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Tunnelmaze Adventure (Tunnelmaze.txt)

TUNNELMAZE Walkthrough
======================

Walkthrough (c) by Roy Fisher, freely distributable as long as credit is given.

Tunnelmaze was the second in the "Maze" trilogy, three all-text adventure games 
for the Commodore 64. Castlemaze came before, and Valleymaze finished things 
off. In all three, the object was to acquire a series of treasures and bring 
them back to a specific spot.

First, an advance apology: I no longer have a C-64, so I'm working off some old 
notes I found. I can't guarantee the walkthrough works word for word. However, 
there should be enough information to figure out what to do.

The ten treasures you must find are as follows:

SILVER KEY
BLUE STONE (lapiz lazuli)
SOME PINK AND BROWN GRAVEL (topaz)
EPHOD
JADE STATUETTE
GIANT TURTLE ENCRUSTED WITH DIAMONDS
RUBY EARRING
PLATINUM CHASTITY BELT
BIRD (gold)
GOLD MEDALLION
(Note that the gold nugget is not a treasure--if you examine it, you'll see it's 
iron pyrite, or fool's gold)

The commands you actually need to enter are in ALL CAPS; the rest is commentary.

S. S. S. S. The knight is from the first game. EXAMINE KNIGHT. GET MATCHES. GET 
KEY. CROSS BRIDGE. S. S. S. S. S. S. GET NEWSPAPER. READ NEWSPAPER. DROP 
NEWSPAPER. S. S. GET TORCH. S. LIGHT TORCH. OPEN GATE. DROP KEY.

S. GET CHARCOAL. E. GET SALTPETRE. E. DROP MATCH. S. GET SULPHUR. MAKE 
GUNPOWDER. GET MATCHES. EXAMINE WALL. No, you do not blow up the wall with the 
gunpowder; instead, just KICK WALL. S. S. S. W. S. N. E. N. E. DROP GUNPOWDER. 
LIGHT GUNPOWDER. LIGHT TORCH. DROP MATCHES.

E. E. E. S. W. GET BOOK. READ BOOK. DROP BOOK. E. S. E. GET JAVELIN. THROW 
JAVELIN. The javelin is magic; it flies in the direction of a secret exit. W. W. 
W. GET WINE. EXAMINE WALLS. GET JAVELIN. THROW JAVELIN. W. GET MEDALLION. READ 
MEDALLION. EXAMINE WALLS. W. N. GET COBRA. DROP MEDALLION. S. E. E. E. E. S. 
DROP COBRA. N. DRINK WINE.

N. N. N. EXAMINE FONT. GET OIL. S. S. S. S. E. EXAMINE MIRROR. PUSH MIRROR. The 
hinges are rusty, so USE OIL. PUSH MIRROR. S. DROP OIL. GET BELT. N. W. S. GET 
CLARION. N. W. S. EXAMINE COMPARTMENTS. Remembering the "prime number" clue, 
enter 71. EXAMINE COMPARTMENTS. 13. TAKE EARRING. N. E. N. W. W. W. W. N. DROP 
BELT. DROP EARRING. N. PLAY CLARION. DROP CLARION. GET BIRD. 
EXAMINE BIRD. S. DROP BIRD.

S. E. E. E. E. S. W. GET REMOVER. E. N. N. E. GET STATUETTE. W. N. W. W. W. GET 
GRAVEL. E. E. E. S. S. W. W. W. W. N. DROP GRAVEL. EXAMINE GRAVEL. DROP 
STATUETTE. EXAMINE STATUETTE. Yup, that's paint. USE REMOVER. S. S. DROP 
REMOVER. GET STONE. EXAMINE STONE. GET KEY. N. N. DROP STONE. DROP KEY.

S. E. E. E. E. N. N. W. N. GET EPHOD. S. E. S. S. W. GET CARROT. E. E. S. S. 
FEED TURTLE. N. N. W. W. W. W. W. N. DROP EPHOD. SCORE.

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