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Zitadelle des Zauberers, Die (Zitadelle_des_Zauberers.txt)

Die Zitadelle des Zauberers
Walkthrough by Alex Dijkstra for the Dick Smith VZ200

O, N, SETZEN (Sometimes the dwarf and the orc will tell you the codeword to enter the cidadel. This
is randomly determined at the beginning of the game. If they don't do this you'll have to
go : S, W, W, STAERKEZAUBER, O, N, O) , N, REDE (the whirlwind leaves you alone), W,  W, NEHME
BEEREN, O, enter  codeword and the Rhino-man will let you pass, N, KLINGEL, O, O, S, SETZE, REDE
(you get an amulett), N, N, MIDASZAUBER, W, W, N, O, O, LESE BUECHER, 2 (note down the combination
of the door), W, W, W, N, GEBE AMULETT, GEBE BEEREN, O, enter combination you read in the library.

Du hast es geschaft der Zauberer ausser gefecht zu setzen!