THE WIZARD'S SKULL (BOGMOLE 3) Jon Lemon (Compass Software) Walk Through with Dorothy Millard (Spectrum Version) (Start inside hut), EXAMINE CUPBOARD (you open it and a torch falls out), GET TORCH, EXAMINE TORCH (made from reeds and has no oil), EXAMINE CHAIR, SIT CHAIR (a ghostly image materialises and gives you the word RIFT to think), EXAMINE FIREPLACE (you see a burnt letter), GET LETTER, READ LETTER, DROP LETTER, PUSH FIREPLACE (the wall spins round and you see Bernard the Beaver), EXAMINE BERNARD (a powerful forcefield surrounds him), BREAK FORCEFIELD (impenetrable), EXAMINE TABLE (underneath you notice a trapdoor), OPEN TRAPDOOR, D (into root cellar), GET stale BREAD, EXAMINE ROOTS (they begin to undulate), GET ROOTS (they react in agony), U, CLOSE TRAPDOOR (you are now safe from the roots which would otherwise strangle you), EXAMINE ROOT (it throbs in your hand), BREAK FORCEFIELD (the yellow root penetrates it and Bernard is free), EXIT. (You are standing on a mountain ledge), E (into cave - leave the ruby), EXAMINE LIQUID (oil), GET OIL (you push the torch into it), EXAMINE ROCK (it's a rockman who's bleeding to death), GET HAMMER, EXAMINE HAMMER (stone), W (an ogre runs towards you), EXAMINE OGRE, ENTER (into hut - the ogre is following), OPEN TRAPDOOR (the roots kill the ogre who falls down into the cellar and the trapdoor closes behind it - leave the wax), EXIT. D (to rocky path - leave the staff), D (to base of mountain), EXAMINE SIGNPOST, W (into clearing), EXAMINE ALTAR, BREAK ALTAR (using the stone hammer - it explodes and you hear two other explosions nearby), GET RED JAR, E, S (to riverbank), EXAMINE BOAT, ENTER BOAT, EXAMINE PLACARD, PULL LEVER (you can't until it's on the other side), EXIT, N, E (by tall oak tree - leave the leaf), CLIMB TREE (you hear footsteps), EXAMINE NEST (an assassin orc stops underneath to rest), D (you jump onto the orc killing him), SEARCH ORC (you find a torn label and a key), GET KEY, GET LABEL, EXAMINE LABEL, CLIMB TREE, EXAMINE BIRD (hungry), FEED BIRD (it flies off), D. E, E (to bridge which is guarded by a giant), EXAMINE GIANT, EXAMINE RED JAR (it is sealed and the label reads "Truth and Death"), THROW RED JAR AT GIANT (he falls into the river), E (onto bridge where you see a trapdoor), OPEN TRAPDOOR, EXAMINE TRAPDOOR (you see a lever), EXAMINE LEVER (it releases a rope at the end of which is a ring), PULL LEVER (it has rusted), OIL LEVER (using the torch), PULL LEVER (the rope is lowered), CLOSE TRAPDOOR (this is so the orc doesn't see it), E (to far side of bridge), EXAMINE SIGNPOST, S (to edge of wood - leave the horseshoe), EXAMINE ELF, EXAMINE STATUE, EXAMINE ELF (he tells you the story of Bogmole), SW, GET GREEN JAR. EXAMINE BOAT (it's an orc boat), CB (Call Bernard - until he comes), POINT AT BOAT (Bernard gnaws a hole in it - note this stops the orcs from following you), S (to clearing), W, W, S, SW, NW (to riverbank opposite the boat you entered earlier), CB (Call Bernard - until he comes), POINT AT BOAT (he swims across the river and pulls the boat to this side), SE (to outside bell tower), EXAMINE DOOR (Bernard enters), POINT AT DOOR (he gnaws at it until it disintegrates), ENTER, U, U (to top of bell tower - leave the gold coin), EXAMINE ROOF (you see Zogan's amulet tied to a flagpole), GET AMULET (the bird you fed earlier releases the string and it falls at your feet), GET AMULET, EXAMINE AMULET (it has enough power for five uses), D, D, EXIT, NE, E, E, N, NE, N, W (to bridge), W, W, W, W. W (to marble altar), DROP HAMMER, THINK RIFT (you go through the forcefield to the other side), E (into barren wasteland), NW (to burnt out area), EXAMINE ROCKS (hot), LIGHT TORCH, NE (ignore the bone), E (above pit), EXAMINE GREEN JAR (sealed and the label reads "Cowardice"), DROP GREEN JAR (it falls into the pit and a huge beast runs off), D (to bottom of pit), GET ROPE, U, SW (by chasm), EXAMINE CHASM (bottomless), CLIMB TREE, TIE ROPE TO BRANCH, D, E (you swing across the chasm), DROP ROPE, E (an ogre is running towards you), W (the ogre is following), GET ROPE (the ogre has caught up), W (you swing across the chasm... the ogre tries to follow and falls in), E (you swing back across the chasm), DROP ROPE, E (a thick mist clogs your lungs), EXAMINE WATER (it is covered with a film of oil), LIGHT OIL (the heat disperses the mist), EXAMINE MOUND, SA (Small Earthquake - it shakes the ground and the wall spins... you are at the centre of a mud chamber within the mound). W (into small chamber), GET WHITE JAR, EXAMINE WHITE JAR (broken and has a torn label - put together with the other label it reads "Betrayal"), E, DROP WHITE JAR, DROP LABEL, E (into circular room), GET ALL (blue, purple and black jars - remember what the giant said about black and white), W, W, EXAMINE CAGE (inside you see Danark), EXAMINE DANARK, BREAK CAGE (you are not strong enough), EXAMINE BLACK JAR (sealed and the label reads "Normality"), THROW BLACK JAR AT DANARK, EXAMINE DANARK (he says to save your strength for later and gives you the word PAST), E, SA (Small Earthquake - the ground shakes and you are back at the mound), W, GET ROPE, W (you swing across the chasm), DROP ROPE, NE, W, SW, SE, W (to altar), THINK RIFT (you are back at the first altar). E, E, E, E, E, E, S, SW, S, W, W, SW, NW (to where the boat is), ENTER BOAT, CB (Call Bernard - until he comes), PULL LEVER (the anchor is released and you float down the river), WAIT (the rope with the ring attached comes into view), GET RING (the boat goes round a bend and approaches a waterfall... Bernard gnaws a hole in the boat and it starts to sink), WAIT, WAIT (as the boat sinks an undercurrent rips it apart... you are thrown clear to a riverbank on the far side of the forcefield). EXAMINE GRATING (a forcefield surrounds it), EXAMINE FORCEFIELD (impenetrable), SA (Small Earthquake - the ground shakes dispersing the forcefield), UNLOCK GRATING (with key), EXAMINE GRATING (leads down to a chamber), EXAMINE RING, WEAR RING (this protects you from the Kranad in the labyrinth), D (you fall a long way into a labyrinth), N, W (you can't get through), SA (Small Earthquake - the ground shakes and the walls open), W (you enter a prison cell where Shola the swamp monster is chained to the wall), EXAMINE SHOLA, EXAMINE CHAINS, BREAK CHAINS (you aren't strong enough), EXAMINE PURPLE JAR (sealed and the label reads "Strength"), BREAK PURPLE JAR (a power surge flows through your body), BREAK CHAINS (Shola is free), E (Shola is with you), S, W (into a dark tunnel). S (into huge chamber), EXAMINE CORNER (see door), EXAMINE DOOR (riddled with woodworm), CB (Call Bernard - until he comes), POINT AT DOOR (he gnaws the door), E, EXAMINE GIANT (he says there is a way out above him, but you can't get there), GET SKULL, EXAMINE BLUE JAR (sealed and the label reads "Remorse"), THROW BLUE JAR AT GIANT (he is sorry and lifts you up... he gives you the skull). (You are in a clearing with an altar), EXAMINE BUSHES, E (the force field is impenetrable), EXAMINE FORCEFIELD (you see Zogan's cave beyond), GET SKULL, CB (Call Bernard - until he comes), SA (Small Earthquake - the ground shakes and you see a small hole in the forcefield), EXAMINE HOLE (very small), ENTER HOLE (you are too big), POINT AT HOLE (Bernard manages to squeeze through before it closes), THINK PAST (you are transported to outside the dark cave where Shola places her hand on the skull which sends out a bolt of lightening to kill the eagle), NW (another forcefield), ENTER (you hit the door), EXAMINE DOOR (wooden), POINT AT DOOR (Bernard does his stuff and gnaws it), ENTER (to Zogan's Cave......) You have saved the land THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com