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Ashby Manor (Ashby_Manor_Don_Lawson.txt)

ASHBY MANOR
By Don Lawson
Walk Through by Dorothy Millard (C64 Version)


Notes
1. This program has been converted from the Plus/4 to run on a Commodore 64.
2. This walk through takes you through most locations in the game, although the game can be
completed in a much shorter form.
3. There are lots of red herrings.

Walk Through
(Start at the entrance to Ashby Manor), N (front door), W (corridor), GET FUSEWIRE, W, GET ANTIDOTE,
N (library - leave the Biggles book as it is a red herring), E (master bedroom - leave the message
pad), N (lounge room), GET TORCH, E, N (Sue's kitchen), GET SCONE (rock), S, E, N, E, S
(corridor - leave the cassette), W, W, W, S, S, W, S, E (under the house where the red back spiders
are and it is dark), USE TORCH (you can now see the way out), W.

N, E, E, E, S (key hooks - leave the key as you don't need it), E (storage cupboard), GET
CARTRIDGE, N (Don's shed where a homicidal cat pounces on you), THROW SCONE (he slumps to the
floor), N (kitchen where you automatically drink the poison coffee and grow dizzy), DRINK ANTIDOTE
(feel better), S, W, W, N, N, W, W (computer cupboard where there is a Plus/4 which appears not to
work), FIX FUSE (it bursts into life)....

CONGRATULATIONS
You have found the family secret.

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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