Username: Password:
RegisterForgotten Password

Battune in Wonderland (Battune_in_Wonderland.txt)

BATTUNE IN WONDERLAND
Written by Merle K. Goodman
Walk Through by Dorothy Millard (PC Version)


Scenario
You must follow the white rabbit down the hole, visit with the various denizens of Wonderland, and
return back to Alice's garden.

Notes
1. Once down the hole locations are arranged randomly, so it will be necessary to map the game and
make your own way.   
2. Save often, as If the Jaborwocky gets you, and you return to Wonderland through the hole,
everything will be in different places.
3. In the fantasy world of Wonderland, you talk, not only to people, but also to animals and
flowers.
4. All input must be in upper case.

Walk Through
(Start in Alice's garden), E (laundry), GET SHEET, W, W (kitchen), GET KNIFE, E, N (storage
room), GET ROPE, S, S (sewing room), GET SCISSORS, CUT ROPE, CUT SHEET, TIE ROPE TO SHEET (you make
a parachute), N (back to garden where you see the hole and a white rabbit), LOOK RABBIT (keeps
looking at his watch), TALK TO RABBIT (says he is late and disappears down the hole), GO HOLE (you
fall down to the bottom where you see a table), LOOK TABLE (see key), GET KEY (you're too small
to reach it - make your way to the Jaborwocky's den), GET BOTTLE, LOOK BOTTLE (writing on it
says "drink me" - make your way to the bakery), GET CAKE, LOOK CAKE (writing on it says
"eat me" - return to bottom of hole where the table is), DRINK BOTTLE (you grow), GET KEY
(off the table), EAT CAKE (you return to normal size).

(Make your way to the woods where you see the white rabbit), TALK TO RABBIT (he wants his gloves -
head to rabbit's house), UNLOCK DOOR (using the key from the table), GET GLOVES (return to the
woods), GIVE GLOVES (now see a hammer), GET HAMMER (head to the carpenter's house - not
workshop), UNLOCK DOOR (see a saw), GET SAW (now go to carpenter's workshop), TALK TO CARPENTER
(he tells you that someone stole his hammer), GIVE HAMMER (and saw - he repairs the red king's
chair), GET CHAIR (go to red king's chambers), TALK TO KING (looking for his chair), GIVE CHAIR
(now see crown), GET CROWN (go to edge of forest where you see the white queen), TALK TO WHITE QUEEN
(she is looking for her crown), GIVE CROWN (now see a pipe), GET PIPE (go to March Hare's
house), UNLOCK DOOR (see tobbaco - note spelling), GET TOBACCO (make your way to the grove of giant
mushrooms) TALK TO CATERPILLAR (looking for his pipe), GIVE PIPE (and tobacco), GET LADDER. 

(Head to the forest path where you meet the white knight), TALK TO WHITE KNIGHT (he wants someone to
help him onto his horse), HELP KNIGHT (using the ladder), GET GOLD COIN (go to mad hatter's tea
party), TALK TO MARCH HARE, TALK TO MAD HATTER (ha says "cash only, no charges"), GIVE
COIN (he sells you a small cap), GET CAP, TALK TO DORMOUSE, GIVE CAP (to dormouse - now see a turtle
trap), GET TURTLE TRAP (go to lake of tears), LOOK LAKE (see a mockturtle), TALK TO MOCKTURTLE (he
says "try and catch me"), GET MOCKTURTLE (in the trap - make your way to the walrus
house), TALK TO WALRUS (wants some mockturtle so he can invite the carpenter for dinner), GIVE
MOCKTURTLE (now see a shovel), GET SHOVEL go to sandy beach), LOOK SAND (see clams), GET CLAMS (need
shovel - now to mad hatter's house), UNLOCK DOOR (see grinder for pepper), GET GRINDER (go to
dormouse's house), UNLOCK DOOR, GET KNIFE (head for the flower garden), TALK TO SUNFLOWERS
(they say that the black plant makes them sneeze), GET PLANT (need knife), GRIND PLANT (you make
pepper).

(Go to duchess' house), TALK TO DUCHESS (she says "more pepper"), GIVE PEPPER (she
swings the baby pig around the room - now see a pot), GET POT (go to kitchen), TALK TO COOK (needs a
pot to make some clam chowder), GIVE POT (and clams), GET CHOWDER (go to Tweedledum's garden
where you see a bruised tweedledum), TALK TO TWEEDLEDUM (he says that he fought with Tweedledee
because he ate all the chowder), GIVE CHOWDER (you give him half), GET CRUTCH (now go to
tweedledee's garden) TALK TO TWEEDLEDEE (he also tells you about the chowder), GIVE CHOWDER
(the other half), GET BANDAGES (head to the high wall where you see a broken humpty dumpty sitting
on it), LOOK HUMPTY (he falls off), TALK TO HUMPTY (needs medical supplies), GIVE CRUTCH (and
bandages - he is now hobbling round looking for the king's men), GET CATNIP (go to bottom of
tall tree), LOOK TREE (see the Cheshire cat), TALK TO CHESHIRE CAT (wants some catnip), GIVE CATNIP,
GET PAINT BRUSH (go to knave of hearts' house), UNLOCK DOOR (see can of red paint), GET CAN.

(Go to the red queen's rose garden where you see the knave of hearts), TALK TO KNAVE (he tells
you that if he doesn't make the white roses red, the red queen will cut off his head), GIVE
BRUSH (and can - he is now painting the roses), GET TARTS (head to the red queen's garden -
note don't' talk to her or she will say "off with your head" and the jaborwocky
will get you), GIVE TARTS, GET SCEPTER (go to red king's chamber), LOOK MANTELPIECE, LOOK
MIRROR (you see the jaborwocky waving the red queen's scepter), WAVE SCEPTER (your reflection
waves back at you), GO MIRROR (you return though the mirror to Alice's garden).

THE END




Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com