De ontsnapping Walkthrough by Alex Dijkstra for the c64 W, SCHUIF BED, N, WACHT (herhaal dit totdat man in je cel komt), PAK MAN, W, LEG MAN, O, N, ONDERZOEK MUUR, TREK STEEN, W, W, KLIM MAN, WACHT (herhaal dit todat je de melding krijgt dat je bij het raam bent), GA RAAM. Gefeliciteerd het is je gelukt om uit je cel te ontsnappen!! Note: -I wrote the game in one day to do some testing for a bigger game I was making. -you can use RAMLOAD and RAMSAVE. As there are a lot of ways to try to escape the prison and most of them are deadly it isn't a bad idea to use them a lot. -In those days I was a big fan of the Level 9 adventures. A lot of them (snowball for instance and some others which I don't recall) give some response if you use the magic words from the original adventure (xyzzy, plover, plugh). As a fan I included some of these also. -There is a very very very small chance every turn to get released by the king himself.