Username: Password:
RegisterForgotten Password

Atomia Akorny (Atomia_Akorney_Magnus_Olsson.txt)

ATOMIA AKORNEY
Written by Magnus Olsson (1984, 1992)
Walk Through by Dorothy Millard (PC Version)

Scenario
The ancient crown of the Akorny family of Transylvanian feudal barons has been stolen, and Count
Akorny has promised that whoever can return the crown to his castle will get his daughter's
hand in marriage. You've just left the gates of Akorny Castle behind you on your quest for the
crown.  Not having the foggiest idea of where to find the crown, you feel strangely reluctant to
enter the woods, what with the howling wolves and the rumours of man-eating trolls.  However,
there's no turning back, as Count Akorny has no sympathy for cowards and will throw you in jail
if you return empty-handed.

Notes
1. Atomia Akorney is a C port of the first adventure game written by Magnus Olsson, originally
written in a combination of BASIC and 6502 assembler language for the Acorn Atom, which only had 5K
memory.
2. To start type RUN.
3. Make sure your use the hyphen in letter-box.
4. Understands TAKE not GET.
5. To look around type WHERE.

Walk Through
(Start standing before a vertical cliff), INVENTORY (carrying a sharp knife), N (clearing), E
(porch), LOOK IN LETTER-BOX  (see a sealed envelope), TAKE ENVELOPE, USE KNIFE ON ENVELOPE, WHERE
(see a key), TAKE KEY, UNLOCK DOOR, LOOK UNDER DOORMAT (see a rusty key), TAKE RUSTY KEY (note this
unlocks the east castle door), W, S (back to vertical cliff), UNLOCK METAL DOOR WITH KEY (note
don't enter Akorney Castle to the west yet or the game will end), N, E, E (house), E (bedroom),
LOOK UNDER BED (see a gramophone), TAKE GRAMMOPHONE (note spelling), W, U (attic), LOOK IN BOX (see
Abba record), TAKE RECORD, D, N (kitchen), N (cellar), S (workshop), TAKE HAMMER, N, W (coal
cellar), TAKE FLASHLIGHT, LOOK UNDER SACK (see a hole in the floor), D (small round chamber where a
key hangs on a wire), USE KNIFE ON WIRE, INVENTORY (now have a small key), U, E, U, E (store room),
UNLOCK CUPBOARD, LOOK IN CUPBOARD (see a long rope), TAKE ROPE, W, N.

W, D (back to small round chamber where you see foaming water through a hole), DROP ROPE, WHERE (you
see that the rope is hanging down the hole), D (into huge cave where a troll guards a bridge to the
east and there is a notice saying "silence please"), USE GRAMMOPHONE (it emits a terrible
sound... infuriated at the sound the troll charges at you, takes the gramophone and jumps on it), E
(eastern part of troll's cave), D (damp cave), LOOK UNDER WATER (see a corkscrew), TAKE
CORKSCREW, D (standing in an old grave/vault), LOOK IN COFFIN (see a colt revolver), TAKE REVOLVER,
USE REVOLVER ON LOCK  (you destroy the lock and the door is now open), E (narrow ledge above a
stinking cesspool), S (small smelly room), LOOK UNDER BONES (see a large black pearl), TAKE PEARL.

U (pagan temple), N, N (big room), TAKE BOTTLE, USE CORKSCREW ON BOTTLE (a djinn appears and to
thank you for releasing him turns the bottle to silver - note you can also use the hammer if you
wish), S (back to pagan temple), LOOK BEHIND ALTAR (see a tunnel leading east), E (into maze of
tunnels), U (small cave), W, D (damp cave), TAKE WATER (in the bottle), D, E, S (smelly room), N
(bottom of stairs), E (troll's kitchen), LOOK BEHIND CASKS (see a tunnel leading north), N
(large cave where you see a magic beanstalk), USE WATER ON BEANSTALK (it grows rapidly and soon
reaches the narrow ledge), U (narrow ledge where you see a golden key and a sharp knife), TAKE
GOLDEN KEY, TAKE KNIFE, D, S, W (bottom of stairs), S, W, W (the metal door has no handle on this
side so we have to find another way), S, U (pagan temple), E (maze), U, W, D, 

S (huge cave where you see a raft which is tied to the shore by a rope), W (onto the raft), USE
KNIFE ON ROPE (the raft goes down the river, under the bridge and through a long tunnel... the raft
hits some boulders and you are thrown off... you are in a big empty cave), W (back to vertical cliff
where you started), N, E, E, N (kitchen), N, W, D, D (troll bridge), W (see a safe), UNLOCK SAFE
WITH GOLDEN KEY, LOOK IN SAFE (see a golden crown), TAKE CROWN, E, U, U, E, U (kitchen), S, W, W, S
(back to vertical cliff), W (Akorney Castle).

SCORE 100/100
The wedding will be tomorrow...






Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com