DEMIGOD Written by Dennis Dowdall (Softel) Walk Through by Dorothy Millard (C64 Version) (Start at the Last House before the sea), N (giant's house), TALK WAVEWASH (you are given a ring), EXAMINE CABINET, GET CHALICE, S, E, S, EXAMINE GORSE, CLIMB GORSE (you find a message "The way is the Light"), CLIMB GORSE (back down), GET PLANK, N, N, E, LEAP PIT (you fall in), GET ROPE, PEER ROPE, DIG MUD, GET HORN, PEER HORN, USE HORN (no sound comes out because it has become clogged with mud), THROW ROPE (it loops around an iron bar and hangs down), CLIMB ROPE (as you climb out of the pit your kicking feet cause a sudden mudslide which completely fills the hole), GET ROPE, N (cavern), LEAP RAVINE (to the far side), E (tunnel), DROP HORN, GET PLANK. S (tiny vagheles here will sink their fangs in your flesh if you hang around too long), PUT HORN IN SEA (you rinse all the mud out of it), USE HORN (Chubluk arrives and deals with the Vaghels), GIVE CHUBLUK HORN (he leaves), N. EXAMINE ROCK (as you probe the rocks you make out a chink of light from behind one of them), LEVER ROCK (you find the entrance to another cave), CLIMB CAVE, EXAMINE ROCKS (one is very cold to the touch), GET ICE, PEER ICE (the tiny particle seems too dense to be normal ice), EXAMINE VAPOUR (makes you feel lightheaded), DROP CHALICE, PUT ICE IN CHALICE (it glows slightly), WAIT (as you wait the vapours dissolve the ice to a liquid), DRINK CHALICE (a feeling of great power and strength courses through your body - leave the chalice), W, GET PLANK, S (any attempt to swim the sea and you are dragged back), TIE PLANKS (using the rope and two planks you make a sturdy raft), CROSS SEA (the raft capsizes), SWIM (if you have drunk from the chalice you are strong enough to make it to the shore). GET RAFT, E (brightly lit cavern - leave Dvorak for now), E (lake of dreams), EXAMINE LAKE, DRINK from LAKE (you dream... Seerene appears and with the power of her mind you suddenly understand her spells and powers), TALK TO SEERENE (she places a wand at your feet - leave it here for now), CROSS LAKE (by a gravestone), EXAMINE GRAVESTONE, DIG EARTH (you discover a bone), GET BONE, PEER BONE, E (mausoleum entrance), EXAMINE MAUSOLEUM, EXAMINE GRILL (a catch is inside), LEVER CATCH (using the bone), OPEN DOOR, E (mausoleum), EXAMINE STATUE, CLOSE DOOR (a shaft of light shines through the grill and strikes the statue - you see bright sparkling), EXAMINE MEDALLION, PRESS MEDALLION (it opens to reveal a small decenser behind), GET DECENSER, PEER DECENSER (contains a minute quantity of amber liquid), OPEN DOOR, W. W (back to lake), CROSS LAKE, BREAK BONE (it turns out to be plastic - inside is a dagger), GET MITHRALIN (wand), PEER MITHRALIN, W (brightly lit cavern), USE RING (Dvorak is distraught), TALK DVORAK SLEEP (he is hypnotised), MOVE BOLT, OPEN DOOR, N (into a cell), EXAMINE GIANT OK, FREE OK (from his chains), GIVE OK DECENSER, TALK OK TO USE DECENSER (he is cured and can speak again), TALK OK (he tells you to beware of a pool of liquid in the corner then disappears through the doorway), EXAMINE POOL (poisoned), PUT DAGGER in POOL (it is now coated with poison), S. E, E (lost mine entrance - note once you enter the mine you will be lost and unable to find your way out again), S, EXAMINE CAVERN (engraved on the wall is the legend "enter within" - note if you take the western passage you go straight to the Demigod but if you fight him he destroys you), S (Tjumbli the Warlock is here), USE MITHRALIN (wand - he evaporates before your eyes), W (you meet the old hag Deneela), EXAMINE DENEELA, CUT DENEELA (using the poison dagger), W (you meet the ultimate in terror, the Demigod), FIGHT DEMIGOD (if you have found the two messages then you defeat him and become the new Demigod). CONGRATULATIONS Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com