THE SNOWQUEEN St. Bride's/Mosiac Publishing Walk Through by Dorothy Millard (C64 Version) PART I (Start in a little parlour), EXAMINE CLOCK, EXAMINE FLOWERS, EXAMINE WINDOW, U (bedroom), EXAMINE WARDROBE, EXAMINE WASHSTAND, EXAMINE GRANDMOTHER, E (your room), LOOK UNDER BED, GET SHOES, WEAR SHOES, EXAMINE WASHSTAND, WASH, GET DOLL, EXAMINE DOLL, W, KISS GRANDMOTHER, D, N (kitchen), OPEN CUPBOARD (it is bare), S, S (stairway), D (street), E, N (you see something on the ground), EXAMINE GROUND, GET PURSE, S, W, S (alleyway where an old lady has lost something), GIVE PURSE (she thanks you and presses something into your hand), INVENTORY (it was a copper coin), N, E, E (baker's shop), BUY BREAD (with what?), WITH COIN (you have a loaf which you eat to stem the hunger pangs), W, S, S, S (country road where you meet a group of rough girls), GIVE DOLL (they snatch it and run off). S (riverside), ENTER BOAT, EXAMINE BOAT (old but floats), REMOVE SHOES, THROW SHOES INTO RIVER (now the river carries the boat downstream... you are passing a cherry garden), CALL FOR HELP (an old lady leads you through a cherry orchard into her parlour), EXAMINE LADY (you have a cherry first then the old lady combs Gerda's hair and leads her into the garden), N, N (back to parlour), EXAMINE CLOCK, EXAMINE BOOKSHELF (you see two books but you can only take one out of the house at any one time and you are unable to read either of them inside the house), GET BOOK (which one?), GET BIRD BOOK, S, S, S, S, S (by high wall), SIT ON SEAT, READ BIRD BOOK, READ BOOK AGAIN (must I?), YES, N, N, N, N, N (parlour), PUT BOOK BACK, GET PLANT BOOK, S, S, S, S, S, SIT ON SEAT, READ PLANT BOOK, READ BOOK AGAIN (must I?), YES (Gerda can now talk to and understand birds and flowers), N, N, N, N, N (parlour), PUT BOOK BACK, W (small room - if the old lady is sitting at her desk then go outside the cottage, re-enter and try again), EXAMINE DESK (you see a scroll with strange signs on it), READ SCROLL (you can't understand it yet), LOOK GLASS, E, U (landing (note you cannot go west), E (bedroom), SLEEP, W, D, S, S, S, S (clearing). EXAMINE WELL, CLIMB DOWN (must I?), YES (Gerda gets wet and climbs out again), CLIMB (the program now takes over and you go through the gate and end up in a tree with a snarling dog at the bottom!), EXAMINE NEST (raven's), GET OPAL (dark), EXAMINE OPAL (it glows), N (another tree), N (top of a garden wall), CALL FOR HELP (the old lady is rally a witch and she "floats" you down to the ground), REDESCRIBE (you are safely back in the walled garden), LOOK FLOWERS, TALK TO SNOWDROPS, TALK TO BUTTERCUPS, E, LOOK FLOWERS, TALK TO NARCISSI, TALK TO TIGER LILY, N, TALK TO DAISIES (you learn that you are in an enchanted garden and that you are under a spell... you must get some water and bathe your eyes three times), S, W, S, S (well), GET WATER, BATHE EYES, BATHE EYES, BATHE EYES, N, N, N, N, W (small room - if the old lady is there you see her hat, if she isn't consider the scroll which you couldn't read before), READ SCROLL (you learn the words of wakefulness "VIGILUM VIGILORUM"), E, S, N, W (back to small room), LOOK LADY (you now see the rose on her hat and your memory returns), E, S (porch), LOOK SOLDIERS, LOOK JACKET, LOOK POCKET (if you find nothing try the other soldier), LOOK GROUND, GET KEY, S, E, N (north of garden), UNLOCK GATE (it creaks noisily open), N (the gate crashes shut behind you and the key crumbles to dust). N, N, N, N, N, N, N (city walls - a raven is perched in a tree), LOOK TREE, GET NUTMEG, EXAMINE NUTMEG, GET PEAR, EXAMINE PEAR, TALK TO RAVEN (he is nervous), GIVE OPAL (to raven who takes it and starts to talk to you but is interrupted by a gunshot... he flies off dropping the chain), GET CHAIN, EXAMINE CHAIN. N (by city gate), N, N (public square), EXAMINE STATUE, W, W (dead end), EXAMINE BOTTLE, GET CORK, E, E, N, N (by palace - you see a dark soldier who wants to know where you are staying for the night), AT THE GOLDEN CROWN, S, S (square), E, E, E (golden crown), E (bar -the innkeeper asks what he can do for you), ASK FOR A ROOM (how are you going to pay?), WITH NUTMEG (you are shown to a cosy little bedroom), LOOK WINDOW, OPEN WARDROBE, TAKE COATHANGER, TAKE MOTHBALL, WAIT (this ensures that everyone is asleep when you leave), S (hallway), D, E, E (behind the bar), PULL RING (the trapdoor is "too dry" to be lifted), LOOK BARREL (you see a spigot), TURN SPIGOT (a stream of beer is rushing out onto the floor), CORK BARREL, PULL RING (the trapdoor opens revealing steps leading down), D (cellar), CLIMB RAMP, LOOK TRAPDOOR (you see a catch on the far side), HOOK CATCH (with what?), WITH COATHANGER (it opens), U, (outside inn), W (cobbled way), W, N, N (by palace where you now see a fair soldier), GIVE PEAR TO SOLDIER (he runs off). (Clockwork soldiers will keep throwing you out so keep trying until you succeed), N, W, LOOK WALL (you see an iron ladder fixed to the wall), CLIMB LADDER, OPEN CUPBOARD, GET TELESCOPE, LOOK GROUNDS (you see the clockwork soldiers and you must get to their sentry box to get their winding key), PUT TELESCOPE BACK, D, E, N, N, N (sentry box), LOOK SENTRY BOX (you see some ginger beer just inside - leave it), LOOK BEHIND BOX (you see the winding key), GET KEY (you are thrown out yet again), N, N, N (sentry box - you should now see two "run-down" soldiers). N, E (back entrance (a nosy dog is following you), DROP MOTHBALL (it is confused), W (small chamber), U (long passage where a lady raven raises the alarm), SHOW CHAIN TO RAVEN (she pretends she hasn't seen you), W (marble hall), LOOK, LOOK FOUNTAIN (you see a golden ball - ignore it), W, GET CHAIR, E, E (back to long passage), DROP CHAIR, CLIMB CHAIR, GET LAMP, N, N (sleeping hall), VIGILUM VIGILORIUM (your head clears and the word "PRIMULA" is whispered in your ear). PART 2 Note The "Unending Word" will be found by collecting a total of eight letters scattered throughout part two. Together the letters will spell "E-T-E-R-N-I-T-Y" and are dropped automatically at the very end of the game. (Enter the password), PRIMULA (you are in the dirty hall of the robbers), TALK TO PIGEONS, EXAMINE ANKLE (you are chained to the wall), EXAMINE BED, GET KNIFE, EXAMINE LATHS (twenty feet up - a rope hangs down), CUT ROPE, EXAMINE PERCHES (the pigeons' feet are tied by little strings), CUT STRINGS (the pigeons drop you a file from the bench before flying off), GET FILE, FILE CHAIN (you are now free), DROP FILE, S (alcove), OPEN CURTAIN (you find your new clothes), GET DRESS, WEAR DRESS, GET BOOTS, WEAR BOOTS, GET MUFF, WEAR MUFF, N, N, EXAMINE FIRE, N (hall door - you can hear the robbers beyond the door), E (stalls), CUT ROPES (you free the horses and the robbers chase after them). W, S, S, W (corner of hall), EXAMINE REINDEER, CUT THONG (you release it), RIDE REINDEER, E, N, N, N (by castle), EXAMINE POT (contains rabbit stew), EAT STEW, N (you fly north on the reindeer to Lapland), CRAWL NORTH (you arrive at a cottage and sleep for the night... when you awake you are given a basket of food and a letter written on a fish... you fly on the reindeer to Finland and find yourself south of a house), EXAMINE HOUSE (has no door), KNOCK ON CHIMNEY (an opening to the north appears), N (house), GIVE FISH (the old lady reads the letter and says "In the halls of the cold one it is lawful to take all things you have need of.... yet before all, you have need of the Unending Word"... you are now taken to the great black bush where the reindeer leaves you). N, N (walled courtyard), N (as you try to go north the demons stop you), PRAY (Gerda's breath turns to ice crystals forming angels that chase off the demons), N, W (garden), TALK TO ICE FLOWERS (note what they tell you), E, E, E (cottage), LOOK GLASS, N (parlour - there is a sleeping goblin here - don't wake him), GET GLOVES, S, S (kitchen), EXAMINE TABLE (you see some muddy boots), N, U (bedroom), EXAMINE BED, GET BOX, EXAMINE BOX, D, S (back to kitchen), CLEAN BOOTS, GET BOOTS, WEAR BOOTS, N, W, W, S, S (ice gateway), WEAR GLOVES, GET ICICLE, N, N, N (the archway ahead is barred by iron gates tied together with rope), CUT ROPE (using the icicle), DROP ICICLE, N (before palace), N (must be wearing the boots to cross the moat to forecourt). N (vaulted chamber), CLIMB BUTTRESS (see the letter E), GET E, LOOK WINDOW (see Kay sitting at the foot of the throne), D, EXAMINE BARREL (full of water), PUSH BARREL OVER (while wearing the boots - icy water is everywhere), ROLL BARREL, S, W, W, W (great tower), EXAMINE HIVE (bee), ENTER BARREL (the barrel rolls into a panelled chamber), EXAMINE STATUE (of the queen bee, her long stone sting extends nearly to the floor - remember what the ice flowers told you), TWIST TAIL (the wall-panels slide back revealing the entire room lined with honeycomb... the bees enter and cover it), E, STOP ROLLING BARREL, EXAMINE HIVE, ENTER HIVE, EXAMINE PILLAR (it forms the letter 'T'), GET PILLAR, INVENTORY (you have the letter T), S (back to great tower), ENTER BARREL, W, W. W (courtyard), EXAMINE TREE (you notice something on the ground), EXAMINE GROUND (two presents are here - a slide rule and a book), OPEN FAT OBLONG PRESENT, GET BOOK, EXAMINE BOOK, READ BOOK (it is very 'dry'), W, W (dusty chamber), EXAMINE PIT (a rusty ladder is bolted to the side), D (bottom of pit), GET TINDERBOX, GET FILE, FILE LADDER, DROP FILE, GET LADDER, U, E, E (back to upsidedown tree), OPEN LONG THIN PRESENT (it is a slide rule which you need to find some 'square roots'), GET SLIDE RULE, CLIMB TREE (you are among the roots), D, N (vaulted chamber - this is one of four almost identical vaulted chambers), EXAMINE CRATES, GET CANDLE, S, E, E, E, E, E, E, E (flooded chamber), DROP BOOK (it dries up the flood), E, E (tower), E (Jack Frost won't let you past until he gets his new brush). W, W, W, N (stairwell), LIGHT CANDLE (note if it goes out just relight it), U, U, U, U, U (tiny landing), CLIMB LADDER (another tiny landing), W (attic tower), EXAMINE BUNDLE (tied with string), UNTIE STRING, REDESCRIBE (it's a cascade of dull-gold hair), LOOK PICTURE, LOOK BEHIND PICTURE (you see a hole in the wall with a hook), GET CASCADE (of hair), SPIN CASCADE (the hair spins into a fine thick cord as long and strong as a silken rope), GET CUSHION (velvet), EXAMINE CUSHION (soft), GET CORD, TIE CORD (to what?), TO HOOK, LOOK BEHIND PICTURE, EXAMINE CAVITY (see a brass key), GET BRASS KEY, W (window ledge), D (you slide down the cord to a snowy rooftop), ENTER SKYLIGHT (tiny attic), EXAMINE EMBROIDERY (note the words stitched upon it), GET THIMBLE, EXAMINE THIMBLE, GET SCISSORS, EXAMINE SCISSORS, U, U, E, GET CORD, S (another window ledge), D (you slide down the cord again and find yourself standing before the palace). N, W, W, W, W, W, W (courtyard), S (vaulted chamber), D (bottom of steps), UNLOCK DOOR (using the brass key), DROP BRASS KEY, N (massive underground cavern), SWIM TO ISLAND, EXAMINE TREE, CLIMB TREE, N (you are in Santa's workshop and he asks for the names of any to whom you would have me give a gift this day), KAY (he gives you a parcel for her and asks "Any others"), JACK FROST (Any others?), NO (he tosses you up the chimney and you find yourself in the roots of the Christmas Tree), D. W, W, W (great tower - it's windy here), DROP THIMBLE (the wild winds are drawn into it), EXAMINE TOWER (you see the letter 'T'), GET T, W (lighting the candle is not enough in here, you need something brighter), CUT CUSHION (using the scissors - out tumbles a cascade of bright gold hair shining with light), DROP SCISSORS, BLOW OUT CANDLE (daylight returns and you see the letter 'R'), GET R, W (courtyard), EXAMINE ROOTS (you see a Roman number 1 which is 'I'), GET I, S, EXAMINE SLEIGH, ENTER SLEIGH, GET E, LEAVE SLEIGH, E (you don't stay in the stable for long), N, W, W, W (domed tower), EXAMINE ICICLES (you see a 'forked' icicle in the shape of the letter 'Y'), GET FORKED ICICLE, INVENTORY (you now have the letter 'Y'), UNWRAP PARCEL (the one Santa gave you for Kay - it was a pair of ice skates), GET SKATES, WEAR SKATES (you now change your boots for skates and can safely stand on the ice), W (ivory tower), REMOVE SKATES, DROP SKATES, W, W (great courtyard), EXAMINE FOUNTAIN, GET N. W, W, W (tower where you meet Jack Frost again, who is so pleased with the present of a brush that he received from Santa, that he gives you something), INVENTORY (it's a silver filigree key), E, E, E, S (rich chamber), U (long wide corridor), EXAMINE GATE (of the finest silver filigree), UNLOCK GATE, DROP FILIGREE KEY, N, E (vast luxurious bedroom - the great white cat asks you "Where is the throne?" - remember the words on the embroidery and the only part of the world where you can go no higher is on the northernmost pole of the earth), NORTH POLE ("Clever!", says the cat), REDESCRIBE, GET KEYS, W, U (top of stairs), UNLOCK DOOR, S (you are back in the attic tower), GET CORD, E (tiny landing), D (you slide down the cord to the tiny landing), D (stairwell), S, W, N (vaulted chamber), UNLOCK DOOR, N (open-air chamber - the icy letters fall from your hand... you find yourself home again). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com