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Operation Colossus (Colossus_Adventure.txt)

COLOSSUS ADVENTURE
Walk Through by Dorothy Millard (Spectrum Version)


(a) 
(Start on a high slope overlooking the heavily fortified stronghold), E (rocky path), GET ROPE, N
(high mound by moat), TIE ROPE (to what?), TO TREE, JUMP MOAT (in murky waters where you see a rusty
grid), PULL GRID (it sinks to the bottom), U (into a small stone room with a clay floor), DIG (the
floor crumbles and you fall through to a tunnel), GET KNIFE, GET PAPER (sheet).

OR (b) 
(Start on a high slope overlooking the heavily fortified stronghold), W, S (foot of tree which
overhangs a dirt road... you hear a vehicle approaching), CLIMB TREE (an oil tanker is underneath
you), JUMP ONTO TANKER (it has a metal lid), D (inside tanker... it grinds to a halt), U (large
workshop where a lorry is suspended on a hydraulic ramp), PULL LEVER (the lorry is lowered), INTO
LORRY, START LORRY (the engine roars to life), DRIVE LORRY (where?), TO WINDOW, E, UP LORRY (to
roof... a window is facing you), W (small stone room), GET KNIFE, GET CLOTH, GET ROPE, MOVE RUG
(reveals a trapdoor), TIE ROPE (to what?), TO ANVIL, THROW RING, PULL ROPE (the anvil is touching
the ring), RELEASE ROPE (the trapdoor is smashed), D (tunnel), GET PAPER (sheet).

E (by old door), PUSH PAPER (where?), UNDER DOOR, PUSH KNIFE (where?), INTO KEYHOLE (you hear
something drop), PULL PAPER, GET KEY, DROP PAPER, UNLOCK DOOR (you are at the bottom of a round
shaft with a trapdoor at the top), GET GRENADE, EXAMINE GRENADE (see pin), TIE KNIFE (to what?), TO
GRENADE, PULL PIN (in grenade), THROW KNIFE (at what?), AT TRAPDOOR (it sticks in the door), S (by
old door), WAIT (hear an explosion), N (back into shaft where you now see a gaping hole in the top),
U (into cellar), EXAMINE BARREL (there's a plug in the side), PULL PLUG, GET MATCHES, LIGHT
CLOTH (there is an explosion and the door is blown off its hinges), W (small kitchen), GET KEY, GET
BOTTLE, EXAMINE BOTTLE (has a label on it) READ LABEL (induces sleep), E (back to cellar), OPEN DOOR
(to hall), W (sitting room where three officers are lying on the floor), SEARCH OFFICERS, GET KEY, E
(spacious hall).

U (landing), OPEN DOOR (to corridor), READ SIGN (Kommandant's Office), W (office), EXAMINE DESK
(has a drawer), OPEN DRAWER, GET KEY, GET KNIFE, EXAMINE PORTRAIT (of a field marshal), PUSH EYE
(the portrait clicks open revealing a safe behind it), OPEN SAFE (with key from desk drawer), GET
KEY, PULL CANDELABRA (the bookcase slides back to reveal a door), UNLOCK DOOR (with key from safe),
NE (secret compartment containing a vault), PRISE PANEL (with what?), WITH KNIFE (see wires marked
negative and positive), PULL NEGATIVE, PRESS 3142, PRESS ACTIVATE (vault door opens), E (into
vault), GET BRIEFCASE, OPEN BRIEFCASE, GET HANDGUN, GET BLUEPRINTS, GET DOSSIER, GET BULLET, GET
KEY, DROP BRIEFCASE, W, SW, OPEN DOOR, N (bedroom), GET BEDCLOTHES, TIE BEDCLOTHES (to what?), TO
BEDPOST, CLIMB  THROUGH (window to sloping roof).

OPEN WINDOW, S (dusty room), GET ROPE, GET BONES, PICK LOCK (with what?), WITH BONE (the door is
whipped open by a howling wind... a 100 ft. alley separates you from a door in the opposite wall),
DROP BONE, SHOOT LOCK (the lock splits but the wind keeps the door shut), TIE ROPE (to what?), TO
KNIFE, THROW KNIFE (at what?), AT DOOR (the knife penetrates it), PULL ROPE (the door opens back
against the wall), JUMP (to stone hall), EXAMINE ARMOUR (find spear), GET SPEAR, E (storeroom),
PRISE CRATE (with what?), WITH SPEAR, GET BULLET, GET GASMASK, GET CYLINDER, GET DYNAMITE, DROP
SPEAR, W, U (in front of iron door), PRESS BUTTON (a voice says "password"), SHOOT LOCK
(the door opens slightly but if you go east you will be shot), WEAR GASMASK, EXAMINE CYLINDER
(marked "poison gas"),THROW MESH, TURN VALVE (on cylinder - you hear a thud and it is now
safe to go east), E (balcony overlooking a vast laboratory), DROP GASMASK, DROP CYLINDER.

N (bathroom), GET MIRROR, GET BROOM, REFLECT LIGHT (onto what?), ONTO BROOM (it starts to smoulder
and the door slides open), DROP MIRROR, W (bottom of flight of steps), GET ROPE, U (castle roof),
TIE ROPE (to what?), TO PARAPET, D (in the moat), N (field), E (clearing), GET POLE, N, W (by
electric fence), LEAN POLE (against what?), AGAINST FENCE, CLIMB POLE (you are on top of the fence),
JUMP (to fork in path), GET PEBBLE, N (narrow winding road), N, D, N (end of dyke - looking up you
see two soldiers standing on the bridge), U, E, OPEN GATE (locked - can't open it from this
side), S (top of wall with an armed guard at the foot of the wall), GET ROCK, DROP PEBBLE (onto
what?), ONTO GUARD (he removes his helmet), DROP ROCK (onto what?), ONTO GUARD (he collapses as the
rock strikes his skull).

D (paved yard), SEARCH GUARD (even though you can't see him), GET KEY, N, E (stone room), GET
METAL (piece of), GET RIFLE, W, U (landing), W (makeshift office), GET UNIFORM, E, U (turret), LOOK
OUT WINDOW (there is a commanding view of the bridge), AIM RIFLE (at what?), AT BRIDGE (the guards
on the bridge are in the sights), FIRE RIFLE (one of the guards falls), FIRE RIFLE (the remaining
soldier stumbles and falls), D, D, S (gate to west), UNLOCK GATE, W, W (now safe to cross the
bridge), WEAR UNIFORM, N (on bridge), INTO JEEP, DRIVE JEEP (you come to a halt in front of some
iron gates and a sentry steps out in front of the jeep), WAIT (the soldier signals for the gate to
be opened and you enter... you run out of gas and continue on foot... you are at an intersection),
N, E (alley), N, W (office), EXAMINE CABINET (you are captured and find yourself in a small room
with a wooden door to the west - your hands are tied), OPEN DOOR (locked).

BREAK BOTTLE, GET GLASS, CUT TIES (using glass), EXAMINE FLOOR (the wooden floor contains a number
of knots), LOOK DOWN (you should see a key in the room below but there is a bug which prevents you),
GET STRING, GET CORKSCREW, EXAMINE METAL (it's a small magnet), TIE STRING (to what?), INTO
KNOT, TIE STRING (to what?), TO MAGNET, LOWER STRING (through the knot in the floor), PULL STRING
(now have the key), DROP CORKSCREW, GET KEY, UNLOCK DOOR, W (beside door), DROP STRING, DROP MAGNET,
S (corridor), S (supply room), GET ROPE, GET KEY, GET IRON (grappling), TIE ROPE (to what?), TO IRON
(grappling), N, N, OPEN DOOR, N (onto the roof), GET BOARD, TIE ROPE (to what?), TO POLE, THROW ROPE
(where?), ACROSS ALLEY (the grappling iron catches on the hangar roof), CROSS ROPE (to hangar roof),
BREAK SKYLIGHT, GET ROPE, TIE ROPE (to what?), TO BOARD.

D (hangar where you see a twin-engine bomber), EXAMINE BOMBER (there are twin rocket launchers
beneath the wings and a small cap beside the hatch on the fuselage), OPEN HATCH (locked), OPEN CAP,
N (beside fighter plane), GET HOSE, EXAMINE PLANE (there is a cap on the fuselage), OPEN CAP (smell
petrol), INSERT HOSE, S, E (briefing room), GET VACUUM, EXAMINE VACUUM (it has a suction pipe and a
button beside the handle), W, INSERT VACUUM (into what?), INTO HOSE, PRESS BUTTON (petrol begins to
gush from the hose), INSERT HOSE (into plane - the tank is full), DROP VACUUM, DROP HOSE, E
(briefing room), GET KEY, W, OPEN HATCH, W, S (cockpit), GET KEY, N, E, E (briefing room), UNLOCK
DOOR, E (eastern side of hangar), N (by steel door - note you cannot enter through this door), N, SE
(by drainpipe), UP PIPE (note the game doesn't understand drainpipe - to concrete roof), S
(window sill), N (armoury), EXAMINE CRATE (contains rockets), OPEN CRATE, GET ROCKET, W, S, W, W
(back to hangar).

LOAD ROCKET, W (hold), S (cockpit), TURN KEY (there is a loud clatter and the propeller blades are
now a blur), PRESS BUTTON (the rocket splinters the hangar doors), PUSH THROTTLE (the engines reach
full power), PUSH JOYSTICK (you guide the aircraft onto the runway), PULL JOYSTICK (the nose rises
and the plane takes off).

CONGRATULATIONS
SCORE 100%




Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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