FEDERATION (Rewritten version of Quann Tulla) Written by Mike White Walk Through by Dorothy Millard (C64 Version) (Start in a leaking air bubble, E, N (before the docking tube), GET AIRMASK (natuflow), EXAMINE AIRMASK (it is fitted with a "breather" tank), WEAR AIRMASK, S, E (cockpit), PUSH BLUE BUTTON (the docking tube locks onto the airlock of the Quann Tulla... don't touch the red and green buttons), W, N, N (into the docking tube), N, N, E, E (library), EXAMINE CONSOLE (gives access to databank, but you need a code which you don't have yet), GET LADDER, W, N, W (fire damaged corridor), CLIMB LADDER (you place it beneath the air vent and climb up), GET SHOC-CAPE, EXAMINE CAPE (insulated to prevent electric shocks), WEAR CAPE, NW (you bump your head), CRAWL NW (Quann terminal 1), EXAMINE TERMINAL (you notice a card slot), GET KEY (combulock), EXAMINE KEY (an electronic key suitable for most locks), SE. D, E, S, W, S, S, S, S, S (storeroom), EXAMINE BOX (cargo - it's locked), UNLOCK BOX (using the combulock key - various items spill to the floor), REDEFINE (they are a data card, a fat cigar and a neon light stick - note do NOT drop the neon light stick anywhere as it will explode), GET ALL, N, N, N, N, N, E (micro-rack store), GET BALL (it shrinks), EXAMINE BALL (it's made of lead or something very similar), N, DROP KEY, W, CLIMB LADDER, CRAWL NW, INSERT CARD (terminal accessed), SE, D, GET TUBE, EXAMINE TUBE (the label says "Squeeze to Use"), DROP CIGAR, E, S, W. SE (battered door), OPEN DOOR (you step through to among the wiring circuits... the shoc-cape insulates you from the bolts of electricity), GET GASLIGHTER, OPEN DOOR, NW, E, N, W, DROP TUBE, GET CIGAR, LIGHT CIGAR (with the gaslighter), DROP GASLIGHTER, N (hygiene check-in - the hygiene robot sees the cigar smoke and disappears), DROP CIGAR, GET SULPHURTAB, EXAMINE SULPHURTAB (the acid in the tablet stings your nostrils), S, GET TUBE, E, S, W, SE, OPEN DOOR, E, NE, S (computer defence command centre - a humming maintenance probe floats in front of you), SQUEEZE TUBE (the glue covers the probe and it leaves), DROP TUBE, GET CHIP (one-cred), EXAMINE CHIP. E (hull - a rotating load crane is here), DROP BALL (the crane lunges at the ball and falls into the waste chute), S (rusty satellite), GET BOOSTERPAK (twin-jet), EXAMINE BOOSTERPAK (a twin-thruster hover-pack), N, W, N, SW, W, OPEN DOOR, E, N (large room), EXAMINE INDICATOR (insert cash to open interlock), INSERT CHIP (the interlock is now open), E, E, (the temperature is being lowered as a defensive measure by terminal 2), E (to an icy corridor - you are freezing cold), NE, N, N (terminal 2), EXAMINE TERMINAL (it has a card slot), INSERT CARD (terminal accessed... defence measures cancelled), W, S (into a wrecked shuttle), EXAMINE SEAT, GET PASS (security), EXAMINE PASS (for access to highly sensitive areas), S (engine inspection panel), EXAMINE ENGINE (you find a battery), DROP CARD, GET BATTERY (it's too heavy), GET CARD, N, N, E, S, W (small locker room), OPEN LOCKER (a small device tumbles out at your feet... it's a matter displacer but leave it as it will just get you killed if you are carrying it in certain locations), E. S, S, W (junction on a greasy walkway), EXAMINE GRILLE (you notice vapours between the bars), THROW SULPHURTAB (the tablet destroys the grille... you fall into the open shaft to a ledge), GET DISRUPTER (static), EXAMINE DISRUPTER (an anti-ion particle imploder), D, E, E, N, N, N, N, WEAR BOOSTERPAK, GET BOOTS (magnet), WEAR BOOTS, S, E, E, E (jump path - your booster-pak jets auto-fire lifting you to safety), E, N, N (outer hull - your magnet boots hold you firm), E (radio transmission room), EXAMINE DUST (you find a glowing sponge), GET SPONGE, EXAMINE SPONGE (as you handle it the light dims), W, W, N, N (to an alcove - a sharpshot hunter is here considering his aim), SQUEEZE SPONGE (the light fades from the room... the sharpshooter is caught by one of its own ricochets). E (Quann terminal 3), EXAMINE TERMINAL (has a card slot), INSERT CARD (terminal accessed - interlock 3 doors switched off... main computer housed north of bridge), DROP SPONGE, GET EXOSHELTER, EXAMINE EXOSHELTER (it's a light weight hydraulic model, designed to increase the wearer's strength), WEAR EXOSHELTER, W, S, S, E, S, S, W (jump path), DROP CARD, DROP DISRUPTER, W, W, W, N, N, W, W, W, S, S, GET BATTERY, N, N, E, E, E, S, S, E, E, E, S, E, S (to an anteroom - there are instructions written on the door), READ INSTRUCTIONS (this interlock not to be used while terminal 3 is operative), S. E, E, E (east of silos), EXAMINE OIL (you find a computer cartridge submerged in the oil), GET CARTRIDGE, E (to an east/west corridor), OPEN DOOR (you step through to an anteroom), E (fire corridor - an inert energy field is here and a blast door is buckled shut), EXAMINE TRAXDROID (it has an empty panel where a power supply should be), INSERT BATTERY (the traxdroid wrenches itself free of the field... rolls down the passage and hits the damaged door... there is a huge explosion... the blast door has been destroyed), N, E (miniature room), DROP PASS (leave it here for later), GET NOTE, READ NOTE (library code operational manuals, TYPE CODE XXXX, DROP NOTE, EXAMINE TERMINAL (there is a cartridge slot), INSERT CARTRIDGE (the computer self-destructs). W, S, W, OPEN DOOR (you go through to an east/west corridor), E, S (into a lift), S (to the bridge), E (main control panel), EXAMINE PANEL (see a set of drawers), OPEN DRAWERS (you find a sort of pipe), GET PIPE, EXAMINE PIPE, W, N, N, W, W, W, W, W, N, N, E (wrecked mess room), EXAMINE RACKS (you find a discarded personal shield), GET SHIELD, WEAR SHIELD, N (anteroom - high dome 1 fires at you but your shield deflects the destructor bolts), BLOW BLOWPIPE (the dart pierces high dome's air tanks), DROP BLOWPIPE, E (charred office), GET BRACELET, EXAMINE BRACELET (it's a voice activated teleport bracelet for use in teleport stations), W, S, W, W, N (jump path), W, W, W, N, N, W, W, S, S, SW (icy corridor), W, W, W, GET KEY, S, E (library), TYPE XXXX (the console flips back to reveal a manual), READ MANUAL (it is an operational manual for the Quann Tulla, microfilm code-lock protected and marked "Ion Drive Design"), W, N, E, E, E, NE, N, N, E, E, E, S, S, E, E, E (jump path), GET DISRUPTER, S, E, S, S, E, E, E, E, OPEN DOOR. E, N, E (miniature room), GET PASS, SE, DROP KEY, GET BOMB (the static disrupter and the limpet bomb lock together to create an emploder disc), EXAMINE DISC (it will auto-arm if taken to the weakest link in the engine chain), GET KEY, S, S, S (into engine room - a securi-robot examines your pass), S, S (to the heart of the engine guidance system), E (the door unlocks and you enter... this is the weakest part of he engine and the emploder flies from your arms and disappears into the engine drive... you have started a chain reaction... abandon ship), GET FLASK (of water), OPEN DOOR, W (teleport station 2), WEAR BRACELET, SAY TELEPORT (you beam down to the top of a high sand dune overlooking a vast desert... you are very thirsty), DRINK WATER (from the flask). S, S, S, W (hut - this is a red herring and there is nothing here), E, S, E (large clearing - soldiers leap from the undergrowth and are closing in), THROW LIGHTSTICK AT SOLDIERS (it explodes engulfing the soldiers in flames), E, EXAMINE TENTS (you find a handblaster), GET HANDBLASTER, EXAMINE HANDBLASTER (out of date), E, E (rainforest), CLIMB TREE (there is a rope walkway leading east), E, E, N (cliff - a sentry is here... he sees your blaster and falls about laughing... he falls off the cliff - do not go west or your will fall off the cliff too), E, E (to where the dummy ship is), EXAMINE PANEL (you find a spacesuit), EXAMINE SPACESUIT (it is useless but the gloves are still intact), GET GLOVES, W, W, S, W, W, D (back to rain forest). W, W, W, N (edge of lake), EXAMINE MARKS (you find a concealed switch), PUSH SWITCH, N (you climb down the bank and into the water), SWIM DOWN (to the lake bed by a hidden underwater launch pad), SWIM E (airlock of aqua sphere), E (murky water), GET CANISTER, EXAMINE CANISTER (it's closed - don't open it yet), SWIM W (back to airlock), N (inside aqua sphere), N (cockpit of atmos pod - all controls seem operational but the power supply needs insertion), WEAR GLOVES, OPEN CANISTER (it contains a super-cooled power-pack), GET POWER PACK, INSERT POWER PACK (it slots easily into place... the pod launches... you set the pod on a course for home, your mission a success). THE END Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com