There are three main walkthroughs for Resonance: Tbe Main Walkthrough (12 deaths) - Find evidence, defeat guards, foil Psychodyne The Saboteur Walkthrough (5 deaths) - Create a Molotov cocktail, defeat guards, foil Psychodyne The Dancing Man Walkthrough (No deaths) - Impersonate a prisoner, escape cell, foil Psychodyne The Main Walkthrough is as follows: look talk 2 6 (any key) home g g g enter turn on tv e take photo take card w exit 1 0 x steve (any key) exit herald g g g exit swipe card open door enter open cabinet locate resonance x folder x appointment x history exit say fire say hearse (any key) church g enter sit show folder 1 2 3 4 5 6 7 0 wear bowl stand exit kurnian g enter t 3 4 0 open door w x desk say nothing take papers x contract e exit police g g enter (any key) (any key) (any key) (any key) exit enter guardhouse wear helmet wear uniform x uniform exit e e 0 say lestrade enter take device x device set dial to interrogation switch device on t 1 2 3 0 exit up x computer retrieve 10110 (any key) up x keypad press 4466 enter 1 0 (any key) (any key) The Saboteur Walkthrough is given as follows: look talk 2 6 (any key) exit x mammoth open trunk take can enter look under table x register take money take bottle pour from can into bottle exit exit put can into trunk close trunk enter car store g g g enter handkerchief lighter tin exit wear tin put handkerchief in bottle gate g g exit light cocktail with lighter throw cocktail at guardhouse enter wear helmet wear uniform x uniform exit e e 0 say lestrade enter take device x device set dial to interrogation switch device on t 1 2 3 0 exit up x computer retrieve 10110 (any key) up x keypad press 4466 enter 1 0 (any key) (any key) The Dancing Man Walkthrough is given as follows: look talk 2 6 (any key) s enter trim exit enter shave exit mansion g g g enter enter 4 (any key) (any key) enter car store g enter vest wear vest exit tucker g g enter flip switch take tucker exit hospital g enter t 2 0 exit barber g enter 1 2 0 exit kurnian g g g g enter (any key) (any key) (any key) exit gate g exit (any key) x cot x candy bar unwrap candy bar x wrapper wear wrapper look x light stand on cot x light take wire get off cot unlock door with wire open door give bar to dog exit pull alarm up enter take device x device set dial to interrogation switch device on t 1 2 3 0 exit up x computer retrieve 10110 (any key) up x keypad press 4466 enter 1 0 (any key) (any key)