A SPELL OF CHRISTMAS ICE Written by Mike Turner (Star Dreams in association with 16/48 Magazine) Walk Through by Dorothy Millard (Spectrum Version) Scenario There is trouble at the North Pole. The wicked ice witch has cast spell on Santa Claus to prevent him delivering the presents for Christmas Day. You are taken to the North Pole and must find way to reverse the magic. Walk Through (Start with snow all around), N (crossroads), E (outside Santa Claus' grotto), ENTER CAVE (to gnomes' workshop), S (storeroom), GET TORCH, N, E (despatch shed), GET KEY, W, W, W (back to crossroads), W (slippery path), W (outside a dark cave), ENTER CAVE (hall of the ice witch - don't wake the cat), OPEN TRAPDOOR (you unlock it with the key and see a stone staircase going down), ON TORCH, D (witches' cellar), GET WAND, GET BOOK (of spells - leave the stuffed crocodile), U, DROP TORCH, GET HAT (witches'), WEAR HAT, S. E, E (crossroads), N (a sign tells you that the North Pole is closed to tourists out of season), S, E, ENTER CAVE (gnomes' workshop), N (Santa's great hall where you see Santa Claus and his gnomes frozen into giant blocks of ice), READ BOOK (must be wearing the hat and carrying the wand and spell book - there is a big flash of coloured smoke and the ice blocks around Santa and his helpers vanish... he thanks you and says that you must have been clever to reverse the ice witch's magic). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com