RITES OF PASSAGE Written by Damian Steele Walk Through by Dorothy Millard (C64 Version) (Start in a room), INVENTORY (you are carrying a small key and a spanner), EXAMINE SMALL key, EXAMINE SPANNER, EXAMINE SKYLIGHT (out of reach), EXAMINE SHELVES, EXAMINE CUPBOARD (has a small keyhole), UNLOCK CUPBOARD (using the small key - see toy boat, string and spider), EXAMINE TABLE, READ TOME (history of the Family of Elders) EXAMINE DRAWER (the handle has fallen off), TIP TABLE (the draw slides open revealing a heavy key), EXAMINE HEAVY (key), E (into an east/west corridor), EXAMINE DOOR (locked), UNLOCK DOOR (using the heavy key), E (to a flight of stone steps), GET BLACK (potion), EXAMINE BLACK (potion), S (the door is stuck), U, W, DRINK BLACK (potion - you are now in control of the spider), U (you crawl up toward the skylight and into an old pipe), E (into a cellar), EXAMINE METAL (door), EXAMINE NORTHERN (door - a wooden beam has fallen against it preventing it from opening), WAIT (until the potion wears off and you return to your own body back at the start location). GET BOAT (toy), EXAMINE BOAT, E, E (to steps), KICK DOOR (the beam falls away), S (into northern half of cellar), EXAMINE FROG, EXAMINE WINDOW (the southern half of the cellar is flooded), OPEN WINDOW, LAUNCH BOAT, EXAMINE FLAGSTONE, LIFT FLAGSTONE (reveals a hole and ladder), D (into a small underground chamber), N (into square room), EXAMINE TABLE, GET GREEN (potion), EXAMINE GREEN (potion), S, U (back to cellar), DRINK GREEN (potion - you are now in control of the frog), S (you are swimming in the southern half of the cellar), PRESS SWITCH (a wet body touching something electrical could be dangerous), PRESS BOAT (into the handle... the power comes on and you return to the cellar), WAIT (until the potion wears off and you return to your own body). D, E (to octagon room), EXAMINE TABLE, GET BROWN (potion), EXAMINE BROWN (potion), W, W (to six sided room), EXAMINE TABLE, GET RED (potion), EXAMINE RED (potion), GET TUBE (metal), E, U, N, U, W, DROP TUBE, GET STRING, EXAMINE STRING, GET SPANNER, S (to a north/south corridor), EXAMINE BUTTONS (there are nine), EXAMINE LCD (enter access code), READ MESSAGE ("boy will open door"), PRESS 8, PRESS 6, PRESS 4 (the door opens and you step through), GET LODESTONE, EXAMINE LODESTONE, TIE STRING (to lodestone), EXAMINE CAGES (you release a cat who plays and becomes entangled in the string), EXAMINE CAT, EXAMINE CAGES (you release a dog), EXAMINE DOG, EXAMINE CAGES (you see a plate on the wall) EXAMINE PLATE (it is attached to the wall by bolts), UNDO BOLTS (using the spanner... you now see a dark tunnel leading east), E (the tunnel is too small), DRINK BROWN (potion - you are now in control of the dog), E (into tunnel), JUMP GAP (to east side of pit), E (to old store room), EXAMINE DUMMY (dressed like a woman and wearing a pendant), EXAMINE DOOR, BITE HANDLE (the door opens and you jump through to a sealed room), EXAMINE BEAMS (you grab it in your jaws... the wall begins to collapse and you return the way you came), EXAMINE DUMMY (the wood in your jaws knocks it over and the pendant falls to the floor), WAIT (until you return to your body and the room where the cat is). DRINK RED potion (you are now in control of the cat), E, E, JUMP GAP, E (the pendant is attracted by the lodestone), W, JUMP GAP, W, W, WAIT (until you return to your own body... you remove the string, lodestone and pendant from the cat), N, N, EXAMINE DEVICE, INSERT PENDANT (in the case... the door pops open and you remove the chest), EXAMINE CHEST, OPEN CHEST (contains a glowing vial). GET TOME, E, E, S, D (to underground chamber), W (to six sided room), EXAMINE PLINTH (you push down on it and the southern door opens but when you stop it closes again), PUT TOME (on the plinth), S (into rock room), E (it's dark if not carrying the vial), EXAMINE CUPBOARD (you find a wooden pole and thick coat), EXAMINE POLE, EXAMINE COAT, EXAMINE CHASM (deep), VAULT CHASM (using the pole), N (to where the path forks), EXAMINE CRACK (you pull out a net bag), EXAMINE CRACK (you find a plastic bowl), EXAMINE BOWL, E, E (to steam room), EXAMINE POOL (the water is hot), GET WATER (in the plastic bowl), W, W, WEAR COAT, W, N (to icicle room), EXAMINE ICE (you see something frozen underneath), POUR WATER (over the ice), GET BALL (in the net bag), S, E, REMOVE COAT, E, E (to steam room), DIP BAG (in the hot water and the ice melts), EXAMINE BALL, SMASH BALL, EXAMINE TILE (metal), W, W, S, VAULT CHASM, DROP POLE, W (it's too steep), EXAMINE VIAL, DRINK VIAL (you float to the room above). N, E, U, N, U, N (to empty room), EXAMINE BOX, EXAMINE HOLES, INSERT TILE, EXAMINE BOX, LOWER LODESTONE (you collect the bearings), S, W (back to the start location), GET TUBE, EXAMINE TUBE, EXAMINE DOOR, EXAMINE WINDOW, EXAMINE BAR, INSERT TUBE, POUR BEARINGS (the door opens and you step through). You are accepted into the Family of Elders You have demonstrated skill and ingenuity and have completed the game WELL DONE - Score 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com