Magic Adventure #1 This game is played with just the function keys, which are programmed: F0 GO TO SIGN F1 GO TO CAGE F2 GO TO RABBIT F3 GO TO TALKING TREE F4 GO TO GRASSY FIELD F5 GO TO CASTLE F6 CALL FAIRY F7 YES F8 NO F9 FOLLOW PATH You can also type at the prompt. GO TO SIGN Do you want to read the sign? YES 'I have lost my spell jar. Two tickets to the fairy castle for anyone who finds it. From the Fairy King'. GO TO RABBIT Mummy rabbit cannot count her children. Will you help? YES Count the random number of baby rabbits and the mummy rabbit gives you a magic key. GO TO CAGE Will you rescue the butterfly locked in the cage? YES The butterfly gives you three magic spells that you can use by calling the fairy. GO TO TALKING TREE Will you help the tree by picking up leaves? YES Under the leaves is a hole and your friend has fallen in. CALL FAIRY The fairy rescues your friend and punishes the tree. GO TO TALKING TREE The tree is sorry. Will you help him now? YES CALL FAIRY The tree is back to normal and tells you the magic word ZAP. GO TO GRASSY FIELD The butterfly tells you he's seen something in the hole by the talking tree. GO TO TALKING TREE Do you want to climb down the ladder? YES You find the spell jar. GO TO GRASSY FIELD You see some glasses. Do you want to wear them? YES Everything changes colour. Keep choosing a colour until you discover the king's favourite. GO TO CASTLE What's the magic word? ZAP To get to the fairy king you must answer three questions. Are you ready? YES 1. How many baby rabbits were there? 2. What's the king's favourite colour? 3. Where were you the first time that the fairy helped you? The fairy king welcomes you both to the party!