SILVERWOLF St. Bride's This a lyrical game, with some commands that are hard to figure out without any instructions. However, there is no violence of any kind, and rather fun to play. You play two parts, able to switch from one to another. Note: Type U for UP, and D for DOWN Part 1: The Quest for the Sword INVENTORY (you have nothing), E, SAY TO UISCE ACOME WITH ME@, W, BECOME IMP, EXAMINE BULRUSHES, EXAMINE FROG, TURN INTO FROG, W, JUMP ONTO LILIES, TURN INTO DRAGONFLY, N, EXAMINE SANDCASTLE, TURN INTO FAIRY, ENTER SANDCASTLE, TAKE SPEAR, FIGHT, TAKE ALL, EXAMINE SOLDIERS, PLAY PIPES (you are asked to yank something out of the moat), LEAVE, EXAMINE MOAT, TAKE KEY. You eventually turn back into an imp. Go N, TAKE CARP, EXAMINE CARP (lumpy), UP (you can't). BECOME THUNDER, E, TAKE DAGGER, N (in the underlake), E, BEND BARS, E, E, (the head wants something to eat or drink before it tells you something), W, S, EXAMINE HEARTH (you get a taper), EXAMINE MOTHS, LIGHT TAPER (you see a niche), EXAMINE NICHE, TAKE MAZER, EXAMINE MAZER (moonshine), N, W, W, SHEAR SHEEP, W, GIVE WOOL (the spinner knits you mittens but wants a price), GIVE DAGGER, WEAR MITTENS, E, E, E, N, EXAMINE TREE, EXAMINE HIVE, OPEN HIVE (you get a honeycomb), S, E, GIVE MAZER TO HEAD (it=s too bitter), MIX HONEYCOMB WITH MAZER, GIVE MAZER. The head tells you to tap the floor softly. TAP FLOOR SOFTLY (he=s fooled you), W, S, LIGHT TAPER, ENTER NICHE. A maiden arises and asks that you free her sister imprisoned on an island. You see pods. TAKE PODS, EXAMINE PODS, TAKE SEEDS, DROP SEEDS IN MAZER, E, N, E, GIVE MAZER. The head now tells you to rub the pillar moonwise. Go W, W, N, RUB PILLAR MOONWISE, CLIMB CHIMNEY (you can=t), DROP ALL, REMOVE MITTENS, DROP MITTENS, CLIMB CHIMNEY. You are now on the island, in the Valley. Go S (you hear Uisce calling), DOWN, HELP UISCE, UP (she hears bees), N, W, EXAMINE TREES (bark is rotten), EXAMINE BELLS, TAKE BELLS, PULL ROPE (the swarm flees and a disgruntled man who is throwing crumbs to the birds, leaves). FOLLOW MAN (to his cottage), EXAMINE MAN, BECOME IMP, TURN INTO MAN (you can=t), OUT, W, W, E, S (you see a squirrel), TURN INTO SQUIRREL, ENTER DREY, TAKE NUT, OUT, EXAMINE NUT, DROP NUT. BECOME THUNDER, TAKE ALL, UNSCREW NUT. A golden maiden appears - the Lady of the Sky - and says to bring light into the darkness to end your quest. SAY TO UISCE ACOME WITH ME@, E, E, N, EXAMINE HEDGE (secret entrance), E, N, LOOK, BECOME IMP, TURN INTO THUNDER, PUSH ROCK, TURN INTO IMP, TURN INTO TORTOISE, ENTER HOLE, W, W, TAKE PHIAL, E, E, OUT, EXAMINE PHIAL, DROP PHIAL, BECOME THUNDER, TAKE PHIAL, SAY TO UISCE ACOME WITH ME@, S, E, UNLOCK GATE, E, ENTER, TAKE AXE, OUT, W, CUT CARP. EXAMINE RING (it has an image of a boar=s head), WEAR RING. Go W, N, GIVE PHIAL. The man gives you a bag. EXAMINE BAG (herbs), S, W, S, BECOME IMP. If needed, keep going west and east until you hear a woodpecker tapping, TURN INTO WOODPECKER, TAP TREE (You should be south of the perch. If you are not, ensure that you see the woodpecker south of the perch location). Go N, TAP TREE, LOOK INSIDE, TAKE SCARF, DROP SCARF, BECOME THUNDER, TAKE SCARF, EXAMINE SCARF, WEAR SCARF, TIE BAG OVER NOSE, W, TAKE UISCE, W, WAKE UISCE, ENTER. You are in the Henge and a voice says that two shadows are needed. BECOME IMP, TURN INTO THUNDER (you are cast into darkness), RUB RING WITH SCARF. You are asked three questions. Say SILVERWOLF, MAYAN, PETRA STONE. The sword leaps into your hand and you are lifted to the fat shore of the lake. You are finished Part 1. Part 2: Sacred Mountain You begin as Rahiyana. Whirlwind and Petra are with you. EXAMINE PETRA (she is a princess and the warrior maid of Abolan). INVENTORY (you have a bow), EXAMINE BOW (it fires arrows of light), S, W, N, N (you can=t because of the flames), LOOK INSIDE CAVE (it's too dark), CLIMB UP, EXAMINE TREE, CLIMB TREE, EXAMINE NEST, TAKE NEST (you get a twig), TAKE MISTLETOE (how?), DOWN, BEND BOW, HAIL DYANA. You become the Gold Archer), ENTER, LIGHT CANDLE, LOOK, TAKE HORN, EXAMINE HORN (it is engraved with flames), OUT, DOWN, BLOW HORN. The dragon comes out and will entertain questions. WHERE SACRED MOUNTAIN (above the Well of Memory in the land beyond the falling waters), WHERE WELL (at the mare's foot), WHY (because the fates so ordain). The dragon flies off with the horn. Go N, SEARCH CAVE (you get a golden shuttle), OUT, S, E, EXAMINE BLUEBELLS, S. A helmeted warrior comes out and challenges you. EXAMINE TENT, BECOME WHIRLWIND, INVENTORY (you have a sword), EXAMINE SWORD, EXAMINE WARRIOR, EXAMINE HELMET, HIT HELMET (you knock it off and a serpent emerges), HIT SERPENT (you can=t), BECOME RAHIYANA, SHOOT SERPENT (it becomes a worm and disappears), EXAMINE ARMOUR, ENTER TENT, TAKE KNIFE, TAKE PARCHMENT, EXAMINE KNIFE, EXAMINE PARCHMENT, READ PARCHMENT (you are no clerk and cannot read it), OUT. Go N, W, N, UP, CLIMB TREE, CUT SPRIG, DOWN, DOWN, S, E, S, S, S (the swarm pursues you), EXAMINE SWARM, EXAMINE SWARM, BEND BOW, ENTER, OUT (you can=t), W, EXAMINE QUEEN, EXAMINE BOSS, PUSH BOSS (you hear something grind), E, E (you see a hole), DOWN (Whirlwind and Petra stay behind), BEND BOW, N, OPEN TRAPDOOR, CLIMB UP (you are at the chalk path), DOWN, SOUTH, BEND BOW, UP, DOWN (Whirlwind and Petra follow), S, S, S, BECOME WHIRLWIND, E, EXAMINE GIRL, EXAMINE GEESE, SAY FEATHER (you get one). EXAMINE WATERFALL, E, TAKE CHALICE, EXAMINE CHALICE (empty), W, W, W, EXAMINE RIDER, S. You need to answer some riddles. TRUTH, INTIMATE CONVERSATION. The rider snatches Petra. Go N. You rescue Petra but she is hurt and is taken away to be healed. Go S, DEATH, S, E (the healer needs an eye stone to heal Petra faster), W, W, EXAMINE BOY, SAY BOY, BECOME RAHIYANA, GIVE SHUTTLE TO BOY, CUT THREAD, TIE THREAD TO SHUTTLE, EXAMINE ALLY, E, S (you see a clerk needing a pen), BECOME WHIRLWIND, GIVE FEATHER TO CLERK, BECOME RAHIYANA, GIVE PARCHMENT TO CLERK. He reads it. It says the Well of Memory has been poisoned. It can be counteracted by chanting the Paean of Thame by dipping.... Go N, E, GIVE STONE. Petra is well again. Go W, N, E, E, E, BECOME WHIRLWIND, COUNTER POISON (how?), CHANT PAEAN OF THAME, BECOME RAHIYANA, DIP SPRIG IN WELL, BECOME WHIRLWIND, FILL CHALICE, UP, GIVE CHALICE. Petra drinks it and is transformed to Princess Mayanna. Silverwolf has returned. You are finished Part 2. Terri Sheehan 2003-12-04 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com