PETE BOG Infected Software (1987) Walk Through by Dorothy Millard (Spectrum Version) Scenario A boat has recently disappeared in your area. Your objective is to find and retrieve the secret documents which were on the boat. Walk Through (Start in hut), EXAMINE FILE (a boat containing secret documents recently disappeared in your area and you must find and retrieve them), S (storeroom), GET OIL (can), N, E (beach), EXAMINE CREVICES (something is stuck in one, but you can't get it), E (jetty), N (centre of island by helicopter pad), EXAMINE PAD (a small hatch is built into it), OPEN HATCH (rusted), OIL HATCH, DROP OIL, OPEN HATCH, D (storeroom), GET SCREWDRIVER, GET DYNAMITE, GET MATCH, U, S, W (back to beach), DROP DYNAMITE, LIGHT MATCH, LIGHT DYNAMITE, W (hut), E (in the rubble you see a key), GET KEY, E, S (a powerboat is by the jetty just out of reach), N, W, W (hut), UNSCREW DOOR (using screwdriver), DROP SCREWDRIVER, GET DOOR, E, E, S (back to jetty), MAKE BRIDGE, E (powerboat). GET GUN, EXAMINE GUN (useless), DROP GUN, EXAMINE CONSOLE (there's a key hole), INSERT KEY, TURN KEY (motor starts), E (ocean), N, E, S, E, S, E (see land to the east), N, E, S (eastern side of island), W (you sail into the harbour), N (jetty), W (by cliff), DIG SAND, GET ROPE, S, THROW ROPE (it catches on an outcrop), CLIMB ROPE (clifftop), W (path), S, S (storeroom), EXAMINE ANIMALS (a stuffed ape stands out), EXAMINE APE (has a zip on the back), UNZIP APE, EMPTY STUFFING (you pull it out), LOOK (see ape costume), GET COSTUME, WEAR COSTUME, EXAMINE CHESTS (find a hammer in one), GET HAMMER, N, N, W (middle of tiny village), S (hut where the floor is littered with documents), EXAMINE DOCUMENTS (see a mine), JUMP OVER MINE (southern end of hut by a shelf), EXAMINE SHELF (see a tin of nails), GET NAILS, JUMP OVER MINE, N, W, N (ritual cross), EXAMINE CROSS (carved into it are the words "Howaloo Banguanjo"), KICK HUT (it collapses into a pile of wood), GET WOOD, MAKE LADDER (using wood, hammer and nails). E (bottom of cliff), DROP LADDER (ledge), EXAMINE NEST (there is a red key in it), GET RED KEY, D, W, S, E, N (hut), GET SPADE, S, E, E (top of cliff), REMOVE COSTUME, DROP COSTUME, N (overgrown path), N (plateau), DIG (see a grid on the ground), DROP SPADE, EXAMINE GRID (there's a keyhole in it), UNLOCK GRID (with red key), DROP RED KEY, OPEN GRID, D (bottom of steel ladder), READ POSTER, E (passageway), E (T-junction), S, E (recreation room), GET CHAIR, W, W (storeroom), GET KNIFE, EXAMINE KNIFE (sharp), E, N (T-junction), EXAMINE CAMERA (security - see three wires), DROP CHAIR, CLIMB ON CHAIR, EXAMINE CAMERA (the wires are purple, green and while), CUT PURPLE WIRE (using knife - the camera stops whirring), DROP KNIFE, D, E, E (end of passage), ROLL UP CARPET, GET CARPET, W, N (different passageway with green carpet), N (this section of passageway has no carpet), DROP CARPET, UNROLL CARPET (now safe to cross the electric floor), N, N (crossroads). E (in front of a door), E, E (office where you meet Dr. Yes... a dart is fired at your wrist but your watch saves you), EXAMINE DESK (has a console built into it), EXAMINE CONSOLE (see button), PRESS BUTTON (hear noises from the west), N (back into the passages), N (corner where Dr. Yes points a gun at you), E, E (end of passage), N (jailhouse), W (storeroom containing top secret documents), GET DOCUMENTS, EXAMINE DOCUMENTS, E, N (cell where you see a beautiful bog girl), EXAMINE GIRL, S (girl follows you), S, W, W, S, S (corner where you meet Dr. Yes again), S, S, W, W, W, W, W (passage ends at a special door), OPEN DOOR, W (escape booth). THE END - SCORE 100/100 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com