LIBERTE ESP Software Walk Through with Dorothy Millard (C64 Version) Notes 1. When a patrol randomly stops you and asks you for papers SHOW PAPERS. This only happens when you are wearing the overalls or suit. 2. There are two ways to escape from the prison. One goes out through a tunnel and the other on a garbage truck. Walk Through (Start on your bunk in hut A), GET UP, INVENTORY (you have a packet of cigarettes and are wearing a RAF flying jacket), DROP CIGARETTES, GET PLIERS, GET CASE, EXAMINE CASE, OPEN CASE (reveals a pair of binoculars), DROP CASE, OPEN LOCKER, EXAMINE LOCKER (contains your personal items), LOOK, GET CHOCOLATE, W, N (garden), GET SHOVEL (leave the gloves), E, SE, W (hut), GET MAGAZINE (glossy), E, S, W (NCO's hut), GIVE MAGAZINE (you exchange goods and Sgt. Tomkins says "Find The Captain, he will be of help"), WEAR POLISH (boot), DROP TIN, E, SE, W, IN (hut C - there has been a brawl here), EXAMINE BUNK (you notice a piece of metal tubing), GET TUBING, W, E, N, W, N (wash hut), GET MIRROR, EXAMINE MIRROR, DROP MIRROR (leave the soap), S, E, E (mess hut), GET LAMP, S (kitchen), EXAMINE POT (inside are two juicy pieces of raw meat - you only need this if you use the alternative way out in the truck), GET MEAT, OPEN CUPBOARD (there's some food and drink inside but you won't need it). ROUTE A - THROUGH THE TUNNEL EXAMINE STOVE (it doesn't look too stable), MOVE STOVE (using the metal bar as a crowbar, revealing a tunnel... you climb down), LOOK (you are in a dark place), LIGHT LAMP, LOOK (you are in a freshly dug tunnel), DIG (the tunnel roof collapses behind you), DIG (you emerge from the tunnel), LOOK (you are on a grassy trail), OFF LAMP, DROP SHOVEL, DROP TUBING, E, E, E, E (muddy courtyard), DROP LAMP. ROUTE B - ON A GARBAGE TRUCK DROP TUBING, DROP SHOVEL, GET MEAT, N, W, W (the boot polish enables you to blend into the background avoiding the searchlights), W, S (outside hut A), LOOK (you see a truck collecting camp garbage - note this arrives at about 5.00 a.m. and doesn't stay for long so timing is important), GET ON (you stow away on the back of the truck unobserved by the sentries... the guard dog approaches), GIVE MEAT (the dog ignores you... after a short time the truck is driven out of the camp), LOOK (you are at the crossroads), OFF LAMP, NE, NE (muddy courtyard), DROP LAMP. N (into farmhouse), N, U, E (master bedroom), REMOVE POLISH, OPEN WARDROBE, LOOK, REMOVE JACKET, DROP JACKET, GET OVERALLS, WEAR OVERALLS, W, W (guest room), OPEN CHEST (of drawers - full of personal effects), LOOK, GET WALLET, EXAMINE WALLET (has the initials ESP on it), OPEN WALLET, INVENTORY (you now have 50 Francs and ID papers), DROP WALLET (empty), OPEN BOX (plays a tune), LOOK, GET KEYS, EXAMINE KEYS (there's an ignition key on the ring), E, D, S, S (back to courtyard). E (barn - an open backed truck is here), EXAMINE TRUCK (roadworthy), W, NE (beside pigsty), GET CAN (petrol), EXAMINE CAN (half full of petrol), SW, E (truck), FILL TRUCK, DROP CAN (empty), GET IN (to the cab), START TRUCK (you accelerate out of the courtyard and down the lane until it runs out of fuel - oh well it was a fun ride), LOOK, DROP KEYS, SE, N, SE, NE, E (town square), IN (bar), BUY WINE (red or white?), RED (he puts the bottle in front of you), GET WINE, WAIT (or go for a little walk until a drunken Frenchman bumps into you), GIVE WINE (he gives you a piece of paper in return), INVENTORY (it's a timetable), READ TIMETABLE (there are only two trains a day - one at noon and one at dusk), DROP TIMETABLE, E, NW, NW, GET BAYONET (broken), EXAMINE BAYONET (the blade is still very sharp), SE, SE, S, S. E (ticket office), BUY TICKET (the ticket officer asks to see your papers), SHOW PAPERS (he hands you a ticket), S (platform), WAIT (until the train pulls into the station), WAIT (once more), BOARD TRAIN, LOOK (you are in a corridor), E (into restaurant car - no food!), W, W, S (into a compartment - a German officer enters your compartment and sits opposite you), KILL OFFICER (using the bayonet), DROP BAYONET, GET UNIFORM (officer's), N, W (WC), REMOVE OVERALLS, DROP OVERALLS, WEAR UNIFORM, E, E, WAIT (until the train comes to a halt... as you pass the barrier two men give you a nod), LOOK (you are at the southern end of the main street leading to the quay), W (hotel lobby), GET MATCHBOOK, E, N, W (into waterfront bar - the captain hands you a package and tells you to find Lucielle), E (quayside - don't go northwest or northeast yet), S, SW, W (back to town square). W, SW, NW, S (top of hill), USE BINOCULARS (you spot a young girl sitting on a stone on the western side of the hill), DROP BINOCULARS, N, E (field of corn), EXAMINE SCARECROW (wearing a rumpled suit), REMOVE UNIFORM, DROP UNIFORM, GET SUIT, WEAR SUIT, NW, NW, NW (clearing), E, E (courtyard), GET LAMP, SW, SW, S, NW, S (the girl asks for a chocolate - note she would have been frightened if you had still been wearing the uniform), GIVE CHOCOLATE (she leads you down the track into a thick forest... two men blindfold you... you are told to blow up the German HQ by placing the dynamite in an upstairs office... the blindfold is removed and you find yourself outside a large chateaux). E, D (cellar), LIGHT LAMP, LOOK, GET ROPE, OFF LAMP (if you carrying it lit you will be picked up by a patrol), E, E (to where the road forks), E, E, E (centre square of German HQ - the armoured troop carrier is a red herring), S (by fence), E (general stores), REMOVE SUIT, DROP SUIT, GET DRESS (battle), WEAR DRESS (battle), DROP PAPERS, S (office), GET KEY (rusty), N, W, W, W (central records office), GET TAG (name), WEAR TAG, E, E, N, NW (as you enter a guard asks to see your identity tag), SHOW TAG, GET WRENCH, W (foot of steps), U, UNLOCK DOOR (using the rusty key), LOOK (it's dark), ON LAMP, LOOK (you are in the main armoury), EXAMINE GRENADE (damaged - don't bother with it), EXAMINE BOX (inside is a short length of string), GET STRING, OPEN PACKAGE (reveals a bundle of dynamite), INSERT STRING DYNAMITE (you insert the string in the dynamite using the pliers), DROP PLIERS, INVENTORY (the dynamite is now primed), W, OFF LAMP, DROP LAMP, D, E, E (centre square). NE (hub of HQ), NE (soldiers are looking for you), W, MOVE DESK (you drag it to the door preventing anyone from getting n), TIE ROPE (you secure it to the balcony), DROP DYNAMITE, LIGHT MATCH, LIGHT FUSE (you have one minute to escape), CLIMB ROPE (just in time), N, N (to a sandy bank by the river), GET BOAT (you scramble into the boat just in time as soldiers are running up the track... about half a mile away you see clouds of smoke rising above the treetops... the boat comes to rest inside the harbour whereupon you get out... a huge explosion rocks the area and the complex has been devastated by your bomb), U (jetty), W (quay - the captain congratulates you and takes you aboard his ship... you are taken to the wardroom for a celebratory drink... later that evening you weigh anchor and set sail for home). * * * * * CONGRATULATIONS * * * * * * Your score is 100 Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com