Dracula by Ian Watt From the book 'Creating Adventure Programs on the BBC Micro' by Ian Watt Official solution "Dracula's Castle" Starting room - Cell 1. "KILL GUARD"- O.K. (the first problem is completed quite easily). 2. "N"- Corridor (Searching for something of interest). 3. "W"- W. End of Corridor (A "MALLET"is here). 4. "GET MALLET"- O.K. (This should be moved to a more accessible place where it can be picked up again later). 5. "N"- Library (A "GUN"is here). 6. "GET GUN"- O.K. (This is needed for protection against the Robot). 7. "W"- Study (A "WALLET"is here). 8. "GET WALLET"- O.K. (When you pick up the "JEWEL"this helps you to keep it safe). 9. "N"- Computer room. A computer asks if you think that this program is good (answer Y or N). (There is not much option about what is typed in, since only "Y"for yes is accepted). 10. "Y"- (No remarks are given). 11. "W"- Candlelit room (There are some "LIT CANDLES"here). 12. "GET LIT CANDLES"- O.K. (these, like the "MALLET", are being moved to a more convenient point for use later in the adventure). 13. "E"- Computer room. A computer asks if you think that this program is good (Answer Y or N). 14. "Y"- (No remarks) 15. "E"- Living Room (A "CONTAINER"is here). 16. "GET CONTAINER" - O.K. (This will be used for carrying some "ACID"). 17. "E"-S. End of main hall. 18. "S" - Dining Room. A robot, seeing your gun, dropped a key. (Why not pick up the "KEY".) 19. "GET KEY"-O.K. (This will "OPEN" a "CUPBOARD"). 20. "N" - S. End of main hall (There is not any more use for the "GUN"). 21. "DROP GUN"-O.K. (this is also a sui le place to "DROP" the "MALLET"). 22. "DROP MALLET"-O.K. 23. "N"-Main hall. 24. "N" - N. end of main hall. (The "LIT CANDLES" can be dropped here). 25. "DROP LIT-CANDLES"-O.K. 26. "E"-Room with a pool. 27. "N"-Room with a clock 28. "E"-Kitchen (A "BUCKET" is here). 29. "GET BUCKET" - O.K. (The "MEAT CHOPPER" can be moved to a better location). 30. "GET MEAT CHOPPER" - O.K. (There is now no further need to enter the "KITCHEN"). 31. "W"-Room with a clock. (I wonder what the time is). 32. "EXAMINE CLOCK" - It is 6 o'clock (This will vary randomly between one and six every time you "EXAMINE" the "CLOCK", so if the time is not after three, then "EXAMINE" it until it is, or else you will be at the mercy of the "WEREWOLF". 33. "S"-Room with a pool. 34. "W"-N. end of hall, Dracula has detected your presence. 35. "S" - Main hall (This seems a good place to "DROP" the "MEAT CHOPPER"). 36. "DROP MEAT CHOPPER" - O.K. (Now to go into the Section of the Castle in which the "JEWEL" is hidden). 37. "E"-Chamber of horror. 38. "E"-Armour room. 39. "N"-Bright room (A nasty looking "PLANT" is in your way). 40. "KICK PLANT"-O.K. (The "PLANT"temporarily disappears). 41. "E"-Room of mirrors. 42. "N"-Echo Chamber 43. "E" - Room with a serpent. (The "SERPENT" is friendlier than you might expect). 44. "GET SERPENT"-O.K. 45. "S" - Room with a fire in it (If you examined the "BUCKET" in previous attempts then you would know that it contained "WATER"). 46. "EMPTY BUCKET" - A passage has been cleared through the flames. You bucket has melted. (Another obstacle has been removed from your path.) 47. "S"-Room with a dragon. (Serpents do not like dragons). 48. "DROP SERPENT"-The serpent has killed the dragon. 49. "S" - Treasure chamber. (At last you have found the "JEWEL". but that is not nearly the end of the adventure). 50. "GET JEWEL" - O.K. (Now to go back to a more central location and try and work out how to escape). 51. "N"-Room with a dragon. 52. "N"-Room with a fire in it. 53. "N"-Room with a serpent. 54. "W"-Echo Chamber. 55. "S"-Room of mirrors. 56. "W"-Bright room (It is that terrible "PLANT" again). 57. "KICK PLANT"-O.K. 58. "S" - Armour room (A "SHIELD" is here-this could be used as a form of protection). 59. "GET SHIELD"-O.K. 60. "W" - Chamber of horror. (Why not fill your "CONTAINER" with "ACID" now). 61. "GET ACID"-O.K. 62. "S" - Werewolf's chamber. (You might as well leave the "JEWEL" in a relatively safe place for the time being). 63. "DROP WALLET"-O.K. 64. "DROP JEWEL"- O.K. 65. "S"- Weapon room. (You have a choice of three weapons). 66. "GET SWORD"- O.K. 67. "S"- Torture Chamber. Your shield deflects some laser beams. (So you did need your "SHIELD", otherwise there would not have been much left of you). 68. "E"- Workroom. (Leave the "STAKE"till on the way back). 69. "E"- Laboratory. Dracula is out to destroy you. 70. "E"- Room with a giant spider. (The "SPIDERS WEB"is in the way). 71. "DROP CONTAINER"- O.K. Your acid has dissolved the web. (You are now able to pass into the next room). 72. "N"- Dull room. (A "GHOST"is here). 73. "KILL GHOST"- O.K. (Is a "GHOST"alive in the first place?) 74. "W"- Dim room. (Another "GHOST"is here - or is it the same one?) 75. "KILL GHOST"- O.K. 76. "DROP SWORD"- O.K. (You needed to drop your weapon to pass the third "GHOST"). 77. "N"- Dark room. (You cannot "KILL"this "GHOST"). 78. "W"- Room which is pitch black. (It is a wonder you can see the "CUPBOARD"). 79. "OPEN CUPBOARD"- O.K. (A "ROPE"is inside it). 80. "GET ROPE"- O.K. 81. "DROP KEY"- O.K. (There is no further use for this "KEY"). 82. "E"- Dark room. 83. "S"- Dim room 84. "E"- Dull room 85. "S"- Room with a giant spider. 86. "W"- Laboratory. (Some "CHEMICALS"are here). 87. "GET CHEMICALS"- O.K. (How about mixing them). 88. "MIX CHEMICALS"- With what formula? (In the previous attempts you may have "READ"the "WINE LABEL"). 89. "X*Y+Z-5=W/V"-A glue has been formed. 90. "W"-Workroom. (The "STAKE" will come in useful). 91. "GET STAKE"-O.K. 92. "W"-Torture Chamber. Your shield deflects some laser beams. 93. "N"-Weapon room. 94. "DROP SHIELD" - O .K. (There is no more need for it since you will not be going back that way again). 95. "E"-Skeleton chamber. 96. "DROP GLUE" - O.K. A "SKELETON KEY" has been formed. (You will be able to "OPEN"the locked "DOOR" with this). 97. "GET SKELETON KEY"-O.K. 98. "W" - Weapon room. (The two remaining weapons are to be picked up now since they will be of use in the next section). 99. "GET DAGGER"-O.K. 100. "GET AXE"-O.K. 101. "N"-Werewolf's chamber. 102. "W"-S. End of main hall. 103. "DROP STAKE"-O.K. (This will be used later). 104. "DROP SKELETON KEY"-O.K. I'd advise you to hurry up. 105. "DROP ROPE"-O.K. 106. "N" -Main Hall. 107. "N" - End of main hall. (The "LIT CANDLES" are here - they are required for the section you are about to encounter). 108. "GET LIT CANDLES"-O.K. 109. "N"-Music Room. (Some "MUSIC"is here). 110. "PLAY MUSIC" - Room with soldier ants. You have been thrown through a door in the West wall. (Some "RUBBER BOOTS"are here). 111. "GET RUBBER BOOTS"-O.K. 112. "WEAR RUBBER BOOTS"-O.K. 113. "W"-Room with cages. Your lit candles frighten the wolves. 114. "KILL WOLVES" - O.K. (That was not much problem with the "DAGGER" in your possession. 115. "W"-Servants'quarters. (A"CRUCIFIX"is here). 116. "GET CRUCIFIX"-O.K. 117. "S"- Chamber of fear. (Leave the "LASER GUN"for the moment). 118. "S"- Room with a clue. (Some "GARLIC" is here, but it is attached firmly). 119. "CUT GARLIC"- O.K. (Your "AXE"was small enough to be suitably handy to cut it with). 120. "GET GARLIC"- O.K. 121. "DROP AXE"- O.K. (It is no longer needed). 122. "N"- Chamber of fear. (Now "GET"the "LASER GUN"). 123. "GET LASER GUN"- O.K. 124. "N"- Servants'quarters. 125. "E"- Room with cages. 126. "S"- Room with a sarcophagus. (A "SILVER COIN"is here). 127. "DROP LIT CANDLES"- O.K. (These are no longer required and you needed to "DROP"something so that the "SILVER COIN"may be picked up). 128. "GET SILVER COIN"- O.K. 129. "S"- Burial Chamber. (This room had a function in the original "Dracula's Castle", but under the circumstances of this version, it only serves as a link room). 130. "E"- Chamber of suspense. 131. "BLAST SEALED EXITS"- O.K. (Two more exits have been revealed - you must not go North since you would be killed in the "Chamber of Horror"). 132. "E"- Main Hall. 133. "DROP LASER GUN"- O.K. (It has served its purpose). 134. "DROP DAGGER"- O.K. 135. "GET MEAT CHOPPER"- O.K. (You need this for the next section). 136. "S"- S. End of main hall. 137. "DROP SILVER COIN"- O.K. (This is a suitable place to leave it). 138. "GET STAKE"- O.K. 139. "GET MALLET"- O.K. You do not havernuch time left. (You need the "MALLET"to "HAMMER"the "STAKE"). 140. "W"- Living room. 141. "W"- Computer Room. A computer asks if you think that this program is good. (Answer Y or N). 142. "Y"- (No remarks). 143. "W"- Candlelit room. 144. "S"- Wine room. 145. "S"- Room with a pit. Your rubber boots give you a grip on the slippery surface. 146. "E"- Dracula's bedroom. (A "COFFIN"is here). 147. "LIFT COFFIN"- O.K. (A "VAMPIRE"has appeared). 148. "HAMMER STAKE"- The vampire is dead but your mallet has disappeared. 149. "CHOP VAMPIRE"- O.K. 150. "DROP GARLIC"- O.K. (This prevents you from being killed). 151. "DROP MEAT CHOPPER"- O.K. (You do not need it anymore). 152. "GET STAKE"- O.K. (You still need this). 153. "W"- Room with a pit. Your rubber boots give you a grip on the slippery surface. 154. "N"- Wine room. 155. "N"- Candlelit room. 156. "E"- Computer room. A computer asks if you think that this program is good. (Answer Y or N). 157. "Y"- (No remarks). 158. "E"- Living room. 159. "E"- S. End of main hall. 160. "DROP RUBBER BOOTS"- O.K. (They have served their purpose). 161. "E"- Werewolf's chamber. (You must remember that you have to leave the castle with the "JEWEL"). 162. "GET JEWEL"- O.K. (At this stage the "JEWEL"is fairly safe without the "WALLET"). 163. "W"- S. End of main hall. 164. "GET GUN"- O.K. (You need to pass the robot again). 165. "GET SILVER COIN"- O.K. 166. "GET ROPE"- O.K. 167. "S"- Dining Room. 168. "S"- E. End of corridor. 169. "DROP ROPE"- O.K. (One object must be dropped while you go back for the other object). 170. "N"- Dining Room. 171. "N"- S. End of main hall. 172. "GET SKELETON KEY" 173. "S"- Dining room. 174. "S"- E. End of corridor. O.K. 175. "DROP GUN"- O.K. (By dropping the "GUN"now you are able to pick up the object that you previously dropped). 176. "GET ROPE"- O.K. 177. "S"- Outside of a locked door. 178. "OPEN DOOR"- Room with a hole. (Your "CRUCIFIX"prevents "DRACULA"from hypnotising you). 179. "DROP SKELETON KEY"- O.K. (It has served its purpose). 180. "GET MALLET"- O.K. (It had been transferred between room locations). 181. "HAMMER STAKE"- You have killed Dracula. 182. "TIE ROPE"- It is attached to a convenient part. 183. "LOWER ROPE"- O.K. 184. "CLIMB ROPE"- Room with a dwarf. (You have to "TIE"and "LOWER"the rope before you can climb it). 185. "S"- Outside of castle. (Your "SILVER COIN"paid the dwarf). SCORE = 60 Best score = 60 Press space to start again.