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Scary Mansion (Scary_Mansion.txt)

SCARY MANSION
Written by A. Lowe and D. Dutton (Zodiac Software)
Walk Through by Dorothy Millard (Spectrum Version)

Scenario
A parody of Sherlock Holmes.  Lady Bottomly, the wealthy owner of Scary Mansion was shot last night
and the police are completely baffled.  You as Rogers, with the help of Dr. Flotsam, are their only
hope.

Walk Through
PART ONE.
(Start in the bathroom), W, D (hallway), OPEN DOOR, OUT (meet Inspector Retard who gives you your
train tickets), IN, EXAMINE TICKETS, U, E (back to bathroom), GET BRUTE, EXAMINE BRUTE, EXAMINE SINK
(find something), LOOK, GET SOAP, EXAMINE SOAP, EXAMINE CABINET, OPEN CABINET (locked), W, D
(hallway), EXAMINE BOOKSHELF (see red and blue buttons), PRESS BLUE BUTTON (it slides aside to
reveal an opening which you enter and meet The Guardian of the key), EXAMINE GUARDIAN (filthy), GIVE
SOAP (he runs off), DROP SOAP, GET KEY, OUT, U, E (bathroom), OPEN CABINET (with the key), LOOK, GET
SUNGLASSES, EXAMINE SUNGLASSES, GET NOTE, READ NOTE (from Inspector Retard), DROP NOTE, W, S (your
room... Dr. Flotsam follows you in), SIT DOWN (in which chair?), FLOTSAMS (you learn about the
case), EXAMINE MARKS, GET CASE, EXAMINE CASE, OPEN CASE (need the combination), LOOK, OPEN CUPBOARD
(find something), LOOK, GET TORCH, TALK STEBSON (the housekeeper tells you that 7722 is not a
palindrome), 2277 (the violin case opens), DROP CASE, LOOK, GET VIOLIN, EXAMINE VIOLIN.

IN (it's dark), ON TORCH, LOOK (you're in a secret dark room), GET TRENDY DISGUISE, GET
DIRTY DISGUISE, GET PROSTITUTE'S DISGUISE, OUT, OFF TORCH, EXAMINE TRENDY, EXAMINE DIRTY,
EXAMINE PROSTITUTE, N, D (hallway), N (kitchen), EXAMINE REFRIGERATOR, OPEN REFRIGERATOR, LOOK, GET
BONE, EXAMINE BONE, S, OUT (outside house), EXAMINE CAB, EXAMINE CABBIE, CLIMB INTO CAB (where to?),
SCOTLAND YARD, PAY CABBIE, CLIMB OUT, IN (you are stopped), IN (meet Striker who is off to
Featherhead), OUT, CLIMB INTO CAB (where to?), TOWN, PAY CABBIE, CLIMB OUT, N, IN, WEAR DIRTY
DISGUISE, IN (private shop), BUY MAGAZINES, OUT, REMOVE DIRTY DISGUISE, S, WEAR PROSTITUTE'S
DISGUISE, IN (flower-power den), INVENTORY (you now have a CND badge), EXAMINE HIPPIES, OUT, CLIMB
INTO CAB (where to?), STATION, PAY CABBIE, CLIMB OUT, NE (platform 1), READ POSTER (timetable), NE
(platform 2), PLAY VIOLIN (to get rid of Professor), WAIT (until a train enters), CLIMB INTO TRAIN
(save data for part 2).

PART TWO.
(Start in the train compartment), EXAMINE SKINHEAD, TALK SKINHEAD, CLOSE DOOR (skinhead opens it
again), GIVE BONE TO SKINHEAD (he leaves allowing you to close the door), CLOSE DOOR (train leaves),
PULL CORD, READ GRAFFITI (there are eight more turns before you get out), DROP CASH, DROP
PROSTITUTE'S DISGUISE, DROP DIRTY DISGUISE, DROP TORCH, DROP VIOLIN, DROP TICKETS, WAIT, WAIT
(guard enters and says you have arrived), OPEN DOOR, OUT (Featherhead station), READ SIGN, SE, E
(high street), S (path to mansion), S (policeman stops you but Inspector Retard says it's
okay), ENTER MANSION (to entrance hall), W (sitting room), EXAMINE CORPSE (find something), LOOK (it
was the suicide note), GET NOTE, READ NOTE, EXAMINE SOFA (find something), LOOK, GET CHANGE, EXAMINE
KEYHOLE (in the bookcase), TALK TO TRICIA (a drag queen), TALK TO DEIDRE, TALK TO BARRY (says he has
a perfect alibi), E, SW (kitchen), TALK TO COOK (had an affair with Barry).

NE, E (plain room), EXAMINE SAFE, OPEN SAFE (you can't), W, SE (dining room), EXAMINE TABLE,
WAIT (until Flotsam points to the leg of the chair), NW, U, E (east end of landing), OPEN DOOR (too
stiff), W, D, OUT (outside), N, N, N (Cobbled-On Lane), ENTER DOOR (the stray dog growls), GIVE BONE
TO DOG (leaves), ENTER DOOR (Barry Fipps' living room), EXAMINE SCUTTLE (heavy), GET SCUTTLE
(too heavy), EXAMINE PORTRAIT (askew), MOVE PORTRAIT, LOOK (see a wall safe - note you must wear the
trendy gear to open the safe or Barry will shoot you), WEAR TRENDY DISGUISE, WEAR SUNGLASSES, WEAR
BRUTE, OPEN SAFE, LOOK, GET DOCUMENT, READ DOCUMENT (the deeds to Barry's house), DROP TRENDY
DISGUISE, DROP SUNGLASSES, DROP BRUTE, U (bedroom), EXAMINE DISCS, LOOK, GET DISC, EXAMINE DISC, D,
OUT.

S, S, E (quaint stone bridge), S (garden of Scary Mansion), EXAMINE CHOPPER BIKE (second hand),
ENTER SHED (meet Jim the gardener), EXAMINE JIM, GET HELMET (Jim stops you), GIVE MAGAZINES TO JIM
(he leaves), GET HELMET, EXAMINE HELMET, LOOK (see a dollop of grease), DROP HELMET, GET GREASE,
OUT, N, W, BRIBE POLICEMAN WITH CHANGE, ENTER MANSION, U, E (east end of landing), USE GREASE ON
DOOR, ENTER ROOM (Jeeves' quarters where you see his naked dead body), EXAMINE BUTLER, GET
KNIFE, EXAMINE KNIFE, OUT, W, D, SE (dinging room - because the scuttle is heavy you can only carry
one more object), DROP KEY, DROP BADGE, DROP DISC, DROP KNIFE, DROP NOTE, DROP DOCUMENT, NW, OUT
(outside), N, N, N, ENTER DOOR (Barry's living room), GET SCUTTLE, OUT, S, S, BRIBE POLICEMAN
WITH CHANGE, ENTER MANSION, SE (dining room), DROP SCUTTLE (do not sit on the chair yet), NW,

OUT (outside), N, E (quaint stone bridge), WAIT (until Alan talks to you and drops something), LOOK,
GET BENT CLIP, W, BRIBE POLICEMAN WITH CHANGE, ENTER MANSION, W (sitting room), PICK LOCK WITH CLIP
(bookcase swings open to reveal a secret entrance), GET CLOTHES (bloodstained), EXAMINE CLOTHES (do
not get the stink bomb yet, WAIT (until a voice whispers aagh), S, E, SE (dining room), DROP CHANGE,
DROP CLIP, DROP CLOTHES, GET SCUTTLE, GET KNIFE (now have the 20 stones needed to activate the
chair), SIT DOWN (the chair tilts backwards flinging you down a long slippery chute... you are in a
secret underground room where you see Professor Quarrifarty), THROW KNIFE (kills the professor),
DROP SCUTTLE, GET BAG (of money), GET KNIFE, SAY AAGH (transported to the entrance hall), SE, GET
DOCUMENT, GET NOTE, GET CLIP, GET CHANGE, GET DISC, GET CLOTHES, GET KEY, GET BADGE, WEAR BADGE (you
must wear the badge or it explodes, killing Rogers), NW, W (sitting room), PICK LOCK WITH CLIP, GET
STINK BOMB, EXAMINE STINK BOMB, S, E, OUT (outside), N, N (high street), 2938 (Retard takes the
evidence and you follow him to the mansion entrance hall), U, E (east end of landing), DROP BOMB
(the smell penetrates the suit of armour and Barry comes out and confesses).

THE END


Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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