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Unnkulia Zero: The Search for Amanda (unnkulia_zero.txt)

        Unnkulian Zero 350 points

        Modified for the freeware version (1.0G) currently in
        adventions.tar.gz or adventions.zip, in the directory
        ftp://ftp.gmd.de/if-archive/games/adventions

        Date of this version: 23/7/98

        Starting Inventory: Ring and sword (read Note)
        Notes are numbered in order of occurrence and may vary.
------------------------------------------------------------------------

        1. Peaceful Glade (S,SW)
           Note 2: The grate is the Unnkulian 1 entrance--can't use.
           WEAR RING
        2. SW-> Outside Retreat (N,S,W,NE) 
        3. S -> Inside Retreat (N)  Chalkboard-writing Amanda, etc.
           GET ERASERS       
           ERASE CHALKBOARD (not used otherwise) 
           DROP ERASERS
        4. N,N -> Forest Path (S,W,NE)
           For this version, don't pick the berries until you've met
           the Patrol.
        5. W -> Cliff Top (S,NE) Patrol arrives
           Note 3: Fear of heights
           SHOW RING TO PATROL.                                   +2 (2)
        6. NE -> Scenic View (N,SW)
        7. N ->  Lighthouse Bottom (S,U)
        8. U ->  Lighthouse Top (D)  X LIGHT -> base 
           GET SPADE (trowel not needed)
           X BASE -> loose brick                                  +1 (3)
           GET BRICK -> bird steals paper   [keep brick]          +2 (5)
        9. D,S,SW,E -> Forest path      
           PICK BERRIES                                           +2 (7)
           NE -> Outside Inn (N,E,SW) Golden Dragon Inn
       10. N -> Walking the Northern Road (S) [others are same place]
           N -> Note 4: Unnk3 is not started yet.
       11. S,E -> Inside Inn (W,NE)  See Salesman  
           Note 5: See Unnkulian Onehalf for his story.
           GET WINE BOTTLE AND PRETZEL 
           LOOK BEHIND BAR -> valmid
       12. NE -> Inn, Back Room (SW)
           GET POUCH  [can contain coins, needed to get past stoll]
           PRY BOARDS -> hole [Entrance to Unnkulian Onehalf-can't use]
       13. SW,W,SW,S,NE -> Peaceful Glade S-> Winding Path (S,E) 
       14. S-> Mossy Grotto (N)   [ EAT FUNGI-> die ]  
           GET CAN -- Snayk Repellent with guarantee
       15. N,E-> Forgotten Shrine (W)  Snake guards oar.   
           SPRAY SNAKE WITH CAN -- Don't SHAKE CAN! 
           (wear ring) GET OAR                                   +3 (10)
           DIG IN GROUND WITH SPADE -> figurine                  +3 (13)
           W,N,SW,N to Forest path --drop all except can
       16. CLIMB TREE -> Up A Tree (D) 
           GET PAPER -- D -- READ PAPER -> receipt for can
           NE,E (to Inside Inn) SHOW CAN TO SALESMAN
           GIVE RECEIPT TO SALESMAN -> Yellow Coin = 3 acmids   +10 (23)
           Note 5 concerns plagiarism
       17. W,SW,PUT COINS IN POUCH,TAKE ALL,W,S -> Lakeshore East (N,E,SW)
       18. SW -> Sandy Beach (NE) Rowboat with hole
           DIG IN SAND WITH SPADE -> corkscrew                   +1 (24)
           OPEN BOTTLE - cork (can drop bottle,corkscrew)        +3 (27)
           PUT CORK IN HOLE                                      +7 (34)
           CLEAN FIGURINE (Duhdha)                               +2 (36)
           RUB FIGURINE   (for luck)                             +1 (37)
           DROP ALL, GET BOAT, NE, DROP BOAT, SW, GET ALL EXCEPT
           CORKSCREW AND BOTTLE, NE
       19. ENTER BOAT
           W -> On Lake in Rowboat
       20. W -> Unnkulian Shore, In Rowboat  EXIT
       21. Unnkulian Shore (SW, N) 
           GET CAGE  [Do not open cage here!]
           [SW-Mountains=die; N-Cave=die]  ENTER BOAT
       22. E,N,EXIT -> North Shore (N,NW)  [drop oar]
           [can drop things and go back for items on W.Shore]
           NW -> Swamp Trail (take cage and bronze coin)
       23. W -> Bog (no exit)
           X Vines, OPEN CAGE, Wait until something on foot, GET VINE
           GET LAMP, E (X LAMP later)          [Cage=+5; Vine=+15; (57)]
       24. NW -> End of Trail (E,SE) Read words on building.
       25. E -> Inside Ruin (W) see wand
           GET WAND, PUT BRONZE COIN ON SHELF                    +6 (73)
       26  W,SE,SE -> North Shore
           DROP ALL EXCEPT POUCH
       27. N -> Stoll Bridge (N,S)
           Note 8: Bridge stolen from Original Colossal Cave 
       28. N -> Burial Mound (S,E)
           Stoll will steal yellow coin                         +10 (83)
           Be sure to do this AFTER you have spent the bronze coin - otherwise
           it will also be stolen regardless of where it is.
       29. S,S, GET ALL EXCEPT OAR, N, N, E -> Top of Burial Mound (W)
           DIG IN MOUND WITH SPADE (repeat until make hole)      +5 (78)
           (need-brick, lamp, radberries, pretzel, wand, sword.)
       30. D -> Musty Tomb (W) TURN ON LAMP 
       31. W -> Mystical Cavern (N,S,E)   [can drop all but lamp for now]
       32. S -> Tunnel Fork (E,SW)
       33. SW -> Lake View (S,E,NW) Door north is locked and warm.
       34. NW -> Gymnasium (SE)
           GET BARBELL, LIFT BARBELL +8 (86), DROP BARBELL
           GET TRAMPOLINE 
       35. SE,W -> Reading Room (E) [try to get brown book now]
           [Pull panelling -> die later] [read brown book note]
       36. E,NE,N,W -> Gazebo (E) [can pull rope->bell rings]
           DROP TRAMPOLINE, JUMP ON TRAMPOLINE, UNTIE ROPE   +6,+9 (101)
           GET ROPE
       37. E,N -> Altar Chamber (S,E,W) [brown book = can read words]
       38. E -> Monk's Kitchen (W) see Box and Book       (" = eat eggs)
           MOVE OVEN -> space E.   [drop all but lamp]          +3 (104)
       39. E -> Mine Shaft (N,S,W) [S has no exit/die at this time]
       40. N -> Mines of Dioria (S) 
           X ROCKS (wait for dwarf--first item is phony rusty knife)
           GET KNIFE (shiny), wait more GET PILLOW, WAIT until pickaxe 
           GET PICKAXE  (knife/pillow not used)                 +6 (110)
           S -> Shaft  HIT VEIN WITH PICKAXE -> gold            +8 (118)
           Take knife and pillow one at a time, leave gold and pickaxe.
           W-get brick, rope, box, book.    (don't need pickaxe)
       41. W,S,S,E -> Edge of Pit (W)   See baby dragon
           DROP BOX AND BOOK, THROW BRICK AT DRAGON            +14 (132)
           TIE ROPE TO HOOK                                    + 7 (139)
           W,N,N,E,E -> shaft GET GOLD AND PICKAXE
       42. S -> Dragon's Nest (SW) GET EGG
       43. SW -> In The Pit (NE,SE)  GET BRICK
       44. SE -> In The Way [Note 10] 
       45. S  -> In The Way [Note 11] 
             GET KEY, PUT KEY IN CHUTE (thief will steal if carry)    
       46. W  -> In The Way [Note 12] 
             GET KEY, PUT KEY IN CHUTE
       47. N ->  In The Way [Note 13]
             GET KEY, PUT KEY IN CHUTE
       48. E ->  In The Way [Note 14]
             GET KEY, PUT KEY IN CHUTE                        + 15 (154)
           S ->  In The Way [Note 15]  GET KEY , NW to Pit,
           U to Edge of Pit, UNTIE ROPE, W, SW to Lake View.
           UNLOCK DOOR WITH KEY, OPEN DOOR, THROW BRICK AT WINDOW
           (water cools off the Sauna)                        + 10 (164)
       49. N -> Sauna (S) 
           PUT EGG IN BUCKET, GET EGG                          +10 (174)
       50. S,NE,N,N,W -> Vestry (E)
           X ROBE, X POCKET, GET STONE  [don't need robe]
       51. E to Altar, GIVE EGG TO MONK                         +5 (179)
       52. N (repeat N until see Went Board) Somewhere in Bleak World
           PUT STONE ON WENT BOARD -> Altar , get iron key     +15 (194)
           (get the gold and box, cookbook, cage if have it)
       53. S,S,SW,S -> Exit To Surface (N,NW,SW) Door West is locked.
           UNLOCK DOOR WITH IRON KEY, OPEN DOOR
       54. SW -> Forge (NE) Smith sharpening axe, no fuel
           PUT GOLD IN CRUCIBLE
           SMITH, FOLLOW ME                                      
       55. NE,NW -> Mountain Pass (N,S,W,SE) GET GRASS
       56. S -> Mountain Clearing (N) See tree (can SHAKE TREE earlier)
           (Smith cuts down tree and leaves)                   +12 (206) 
           N,SE,SW to Forge -- GET NECKLACE    
       57. NE,NW,W -> East of Gorge (E) just look now     
       58. E,N -> Mountain Trail (S) goat blocks NE
           FEED GRASS TO GOAT, FEED CAGE TO GOAT, FEED COOKBOOK TO GOAT
           (goat will eat anything, but be careful)             +3 (209)
       59. NE -> River Bank (SW) see Rivaris (woman)
           GIVE NECKLACE TO WOMAN   (she offers future help)   +13 (222)
       60. SW,S,SE,W -> Round Room (NW,SW,S,U)
       61. NW -> Control Station (SE,SW,U)  See dead man. X MAN
           GET COVERALLS, WEAR COVERALLS  
           X PANEL--white dial (1-7) set to 5; cube shaped hole
       62. SW -> Dripping Chamber (NE,SE,SW)   hear machine
           Sealed door W with no way to open it.
       63. SW -> Research Lab (NE,S) see old man
           X bicycle -- stationary
           x blue box -- green button, (PUSH BUTTON = red herring)
           x cage -- gnooby = purple poodle-like animal (red herring)
       64. GET ON BIKE, RIDE BIKE -> Barracks (N) see locked lockers
       65. N -> Surveillance Room (N) Sealed door West, no way to open
           X machine -> Colorspace-Olive Drab 4196, 5588, 1372
                        Dials = red, green, blue (6000, 3270, 1732)
           X desk -> four buttons: white, yellow, green, red
             PUSH RED BUTTON (with megaphone icon) -> alarm, guard wakes
             PUSH WHITE BUTTON -> screen goes dark.
             PUSH GREEN BUTTON -> first screen changes
             X FIRST SCREEN -> see locker is open
             X SECOND SCREEN -> see machinery with rods
             X THIRD SCREEN _> see dark landscape, gnooby in foliage
             PUSH YELLOW BUTTON -> (red herring)  (can set dial to #)
           S, GET BOOTS    WEAR BOOTS                          + 5 (227)
           GET ON BIKE, RIDE BIKE -> back to Lab               +10 (237)
       66. S -> Supply closet (N)
           GET PILLS (COUNTER and CUBE are window dressing)
           N, GIVE WAND TO MAN  man mounts bike and leaves     +10 (247)
           Says has opened elevator at bottom shaft, shut down reactor first
       67. NE,NE,U -> On The Catwalk (SW,SE,D)
       68. SE -> On The Catwalk (SW,NW) see vents through grate
       69. SW -> On The Catwalk (NE,NW) see rusty patch
           KICK RUSTY PATCH -> Insulation                      +3 (250) 
           PULL INSULATION ->  Crawl space                     +2 (252)
           Feel sick, EAT PILL                                 +5 (257)
           (Hungry, EAT PRETZEL--hunger occurs at 350 move multiples)
       70. SW -> Crawl Space (NE,S) hear demonic voices from South
       71. S -> Behind the Grate (N) listen to get all the clues
           GET MITT  (x = yellow, spongy Tastee Cheez Mitt)
           Clues: Amanda in Nursery, must shut down reactor with Wizard's
           water when setting is less than 3, all eggs tossed in lake.
       72. N,NE,NW,NE,D,SE,SW -> Long Hall North (NE,NW,S)
       73. S ->  Long Hall Center (N,S)
       74. S ->  Long Hall South  (N,S,W)  [W->Demon's Meeting Hall=die]    
                 Locked door on East wall = Nursery
       75. S ->  Throne of Unnkul (N) (red herring)
           X WINDOW -> see chasm with rainbow bridge, lava, gorge . 
           X THRONE -> ebony  [can sit in it]
       76. N,N,N,NE,S -> Lava Pool (N) (red herring)
       -------------------------------
       Return to Lake View -- drop all but lamp; get berries
           S,NW,W -> 57. East of Gorge (E)
           SHOW BERRIES TO EAGLE
           PUT BERRIES ON GROUND
           GET BERRIES, WAIT, WAIT (eagle takes you)              +5 (262)
       77. Flying Over Gorge, Carried By Giant Eagle
           WAIT, WAIT, WAIT                                       +3 (265)
       78. West of Gorge (NE) can see tower
           Note 17: Concerns tower.  Joke.
       79. NE -> At Stone Tower (W,SW)
       80. W ->  Tower Bottom Floor (E,U)
           Pentagram -> large, inlaid with gold, black streaks
       81. U -> Tower, Second Floor (U,D)
           READ PARCHMENT -> Don't open casket. Wowsa Willy
           OPEN CASKET -> jar of water and whiffle ball
           GET ALL
           (SAVE) Beast comes, Watchful Wumpus, Read Note (RESTORE/UNDO) 
       82. U -> Tower, Top Floor (D)  Window
           LOOK THROUGH WINDOW -> Ledge
       83. N -> Tower Ledge (S)    
           JUMP -> 59. River Bank (SW)                          +7 (272)
           (retrace steps up to 61.  Need box of egg stuff, 
           mitt, jar of water, brick. Then go UP to catwalk and continue
           from step 68:)
-----------------------------------------------------------------------
       68. SE -> Catwalk with grate over heating vent
           POUR POWDER IN GRATE                                +10 (282)
           (then continue to step 71:)
       71. Behind the Grate
       84. OPEN GRATE. D ->Demon's Meeting Hall (E)
           GET SKULL KEY
           Long Hall South (N,S,E,W) unlock door with key, open door
       85. E -> Nursery (W) Shimmering green light on south wall
           GIVE BRICK TO BOY, GET BLACK BLOCK                  +8 (290)
           (then make your way to:)
       86. Control Station (SE,SW,U) 
           PUT CUBE IN HOLE                                    +7 (297)
           TURN DIAL TO 1 (or 2)
       87. U, SE, SW -> On the Catwalk (S, SW)
           TAKE INSULATION
       88. NE, NW -> On the Catwalk (D, SE, SW)
           POUR WATER IN SHAFT                                 +13 (310)
           PUT INSULATION IN SHAFT (makes a splash)
       89. ENTER SHAFT -> Shaft                                +10 (320)
           GET YELLOW BALL
       90. W -> Square Room -- seems to be going up
           WAIT -- repeat several times -> Square Room
       91. Square Room (E) --> Dripping Room, then go to Nursery
           Nursery -- green wall is now off (E,S)
       92. S -> Inner Nursery (N)
           GIVE MITT TO BOY                                     +5 (325)
           THROW YELLOW BALL TO BOY                            +10 (335)
       93. E -> Search ends                                    +15 (350)