COLOSSUS ADVENTURE Walk Through by Dorothy Millard (Spectrum Version) (a) (Start on a high slope overlooking the heavily fortified stronghold), E (rocky path), GET ROPE, N (high mound by moat), TIE ROPE (to what?), TO TREE, JUMP MOAT (in murky waters where you see a rusty grid), PULL GRID (it sinks to the bottom), U (into a small stone room with a clay floor), DIG (the floor crumbles and you fall through to a tunnel), GET KNIFE, GET PAPER (sheet). OR (b) (Start on a high slope overlooking the heavily fortified stronghold), W, S (foot of tree which overhangs a dirt road... you hear a vehicle approaching), CLIMB TREE (an oil tanker is underneath you), JUMP ONTO TANKER (it has a metal lid), D (inside tanker... it grinds to a halt), U (large workshop where a lorry is suspended on a hydraulic ramp), PULL LEVER (the lorry is lowered), INTO LORRY, START LORRY (the engine roars to life), DRIVE LORRY (where?), TO WINDOW, E, UP LORRY (to roof... a window is facing you), W (small stone room), GET KNIFE, GET CLOTH, GET ROPE, MOVE RUG (reveals a trapdoor), TIE ROPE (to what?), TO ANVIL, THROW RING, PULL ROPE (the anvil is touching the ring), RELEASE ROPE (the trapdoor is smashed), D (tunnel), GET PAPER (sheet). E (by old door), PUSH PAPER (where?), UNDER DOOR, PUSH KNIFE (where?), INTO KEYHOLE (you hear something drop), PULL PAPER, GET KEY, DROP PAPER, UNLOCK DOOR (you are at the bottom of a round shaft with a trapdoor at the top), GET GRENADE, EXAMINE GRENADE (see pin), TIE KNIFE (to what?), TO GRENADE, PULL PIN (in grenade), THROW KNIFE (at what?), AT TRAPDOOR (it sticks in the door), S (by old door), WAIT (hear an explosion), N (back into shaft where you now see a gaping hole in the top), U (into cellar), EXAMINE BARREL (there's a plug in the side), PULL PLUG, GET MATCHES, LIGHT CLOTH (there is an explosion and the door is blown off its hinges), W (small kitchen), GET KEY, GET BOTTLE, EXAMINE BOTTLE (has a label on it) READ LABEL (induces sleep), E (back to cellar), OPEN DOOR (to hall), W (sitting room where three officers are lying on the floor), SEARCH OFFICERS, GET KEY, E (spacious hall). U (landing), OPEN DOOR (to corridor), READ SIGN (Kommandant's Office), W (office), EXAMINE DESK (has a drawer), OPEN DRAWER, GET KEY, GET KNIFE, EXAMINE PORTRAIT (of a field marshal), PUSH EYE (the portrait clicks open revealing a safe behind it), OPEN SAFE (with key from desk drawer), GET KEY, PULL CANDELABRA (the bookcase slides back to reveal a door), UNLOCK DOOR (with key from safe), NE (secret compartment containing a vault), PRISE PANEL (with what?), WITH KNIFE (see wires marked negative and positive), PULL NEGATIVE, PRESS 3142, PRESS ACTIVATE (vault door opens), E (into vault), GET BRIEFCASE, OPEN BRIEFCASE, GET HANDGUN, GET BLUEPRINTS, GET DOSSIER, GET BULLET, GET KEY, DROP BRIEFCASE, W, SW, OPEN DOOR, N (bedroom), GET BEDCLOTHES, TIE BEDCLOTHES (to what?), TO BEDPOST, CLIMB THROUGH (window to sloping roof). OPEN WINDOW, S (dusty room), GET ROPE, GET BONES, PICK LOCK (with what?), WITH BONE (the door is whipped open by a howling wind... a 100 ft. alley separates you from a door in the opposite wall), DROP BONE, SHOOT LOCK (the lock splits but the wind keeps the door shut), TIE ROPE (to what?), TO KNIFE, THROW KNIFE (at what?), AT DOOR (the knife penetrates it), PULL ROPE (the door opens back against the wall), JUMP (to stone hall), EXAMINE ARMOUR (find spear), GET SPEAR, E (storeroom), PRISE CRATE (with what?), WITH SPEAR, GET BULLET, GET GASMASK, GET CYLINDER, GET DYNAMITE, DROP SPEAR, W, U (in front of iron door), PRESS BUTTON (a voice says "password"), SHOOT LOCK (the door opens slightly but if you go east you will be shot), WEAR GASMASK, EXAMINE CYLINDER (marked "poison gas"),THROW MESH, TURN VALVE (on cylinder - you hear a thud and it is now safe to go east), E (balcony overlooking a vast laboratory), DROP GASMASK, DROP CYLINDER. N (bathroom), GET MIRROR, GET BROOM, REFLECT LIGHT (onto what?), ONTO BROOM (it starts to smoulder and the door slides open), DROP MIRROR, W (bottom of flight of steps), GET ROPE, U (castle roof), TIE ROPE (to what?), TO PARAPET, D (in the moat), N (field), E (clearing), GET POLE, N, W (by electric fence), LEAN POLE (against what?), AGAINST FENCE, CLIMB POLE (you are on top of the fence), JUMP (to fork in path), GET PEBBLE, N (narrow winding road), N, D, N (end of dyke - looking up you see two soldiers standing on the bridge), U, E, OPEN GATE (locked - can't open it from this side), S (top of wall with an armed guard at the foot of the wall), GET ROCK, DROP PEBBLE (onto what?), ONTO GUARD (he removes his helmet), DROP ROCK (onto what?), ONTO GUARD (he collapses as the rock strikes his skull). D (paved yard), SEARCH GUARD (even though you can't see him), GET KEY, N, E (stone room), GET METAL (piece of), GET RIFLE, W, U (landing), W (makeshift office), GET UNIFORM, E, U (turret), LOOK OUT WINDOW (there is a commanding view of the bridge), AIM RIFLE (at what?), AT BRIDGE (the guards on the bridge are in the sights), FIRE RIFLE (one of the guards falls), FIRE RIFLE (the remaining soldier stumbles and falls), D, D, S (gate to west), UNLOCK GATE, W, W (now safe to cross the bridge), WEAR UNIFORM, N (on bridge), INTO JEEP, DRIVE JEEP (you come to a halt in front of some iron gates and a sentry steps out in front of the jeep), WAIT (the soldier signals for the gate to be opened and you enter... you run out of gas and continue on foot... you are at an intersection), N, E (alley), N, W (office), EXAMINE CABINET (you are captured and find yourself in a small room with a wooden door to the west - your hands are tied), OPEN DOOR (locked). BREAK BOTTLE, GET GLASS, CUT TIES (using glass), EXAMINE FLOOR (the wooden floor contains a number of knots), LOOK DOWN (you should see a key in the room below but there is a bug which prevents you), GET STRING, GET CORKSCREW, EXAMINE METAL (it's a small magnet), TIE STRING (to what?), INTO KNOT, TIE STRING (to what?), TO MAGNET, LOWER STRING (through the knot in the floor), PULL STRING (now have the key), DROP CORKSCREW, GET KEY, UNLOCK DOOR, W (beside door), DROP STRING, DROP MAGNET, S (corridor), S (supply room), GET ROPE, GET KEY, GET IRON (grappling), TIE ROPE (to what?), TO IRON (grappling), N, N, OPEN DOOR, N (onto the roof), GET BOARD, TIE ROPE (to what?), TO POLE, THROW ROPE (where?), ACROSS ALLEY (the grappling iron catches on the hangar roof), CROSS ROPE (to hangar roof), BREAK SKYLIGHT, GET ROPE, TIE ROPE (to what?), TO BOARD. D (hangar where you see a twin-engine bomber), EXAMINE BOMBER (there are twin rocket launchers beneath the wings and a small cap beside the hatch on the fuselage), OPEN HATCH (locked), OPEN CAP, N (beside fighter plane), GET HOSE, EXAMINE PLANE (there is a cap on the fuselage), OPEN CAP (smell petrol), INSERT HOSE, S, E (briefing room), GET VACUUM, EXAMINE VACUUM (it has a suction pipe and a button beside the handle), W, INSERT VACUUM (into what?), INTO HOSE, PRESS BUTTON (petrol begins to gush from the hose), INSERT HOSE (into plane - the tank is full), DROP VACUUM, DROP HOSE, E (briefing room), GET KEY, W, OPEN HATCH, W, S (cockpit), GET KEY, N, E, E (briefing room), UNLOCK DOOR, E (eastern side of hangar), N (by steel door - note you cannot enter through this door), N, SE (by drainpipe), UP PIPE (note the game doesn't understand drainpipe - to concrete roof), S (window sill), N (armoury), EXAMINE CRATE (contains rockets), OPEN CRATE, GET ROCKET, W, S, W, W (back to hangar). LOAD ROCKET, W (hold), S (cockpit), TURN KEY (there is a loud clatter and the propeller blades are now a blur), PRESS BUTTON (the rocket splinters the hangar doors), PUSH THROTTLE (the engines reach full power), PUSH JOYSTICK (you guide the aircraft onto the runway), PULL JOYSTICK (the nose rises and the plane takes off). CONGRATULATIONS SCORE 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com