ERIK THE VIKING Written by Terry Jones 1984 (Level 9) Walk Through by Dorothy Millard (C64 & Spectrum Versions) Notes 1. THE DRAGON - When you are standing on the deck and see an immense dragon which appears randomly, U (mast), U (dragon’s nose), E (huge nostril), N (maze) and GET FEATHER then S, W, D, D. The dragon is very happy and a whistle appears on deck. If you get hopelessly lost at sea blow the whistle and the dragon will take you somewhere recognisable. 2. THE DOLPHIN – This appears randomly After you have obtained the flask from Al-Kwarasi on the first visit to the stone quay, the next time you see a dolphin blowing bubbles, GET FLASK, OUT, FILL FLASK, IN (you now have the fishes breath mentioned in the ingredients). 3. THE ICEBERG – This appears randomly and it is here that you will find a plug, which you can use to escape when you encounter the Maelstrom near the deep fjord. When you do THROW PLUG. 4. THE RAG BAG – If you forget to mend the sail after you have got the needle, opening the ragbag will fill the sail with wind. 5. THE AMULET – This can be used as teleport device to return you to the ship. 6. THE SPECTACLES – Wearing these help you to detect “magic” objects. 7. THE SCROLL – Reading this provides you with a clue as to the whereabouts of the dogfighters. Walk Through (Start on the mountainside), D, W, S (barn), GET WHETSTONE, EXAMINE WHETSTONE, GET KINDLING, EXAMINE KINDLING, N, W, W, N, N (smithy), GET HAMMER, S, W, S, E, D (furs on a bench), EXAMINE BEDDING (you discover a horn), GET HORN, EXAMINE HORN, U (middle of platform), EXAMINE TABLE (made of planks), BREAK TABLE, GET PLANKS, EXAMINE RUSHES (discover a blueblade), GET BLUEBLADE, EXAMINE BLUEBLADE, W, N, E, N, N, W (shore), DROP EVERYTHING, E, S, S, W (kitchen), GET STEWPOT, E, N (smithy), GET NAILS, GET SCALES, EXAMINE SCALES (to weigh silver), N. W (back to shore where you dropped things), GET HAMMER, GET HORN, GET PLANKS, NE (boat house where you see the Golden Dragon), EXAMINE SHIP, REPAIR SHIP (now mended), BLOW HORN (Eric’s friends run to the boathouse from their farms), DROP HORN, PULL SHIP (with the help of Sven the Strong you pull it to the shore), GET WHETSTONE, GET KINDLING, GET BLUEBLADE, IN (deck of ship), DROP EVERYTHING, D (under deck), GET SKATES, EXAMINE SKATES (antler skates), GET MEDALLION, EXAMINE MEDALLION (gold), U (deck), DROP SKATES, , DROP MEDALLION, W (at sea). SHORE OF DEEP FJORD W, N, W (shore of deep fjord), OUT, W (forest), W, N, N, N (rock platform), IN (dark cave), W (red room where you see a chalice and a sly enchantress), GET CHALICE, THROW CHALICE (melting the evil enchantress into smoke), LOOK, GET MIRROR, EXAMINE MIRROR, E, OUT, S, S, S, E, E (shore), GET DRIFTWOOD, EXAMINE DRIFTWOOD (tinder dry), IN (deck of ship), DROP EVERYTHING, E (at sea). THE ICEBERG LEDGE (The iceberg floats so you will have to sail around a bit to find it. It is usually a little to the north of the deep fjord and the beach), GET SKATES, WEAR SKATES, GET DRIFTWOOD, GET KINDLING, GET WHETSTONE (when you find the iceberg ledge), OUT, DROP DRIFTWOOD, LIGHT DRIFTWOOD (makes a fire which melts the icicles), N (ice cave), N, N, N, W, D (cellar), GET PLUG, E, S, S, S, S (back to iceberg ledge), IN (ship), DROP EVERYTHING, DROP SKATES (return to deep fjord), S (at sea). THE ROCKY SHORE S, W (about now you find yourself on a rock in a malestrom), GET PLUG, THROW PLUG (it blocks the malestrom), S, W, W, W, N, W, W (rocky shore), OUT (clifftop), W, W (enchanter’s hall where Freya is waiting… she tells you that her father has left what you need in his study), EXAMINE TAPESTRY, PULL TAPESTRY, N, E, N, N, W, S (thought the coloured rooms), OPEN DOOR, S (enchanter’s study), OPEN CUPBOARD (junk falls out), LOOK, GET BEAN (green), EXAMINE BEAN (tough), EAT BEAN (Eric feels stronger), GET BAG, EXAMINE BAG (puffed up), PULL LEVER (the floor opens), D (back to rocky shore), IN (ship), DROP EVERYTHING (a message floats in mid-air “your family are guarded by the dreadful dogfighters, Eric, Al-Kwarasi can help.”), IN (ship), S (at sea). STONE QUAY S, W, S, S, W, S, S, S, S, S, S, W, E, S, S (stone quay), OUT, N, N, N, N (throne room), OPEN CHEST (the spell hound growls – are you sure?), YES (a little round man with a megaphone was hiding in the chest - Al Kwasarmi who tells you to bring him some things and he will help you… he tips some things on the floor) , GET EVERYTHING (flask, jar and spittoon), EXAMINE FLASK (air tight), EXAMINE JAR (echoing), S, S, S, S (back to stone quay), IN (ship), DROP EVERYTHING (now you have the flask for the dolphin’s breath), E (at sea). SLIMY ROCKS N, N, N, N, N, E, E, E, S (slimy rocks), OUT, E (byre of a croft), EXAMINE HAYSTACK (find a needle), GET NEEDLE, E (storeroom), EXAMINE TOOLS (find clippers and a spade), GET CLIPPERS, EXAMINE CLIPPERS (for sheep), GET SPADE, W, W (back to slimy rocks), IN (ship), EXAMINE SAIL (coarse cloth), REPAIR SAIL (using the needle), DROP EVERYTHING, S (at sea). GRAVEL BEACH E (by gravel beach), EMPTY POT, GET MUTTON, GET SPITTOON, OUT (gravel beach), U, U, U (ledge where you see an eagle's nest), EXAMINE NEST (smelly - the eagle spits into the spitoon), GET STICK (the eagle claws at you), GIVE MUTTON (the eagle looks much happier), GET STICK, EXAMINE STICK (polished wood), GET BRACELET, EXAMINE BRACELET (two ounces), D, D, D (back to gravel beach), IN (ship), DROP EVERYTHING, S (at sea). THE LOCH W, S, S, E, S (loch), S, GET STICK, GET POT, OUT, E (grassy bank where you see a silver amulet on a ledge and a pool), THROW STICK (it flies in a circle and hooks the amulet), GET AMULET, EXAMINE AMULET, WEAR AMULET, FILL POT (with mineral water from the pool), RUB AMULET (light flares – you are back on the ship), DROP EVERYTHING, N (at sea). SHADY GROVE N, E, S, S, S, S, E, N, N, N, E, E, E (shady cove), OUT, E, E (path to stave church), KNEEL, PRAY (“I hear you son of Odin and will open the door”), IN (church), E (chancel), GET BELL, EXAMINE BELL (string is attached), GET CANDLE, EXAMINE CANDLE (wax), EXAMINE BOOK ("Erik the Viking" - leave it), W, OPEN DOOR, OUT, S, W, IN (ship), DROP EVERYTHING, W (at sea). JORVIK WHARF W, W, S, S, S, W, N, W (Jorvik Wharf), GET SCALES, GET BRACELET, OUT, N, N, E, N (house), GET CAT (guards want two ounces of silver for it), WEIGH BRACELET (two ounces of silver), GIVE BRACELET (okay the cat's yours), GET CAT, EXAMINE CAT (cute), RUB AMULET (back on ship), GET JAR, GET BELL, TIE BELL TO CAT (the cat shakes it loose, noisily), DROP EVERYTHING, E (at sea). SHELTERED BEACH S, E, S, S, S, W, W, N (sheltered beach), GET WHETSTONE, GET CANDLE, LIGHT CANDLE, DROP WHETSTONE, GET HELMET, WEAR HELMET, GET HAMMER, GET CLIPPERS, OUT, (sheltered beach), U, U (hill path where you see a granite slab), HIT SLAB (it opens), IN (cairn), D, D, D, D (beaten ground), E, E (round cave where you see the seven snoring dwarfs), EXAMINE DWARFS (women with beards), GET BEARD (now see a fine beard), GET BEARD (must do this twice), EXAMINE BEARD (white), RUB AMULET (back on ship), DROP EVERYTHING, DROP HELMET, S (at sea). THE SANDY SHORE W, W, N, N, N, NW, N, N, N, N, N, W, N, W (sandy shore), GET POT, GET SPADE, OUT, N (fertile valley where you see a stone tree), EXAMINE TREE (laden with stone fruit), SHAKE TREE (one fruit falls), GET FRUIT, EXAMINE FRUIT (a mountain seed), PLANT FRUIT, EMPTY POT (water splashes out and the stone grows), LOOK (see mountain roots), GET ROOTS, EXAMINE ROOTS (strong as steel), RUB AMULET (back on ship), DROP EVERYTHING, E (at sea). THE STONE QUAY (Second Visit) S, S, E, S, S, S, S, S (stone quay), GET JAR, GET FLASK, GET SPITTOON, GET SINEWS, GET ROOTS, GET BEARD, OUT, N, N, N, N (throne room where Al Kwasarmi asks if you have the ingredients), YES (Al Kwarasi takes everything… time goes by… something happens), LOOK, GET YELLOW RIBBON, RUB AMULET (back on ship), DROP EVERYTHING, E (at sea). THE FARTHEST SHORE N, N, N, W (farthest shore), GET RIBBON, GET MIRROR, OUT, W, W (bleak plane where you see dogfighter), W (their fear is reflected by the mirror and they run away), W (jumbled rock outside a prison), TIE RIBBON, DROP MIRROR, DROP AMULET, READ INSCRIPTION, OPEN DOOR, W (Eric’s family are here… you’ve freed them. Your score is 1000 out of 1000. You are an Earldorman. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com