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Xanadu Cottage (Xanadu_Cottage.txt)

Xanadu cottage
Walkthrough by Terri Sheehan and Alex Dijkstra for the BBC

NE, NE, SE, GET COMPASS, SE, SE, W, GET TRUMPET, E, SW, SW, BLOW TRUMPET (the wall collapses), NW,
N, N, N, N, DROP COMPASS, DROP TRUMPET, S, S, GET BAG, S, S, SE, S, W, S, S, E, E (You pay one coin
to enter the dome),  SE, GET SKATES, NW, SW (You have to have the skates when your walking on ice),
GET AQUALUNG, S, E, GET TICKET, NE, GET BRACELET, S, U, DROP SKATES (All the objects you drop in the
dome are returned to you by the attendant when you leave the building), DROP TICKET, DROP BRACELET,
NW, GET SCORE, SE, N, WATCH MOVIE (the lights turn on end you safely can walk west), W, W, GET REEL,
E, E, S, NE, GET PAD, INVENTORY (There is a formula written on the notepad. When you solve this you
find that X values 6396. You'll need this number later on), SW, E, GET DINGHY, W, W, GET
BRACELET, W, N, N, E, N, NW, N, N, N, N, DROP BRACELET, DROP REEL, S, NE, NE, SE, S, DROP DINGHY,
DROP AQUALUNG, DROP SYMPHONY, W, S, SW, S, SE, S, E, N, N, GET PHONOGRAPH, NE (because of the noise
your commands can't be heared therefore you have to write them down on the notepad), WRITE GET
GONG, WRITE SW, DROP PAD, S, S, W, W, S, S, E, GET SKATES, GET TICKET, W, S, BUY PILLS, BUY
DRUMSTICK, HIT GONG (with drumstick. You're transported back south of the cottage),  N, DROP
PHONOGRAPH, DROP DRUMSTICK, DROP GONG, S, NE, NE, SE, S, GET DINGHY, GET AQUALUNG, GET SYMPHONY, S,
S, S (You pay 5 coins and the attendant tells you he left a lamp),  DROP BAG, DROP DINGHY, DROP
SYMPHONY, DROP SKATES, DROP TICKET, DROP PILLS, GET LAMP, ON LAMP, SE, GET BALL, DROP BALL, DROP
LAMP, JUMP RIVER (you only can have the aqualung in your posession when you do this), DROP AQUALUNG,
GET BALL, GET DINGHY, GET SYMPHONY, GET SKATES, GET LAMP, GET TICKET, GET PILLS, N, EAT PILLS
(You've to wait one turn before you enter the sea after eating the pills else they won't
work), GET MAHJONG, E, E, E, E (The dinghy drifts away), GET WATCH, E, E,  DROP WATCH, DROP MAHJONG,
DROP TICKET, DROP BALL, DROP SYMPHONY, SW (You need the skates), SW, GET DETECTOR, NE, NE, DROP
DETECTOR, DROP SKATES,  E, GET SLICE, E, GET SLICE, D, GET SLICE, E, GET SLICE, W, GET SLICE, W, GET
SLICE (The six pieces form a whole cake), GET DULCIMER, W, E, D, DROP CAKE, GET SYMPHONY, N, PLAY
SYMPHONY (on dulcimer. the bridge lowers), DROP SYMPHONY, N, N, NW, GET LADDER, SE, NE, GET
CASHCARD, SW, S, S, S, NW, DROP CARD (into slot), 6396 (the number you calculated from the notepad),
GET BANKNOTE, SE, D, GET DIAMOND, THROW LADDER, CLIMB, GET WATCH, GET CAKE, GET MAHJONG, NE, SAY
KRIEG (a door opens), W, W, W, W, SW, SW, N, DROP BANKNOTE, DROP CAKE, DROP DIAMOND, DROP DULCIMER,
DROP WATCH, DROP MAHJONG, GET GONG, GET DRUMSTICK, S, NE, E, E, E, E, E, D, GET TICKET, SE, SWING
CHANDELIER (you swing across), N, GET PAINTING, N, GET BOOK (you change the library ticket for the
book), S, W, S, GET CANDLESTICK, HIT GONG (You're transported back to the cottage), N, DROP
BOOK, DROP CANDLESTICK, DROP GONG, DROP DRUMSTICK, DROP PAINTING, S, NE, E, E, E, E, E, D, GET BALL,
GET DETECTOR, NE, W, S, SW, SW, S, W, S, S, W, GET ROD, E, N, N, E, N, HIT LAMP (with rod. you
obtain the battery), ON DETECTOR (you use the battery), 
NE (the detector is beeping), DIG (you find a chalice), GET CHALICE, SW, NW, N, N, N, N, DROP BALL,
DROP CHALICE.

The curator of the museum thanks you for collecting all the treasures.