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Duckworth
Walk Through with Dorothy Millard (C64 Version)

Notes
1. When the Evil Groark stalks you, THROW AXE then GET AXE.
2. In the burger bar it is necessary to type BUY BEE instead of BUY BUR(ger).

Walk Through
(Start outside your front door), N, U (bookshop), GET MAP, READ MAP, DROP MAP, D, E, N, N, E, GET
HAVERSACK (this allows you to carry more), W, N (public bar), BUY TANKARD (of beer), DRINK TANKARD
(of beer - you now have a container in which you can put the blackcurrants later), W, S, W, W (main
road), N, N, W (country lane), GET BLACKCURRANTS (in the tankard), N, E, GET STICK (blackthorn),
EXAMINE STICK (it's magical), E, N (to where the cigarette machine is), PUT COIN (the machine
takes your coin and swings open to reveal a new pathway).

W (a small clearing), E, GET SUGAR (cube), W, W (hill), EXAMINE TORCH (no good), E, N (thicket),
WAVE STICK (whoosh--thud), LOOK, GET AXE (steel), CHOP THICKET, N, E (bush), GET FLY (must have the
sugar to attract it), EXAMINE FLY (it's a glowing firefly), W, N (junction), N, N (through the
fields), E, D (just a dead end), U, W, D (dark tunnel), E (into a twisting underground burrow), E,
S, W, GET PLANS (for ladder), S, N, E, N, GET SCROLL, READ SCROLL (the mystic runes say "How
you escape is up to you"), DROP SCROLL, U (to the dark tunnel), U, S, S, W (rubbish pile), GET
NAILS, E, E, U (Dutch barn), E, E, S (into farmhouse), GET EXTINGUISHER (fire), N, W, W, D, W, S, S,
S, S (tower entrance), S, U, U, GET CORK, U, S (small side chamber), GET KEYS (ring of keys), N, U
(garret), DROP STICK, D, D, D, D, N, N, E, E (oak door), UNLOCK OAK (door), E, N, GET BOW (long), S,
W, W, W, S, S, U, U, U.

U, (garret), DROP KEY, GET STICK (you see a tree out of the window), JUMP (whee), LOOK (you are in
the foliage of a tall dense tree), D (base of tree), DROP STICK, DROP EXTINGUISHER, GET ROPE, E, N,
N, U (top of tree), GET ARROW, D, TIE ARROW (to rope), N, E (bank of river - you can see an island),
FIRE ARROW (you can now use the rope to cross the river but first we need to pick up a couple of
things), DROP BOW, W, S, S, S, W (base of tree), GET STICK, GET EXTINGUISHER, E, N, N, N, E (back to
river), CROSS RIVER, LOOK (you are on the island), EXAMINE BOAT (there's a small hole in it),
PUT CORK (it plugs the hole nicely), GET BOAT, LOOK (you can go east), E (on the river), E (bank
near river), DROP BOAT, S (underneath willow), GET SWORD, N, U (jetty).

E, E (windswept moor where you hear a wolf howling), N (burrow entrance), FEED WOLF (with the
blackcurrants - he is now friendly and sleepy), DROP TANKARD, N (by small bush), GET STAFF
(jeweled), EXAMINE STAFF (this is also magical), S, D (wolf's den), D (back of den), GET
GUITAR, EXAMINE GUITAR (be careful with this - note if you play it, vibrations shake the room and
you are transported back to the top of the tree), DROP GUITAR (there is really now need for it),
OPEN GRILLE (you need a key - but in fact it is unopenable), U, U, S, W, W (jetty).

N, N, E (cage - Nakamichi the dragon is here), USE EXTINGUISHER (in a cloud of foam his fire goes
out and he vanishes), LOOK, DROP EXTINGUISHER, N, W, N (burger bar), GET BEE (note the spelling - I
think it should be BURger), BUY BEE (how will you pay?), WAVE STICK (thud), LOOK, DROP STICK, GET
GOLDEN (coin), BUY BEE (you swap it for the golden coin), S, E, S, W, S, S (jetty), W (security
gates), FEED GUARD (with the hamburger - as a reward you can pass unhindered), S, S, W (crude
shelter), UNLOCK CHEST (curious), LOOK (the dwarf is here), DROP PLANS, DROP NAILS (for later), S,
W, N (wide canyon), WAVE STAFF (a golden bridge appears), DROP STAFF, CROSS BRIDGE (western side), W
(foot of cliff - you see a ledge but can't get up there yet), E, CROSS BRIDGE, S.

E, N, N, E, N, E (jetty), N, N, E, N, W, N, U, E, D, D (tea room), GET HAMMER, U, W, S, W, W, S, W,
S (workshop), GET WOOD, N (quiet residential area), U (top of hill), E (immense green lawn), GET
PARCHMENT, READ PARCHMENT (it's the code to solve the burrow maze), DROP PARCHMENT, S, D, W, E,
E, S (back to jetty), W, S, E, S (to stump of felled elm), GET SAW, N, W, W, S (crude shelter where
the dwarf is), CHOP WOOD (now you can use some nicely sawn timber), DROP SAW, DROP HAMMER, DROP
TIMBER, MAKE LADDER (the dwarf has made you a strong ladder), GET LADDER, S, W, N, CROSS BRIDGE, W
(foot of cliff), DROP LADDER (it easily reaches the ledge above you), U (ledge), EXAMINE DOOR, SAY
FRIEND (the door opens), W (into a vast cavernous room full of treasure... this is it, you have
reached your goal... in front of you is the object of your desires "THE TIME MACHINE".)

CONGRATULATIONS
You have successfully achieved your aim.
You can now be considered an adventurer.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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