NINE POINTS (A Demonstration of an Interactive Fiction Game) by Robert Janelle and Brad O'Donnell Walk Through by Dorothy Millard (PC Inform Version) Scenario You are exploring your great uncle's house, who was a treasure hunter, and entered in the hope of finding valuables. Unfortunately, the house is very old, and the lounge door jammed shut unexpectedly. Walk Through (Start in north/south hallway), EXAMINE TABLE, S (lounge), EXAMINE FISHBOWL, EXAMINE FISH, S (the door is jammed shut), OPEN DOOR (definitely jammed!), EXAMINE CHAIR, SIT IN CHAIR (very comfortable but no help), STAND UP, N, N (great uncle's bedroom), EXAMINE BED, EXAMINE FLOOR (see a worn spot, but it's not much help), EXAMINE FURNITURE, EXAMINE BOOKCASE (note the fake books), EXAMINE BOOKS (glued together but one is loose), GET LOOSE BOOK (leaves a dark hole), EXAMINE LOOSE BOOK (Murphy's Laws of Interactive Fiction), READ BOOK, GET LANTERN (from the bed), EXAMINE LANTERN (off), SWITCH ON LANTERN, EXAMINE HOLE (dark), ENTER GAP (you don't fit, but you discover that there is a room behind the bookcase), MOVE BOOKCASE (reveals a dark passage to the east). EXAMINE PLANT (find a rusty key), EXAMINE POT, EXAMINE KEY (old and rusty), E (treasure vault where you see your uncle's treasure chest), EXAMINE CHEST, UNLOCK CHEST WITH RUSTY KEY, OPEN CHEST (reveals a gold crown), GET CROWN, WEAR CROWN (oh well, worth a try!), W, TURN OFF LAMP, S (door is jammed shut), EXAMINE WINDOW (leads to a fire escape), OPEN WINDOW, ENTER WINDOW. *** You have finished this sample game *** SCORE 8/8 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com