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Yellow Peril (Yellow_Peril.txt)

YELLOW PERIL
By Dorothy Millard
Solution by Doreen Bardon on PC under spectrum emulation

Start on beach:

E – X PEBBLES – GET BUTTON – W – CLIMB CLIFF – W – W – NW – X STATUE 
(plaque) – READ PLAQUE (too small)  – W – W – N – X TREE  - UNTIE ROPE – 
GET ROPE – S – E – E – N – PICK BERRIES – N – X PATH – GET ORNATE KEY – 
NW – N – X TREE – CLIMB TREE – GET BRANCH – N – N – NW – X CAT – STROKE 
CAT – GET GOLD KEY – SIT CHAIR – GET BIBLE – READ BIBLE (voices speak – 
do opposite) – OUT – NE – X POND (see fish) – X GATE – UNLOCK GATE – 
ENTER GATE – N – X TOMBSTONE – N – UNLOCK GATE – ENTER GATE – X VICAR – 
TALK VICAR – GIVE BIBLE – SE – X WALL – CLIMB WALL – GET JUMMY – CLIMB 
WALL – NW – OUT – W – S – X SHED – JEMMY DOOR – ENTER SHED – GET LADDER – 
GET MACHETE – OUT  - 19%

N – ENTER GRAVE – GET BOOK – READ BOOK (no) – DROP LADDER – CLIMB LADDER 
– GET LADDER – DROP JEMMY – E – ENTER GATE – SE – CLIMB WALL – E – N – N 
– TALK STOREKEEPER – GIVE ORNATE KEY TO STOREKEEPER – ENTER STORE – GET 
SCREWDRIVER/HAMMER/WIRECUTTERS/NAILS – OUT - 21%

S – S – X FENCE – CUT FENCE – DROP CUTTERS – ENTER HOLE (see cow she will 
follow because of berries) – X CHOOK – GET EGG – W – N – N – E – E – 
(bull and cow together) – X SCARECROW – GET SUIT – X SUIT (magical)  - 
WEAR SUIT – 26% - W – W – S - S – ENTER HOLE – X HOUSE – X WINDOW – ENTER 
WINDOW – X TABLE – GET FUEL – LIFT RUG – GET LARGE KEY – X FIRE (warm) – 
MOVE BOWL – GET WICK – OUT – X BARN – UNLOCK BARN – ENTER BARN – GET 
PLANK – X HAY – GET SPECTACLES – WEAR SPECTACLES – OUT 32%

W – W – CLIMB WALL – NW – W – S – S – S – SW – S – S – S – SE – S – S
– 
UNSCREW PLAQUE – (see something?) – DROP SCREWDRIVER – SE – E – E – E – 
CHOP BUSHES – N – N – U – W – W – X FOUNTAIN – DRINK WATER – READ BOOK – 
(writing too small) – S – X BUSHES – GET FLUTE – S – W – DROP MACHETE – 
38% -

W – W – S – X SNAKE – PLAY FLUTE – IN – GET ROD – S – (no) – OPEN DOOR – 
S – X GARDEN – GET SPADE – X FLOWERS – PICK FLOWER – IN – E – X BED – GET 
LAMP – X LAMP – PUT WICK  - FILL LAMP – X CUPBOARD – MOVE CUPBOARD – GET 
TIE – W – OUT – DROP FLUTE – 46%

N – E – E – N – N – NW – N – N – N – NE – E – U – X WHATSIT – U – U –
DIG 
– GET MAGGOT – D – D – D – W – CATCH FISH – (leave boot here) – SW – S – 
S – S – SE – S – S – S – E – E – E – N – N – U – W – S – DIG – GET
WORM – 
NW – FILL JUG – S – S – W – N – N – NW – N – N – N – NE – CATCH FISH – 
GET FISH – DROP ROD – 54%

E –E – E – E – E – X RAT – DROP FISH – TIE ROPE – CLIMB ROPE  (hole 
bricked up) – U – W – W – S – X HOLE – DIG – ENTER HOLE – X RABBIT – GIVE 
EGG – GET GLASS – READ BOOK – (magical words AMBER ZENDER XONED) – TURN 
PAGE – (words something happens when daisies are waved) – OUT – E – X 
FIGURE – THROW WATER – 59%

SE – S – ENTER WATERFALL – X RAFT – REPAIR RAFT – DROP ALL – GET 
TIE/BUTTON/SHIRT – ENTER RAFT – S – SW- (find building in maze) – KNOCK 
DOOR – GIVE TIE TO PERIL – TALK PERIL (receive mirror – Find him 10 
Jewels) – NE – N – N – NE – W (wharf) – STAMP WHARF – GET RUBY – E – E – 
ENTER ARCH (must wear suit) – D – ENTER CURTAIN 0 SAY AMBER – (find dwarf 
– GIVE BUTTON – NW – GET MATCHES – (return to raft)  - ENTER RFAT – W – N 
– NW – W – NW – W – W – ENTER GATE – N – N – ENTER GATE – ENTER CHURCH – 
X ALTAR – GET CROSS – D – OPEN COFFIN – HOLD CROSS UP – LOOK – GET LAPIS 
LAZULI – DROP CROSS – U – W – W – S – S – S – SW – S – S – S – SE – S –
S 
GET EMERALD – (return to raft) 69%

ENTER RAFT – S – SW – S – SW – KNOCK DOOR – GIVE EMERALD/RUBY/LAPIS 
LAZULI – 72% OUT – (return to raft) – ENTER RAFT – GET LADDER/SPADE/DAISY 
W – N – E – X BRIDGE – GET JADE – W – S – ENTER WATER  -  ENTER RAFT – 
ENTER RAFT – S – SW – S – SW- KNOCK DOOR – GIVE JADE – 75% 

(I – must be specs worn – lamp/flower/spade/matches/mirror) LIGHT LAMP – 
D – D – SE (invisible force) – SAY XONED – SW – SW – NW – (ghost) – WAVE 
DAIDY – W – GET OPAL  - - E – NE – MOVE TUB – ENTER OPENING – GET 
DYNAMITE – SE – SW – SE – E – GET SAPPHIRE – DIG – ENTER HOLE – N – NW – 
U – U – OUT – OFFLAMP – KNOCK DOOR – GIVE SAPPHIRE – GIVE OPAL – OUT – 
ENTER RAFT –

W – N – NW – W – N – E – E – CLIMB ROPE – DROP DYNAMITE – LIGHT DYNAMITE 
– U – W – W – E – E – CLIMB ROPE – ENTER OOPENING – LIGHT LAMP – U – N – 
X TOWER – SAY ZENDER – GET GARNET – JUMP – SWIM – W – OFF LAMP – NW – W – 
W – S – S – ENTYER HOLE – ENTER WINDOW – (now ward and dry) – OUT – W – W 
– CLIMB WALL – W – W – S – S – S – E – E – E – S – E – SE – S – ENTER 
WATER – DROP LAMP/MATCHES/SPADE – 86%

ENTER RAFT – S – SW – S – SW – KNOCK DOOR – GIVE GARNET – (go to pit) – 
DROP LADDER – CLIMB LADDER – GET TOPAZ – U – E – ENTER WATER – GET BRANCH 
– W – N – NW – W – NW – W – W – SW – SE – E – PUSH WHATSIT – GET 
MOONSTONE - X TREES – HIT TREE – GET DIAMOND – DROP BRANCH – (go to door) 
– KNOCK DOOR – GIVE TOPAZ/DIAMOND/MOONSTONE – (magic word SWIFTLY) – 95%

(return to whatsit) THROW BOOT – U – U – U – SHOUT SWIFTLY...END 

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