SEASIDE SORCERY George E. Hoyle Walk Through by Dorothy Millard (Spectrum Version) (Start in the seaside town of Scarpool), INVENTORY (carrying suitcase), EXAMINE SUITCASE (contains a wallet and a box of matches - magic), GET WALLET FROM SUITCASE, EXAMINE WALLET (contains 50 gold and 20 silver coins), W, N, N (shop), EXAMINE ELF, TALK TO ELF (all items cost 5 silver coins), EXAMINE SHELF (see lantern), BUY LANTERN (not for sale), BRIBE ELF (he gives it to you for 10 gold coins), GET LANTERN, EXAMINE LANTERN (contains a single unlit candle), EXAMINE COUNTER (see packets), BUY PACKET, GET PACKET, EXAMINE PACKET (contains candy covered pebbles). S, U (outside hotel), N (foyer), N (function room), EXAMINE MAN (he leaves), EXAMINE NOTICE (Sorceror's Awards has been booked to be held here), EXAMINE FLOOR, S, E (reception desk), EXAMINE DWARF, EXAMINE REGISTER, TALK TO DWARF, RENT ROOM, GET KEY, W, W, (lift), PUSH UP, E (long corridor), EXAMINE DOOR (room 12), UNLOCK DOOR, OPEN DOOR, N (hotel room), EXAMINE WINDOW (see pier and island), EXAMINE PIER, EXAMINE ISLAND, EXAMINE CURTAINS (see cord), UNTIE CORD, GET CORD, EXAMINE BED (note it is neatly made), MESS BED, E (bathroom), EXAMINE BATH, EXAMINE TOILET, SEARCH TOILET (you find a bottle behind the cistern), GET BOTTLE, EXAMINE BOTTLE (bleach), READ LABEL, EXAMINE SINK, W, S, W (lift), PUSH DOWN, E, S (outside hotel), D, E, N (outside theatre), N, N (troll bars the way), EXAMINE TROLL, TALK TO TROLL (do NOT give the candy pebbles to the troll yet or actions later in the game won't be triggered), S, S. W, U (outside hotel), N, E (reception desk), E (staff only allowed), SAY MAKE BED (he leaves to do it straight away giving you an opportunity to go east), E (staff room), EXAMINE CLEANER, TALK TO CLEANER (he tells you about a magpie who stole his engagement ring), W, S (outside hotel), NE (cliff edge), EXAMINE PIPE (securely fixed to the wall), LOOK DOWN (see ledge), TIE CORD TO PIPE, CLIMB CORD (to ledge), EXAMINE NEST, SEARCH NEST (you find a silver ring), GET RING, EXAMINE RING, CLIMB CORD, SW, N (hotel foyer), W (lift), PUSH UP, E, N (hotel room), MESS BED, S, W (lift), PUSH DOWN, E, E (reception desk), SAY MAKE BED (he leaves), E (staff room), GIVE RING TO CLEANER (he drops the tin and leaves), GET TIN, EXAMINE TIN (floor wax). W, W, W (lift), PUSH UP, E, N (hotel room - should be night now), SLEEP (you get up to go to the toilet and on the way back notice a light at the end of the pier), S, W (lift), PUSH DOWN, E, S (outside hotel), D, E, N (pier entrance where a short man is talking to the troll), LISTEN MAN (some merchandise is coming tomorrow and he will signal for it to be collected), S, W, U (outside hotel), N, W (lift), PUSH UP, E, N (hotel room), SLEEP (a new day breaks), S, W (lift), PUSH DOWN, E, DROP KEY, S (outside hotel), D, E, E (end of street), LOOK BEACH (see a hut with a hole in the roof), D (beach), W (meet goblin on a surfboard), EXAMINE GOBLIN, TALK TO GOBLIN (wants wax for his surfboard), GIVE TIN TO GOBLIN (he gives you a spanner in return), E, U, S (north/south promenade), EXAMINE RAILING (bolted to the ground), UNSCREW BOLTS (a policeman stops you), EXAMINE POLICEMAN, TALK TO POLICEMAN, N, W, N, N (to where the troll is), POUR BOTTLE ON PACKET, GIVE PACKET TO TROLL (he takes the candy pebbles and enters the theatre), N (inside theatre where it is dark), GET MATCHES FROM SUITCASE, DROP SUITCASE, LIGHT LANTERN, SEARCH WALL (see burnt-out cupboard in the west wall), S (back outside). S, S, E, S (you must now wait until it gets dark when the policeman will leave), WAIT (or wander around until dark and the policeman is gone), UNSCREW BOLTS, DROP SPANNER, GET RAILING, EXAMINE RAILING, N (end of street), D, E (east end of beach), EXAMINE HUT, EXAMINE DOOR, READ SIGN (boating equipment - closed), PROP RAILING (against the hut and it makes a handy ladder), CLIMB (to roof), EXAMINE HOLE (see shelves), D (inside hut), SEARCH SHELVES, GET OARS, U, CLIMB DOWN (to beach). W, U, W, N, N (outside theatre), NE, NW (behind theatre), LOOK NORTH (see island), WAIT (until you see a small boat moving towards the pier), SW, SE, N (into theatre where it's dark so must have the lit lantern), W (into cupboard), EXAMINE HOLE, WAIT (until troll climbs up through the trapdoor onto the stage), WAIT, EXAMINE HOLE (troll leaves the theatre), E, N (stage), EXAMINE TRAPDOOR, OPEN TRAPDOOR, D (under pier where you should see a moat moored), BLOW CANDLE (goes out), EXAMINE SEA (see a small rocky island), EXAMINE ISLAND, ENTER BOAT, AFT (into hold), WAIT (until a large troll carrying a sack enters the boat), WAIT (until troll rows to the island and disembarks), FORWARD, EXIT (cove on the island). U, E (forest), N (into church where you see the troll sitting in the rectory), E, U (top of bell tower), EXAMINE WINDOW, EXAMINE FOREST, D, W, WAIT (until troll starts to eat the candy pebbles), WAIT (until he runs off into the forest clutching his stomach), W (rectory), EXAMINE SACK (contains the trophies), GET TROPHIES FROM SACK (note do NOT get the sack or you will be caught by the troll), E, E, WAIT (until the troll return to the rectory), W, S, W, D (cove), ENTER BOAT, ROW BOAT TO BEACH, EXIT (beach), U, W, W, U (outside hotel), N (hotel foyer), WAIT (until ten wizards enter), E (reception where ten wizards are talking to the dwarf), EXAMINE WIZARDS, LISTEN WIZARDS (someone has stolen the trophies), LISTEN DWARF, GIVE TROPHIES TO WIZARDS (you hand over the trophies and explain how you got them).... The Chief Wizard Congratulates You. SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com