STARFLIGHT Written by Chris Lampton Walk Through by Dorothy Millard (C64 Version) (You awake on board the Ganymede from cold sleep and stumble into the pilot's cabin - a light is flashing on the console), EXAMINE LIGHT (it's blinking... beneath it is a blue button), PUSH BLUE (button - you are told the object of your mission, that the Megaship Armstrong has run into a problem and you must find out what happened and report back), PRESS RED (button - the computer informs you of a distress signal from the Armstrong - acknowledge), PRESS GREEN (button - rendezvous procedures are initiated... you halt directly beneath it's belly), PRESS ORANGE (button - the ships dock), S (cold sleep chamber), E (storage cabin), GET SPACESUIT, EXAMINE SPACESUIT, WEAR SPACESUIT, GET POUCH, EXAMINE POUCH, OPEN POUCH (the zipper is stuck), GET RADIO, EXAMINE RADIO (needs batteries). U (Ganymede's airlock), CLOSE INNER (door), OPEN OUTER (door), U (Armstrong's airlock), CLOSE OUTER (door), OPEN INNER (door), U (transportation room), EXAMINE TERMINAL (the skeleton was typing at the computer terminal), EXAMINE TERMINAL (you read the ship's log), DROP RADIO, N, W, W, N, N, E (bridge), E, E, EXAMINE SKELETON, EXAMINE UNIFORM (you find something in the pocket), LOOK, GET KEYS, OPEN PANEL (it's locked), UNLOCK PANEL (using the keys), OPEN PANEL (it's unlocked but jammed), W, W, W, S, S. E, E, E, E, S (main storage room), GET BOX (wooden), UNLOCK BOX, DROP KEYS, OPEN BOX (something falls out), LOOK, DROP BOX, GET DISRUPTER, EXAMINE DISRUPTER, N, W, W, W, S (winding stairshaft), D (plastic furniture blocks your descent), ROTATE CYLINDERS (on the disrupter - a glowing numerical 3 appears on one side), DROP DISRUPTER (a 2 appears), N, WAIT (the disrupter atomised everything in the vicinity), S, D (the shaft into the maintenance room), EXAMINE CONSOLE (see a flashing sign and a yellow button), EXAMINE SIGN (reads "Air Level Toxic - Press Purification Control 3 times"), PRESS YELLOW, PRESS YELLOW, PRESS YELLOW (you hear a hissing - the air is now pure enough to breathe), EXAMINE UNIFORM (you find something in the pocket), LOOK, GET KNIFE, U, N. W, N, N (outside bridge), N (you can't squeeze through the debris wearing the spacesuit), REMOVE SPACESUIT, DROP SPACESUIT, N (hall), GET MAGNET (bar), S (outside bridge), CUT POUCH (with the knife), INVENTORY (it contains a crowbar), DROP KNIFE, GET CROWBAR, DROP POUCH, E, E, E (starboard side of bridge), PRY PANEL (with crowbar), LOOK (the open panel reveals a computer video screen, a black button and a white button), EXAMINE SCREEN (blank), EXAMINE BLACK (button - "Emergency Monitoring System"), EXAMINE WHITE (button - "Acknowledge"), PUSH BLACK (button - you are informed that the invading entity is trapped in the auxiliary storage area... if you wish this area unlocked acknowledge immediately), PRESS WHITE (button - the door is now unlocked). W, W, W, GET SPACESUIT, WEAR SPACESUIT, S, S, E, E, S, D (Armstrong's airlock), CLOSE INNER (door), OPEN OUTER (door), D (Ganymede's airlock), DROP MAGNET (it attaches itself to the metal bulkhead), U (Armstrong's airlock), CLOSE OUTER (door), OPEN INNER (door), U, N, E, E, S (main storage room), OPEN DOOR, S (auxiliary storage room - an invisible force is here and now that you have opened the door will turn up wherever you are after one move), N, N, W, W, S (transportation room), D (Armstrong's airlock), CLOSE INNER (door), OPEN OUTER (door), D (Ganymede's airlock), CLOSE OUTER (door), OPEN INNER (door), D (storage cabin), W, N (pilot's cabin), PUSH ORANGE (button - the ships disengage), S, E, U (airlock), CLOSE INNER (door), TOUCH MAGNET (the fingers of your spacesuit attach themselves tightly to the magnet... since you are "in" the spacesuit, you are temporarily immobilised), OPEN OUTER (door - you are held fast by the magnet, but the malevolent force is yanked into the vacuum of space from which it came... you have accomplished your assigned mission and now have only to report back to headquarters), CLOSE OUTER (door), OPEN INNER (door), REMOVE SPACESUIT, D, W to cold sleep chamber), N (pilot's cabin), PRESS YELLOW BUTTON (you inform the communication officer what has happened). CONGRATULATIONS you've succeeded admirably The new crew will arrive in two years. Come on home. You return to the cold sleep booth to continue your journey. THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com