 100%
THE END

                 



Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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