DANGER: ADVENTURER AT WORK Written by Simon Avery Walk Through by Dorothy Millard (C64 Version) Scenario Your quest is to find a quiet room where all time stops so you can play adventures as long as you like with no interruptions. Walk Through EXAMINE WINDOW, EXAMINE DOOR (locked), GET STOOL, EXAMINE STOOL, THROW STOOL (through the window), EXAMINE WINDOW, CLIMB WINDOW (through window to street), GET HEAD, E, IN (telephone booth), GET ROPE, EXAMINE ROPE, OUT, N, E (field), GET TORSO, EXAMINE TORSO, EXAMINE BULL, TALK BULL, GET BULL (you tie the rope around the ring in his nose), W, S, E, IN (china shop - the shopkeeper drops some boltcutters and runs after the bull), GET BOLTCUTTERS, EXAMINE BOLTCUTTERS, N, W, IN (telephone booth), EXAMINE TELEPHONE, EXAMINE RECEIVER, CUT WIRE (the receiver falls to the floor), GET RECEIVER, EXAMINE RECEIVER, OUT. E, E, S (dead end), EXAMINE WITCH, TALK WITCH, GIVE RECEIVER (she wanders off and leaves the broom behind), GET BROOM, EXAMINE BROOM, N, W, W, W, W, W, EXAMINE HEDEGPIG, TALK HEDGEPIG, GIVE BROOM (he walks off arm in arm with the broom), LOOK, GET NEEDLE, EXAMINE NEEDLE, E, E, E, N (farm), EXAMINE CAMEL, TALK CAMEL, GIVE NEEDLE (it disappears leaving something on the ground), LOOK, EXAMINE DUNG, GET COIN, EXAMINE COIN), N (farm track), GET LEAFLET, READ LEAFLET, S, S, E, E, GET LLEG, EXAMINE FENCE (one of the slats is loose), KICK FENCE, LOOK, GET bird SEED, EXAMINE SEED, E, D (beach), EXAMINE LADY (she is wearing a tube), TALK LADY, GET TUBE, EXAMINE TUBE (inflated), EXAMINE KIPPER (leave it!). W, W, W, W, W, W, N (cul-de-sac), GET RLEG, S, W (end of street), GET BUCKET, E, E, E, E, E, E, E, D (beach), FILL BUCKET (with sand), U, W, W, W, W, S (small building), EXAMINE ENGINEER (explosives), TALK ENGINEER, GIVE BUCKET (he puts out the fire and gives you a stick of dynamite), EXAMINE DYNAMITE (fused and ready to light), N, W, W, S, GET RARM, IN (cave), GET ROCK, EXAMINE ROCK (it has jagged edges), GET GOLD, EXAMINE GOLD, EXAMINE DRAGON, TALK DRAGON (he is dejected), LOBE DRAGON (you look behind him and find something), LOOK, GET GAME (adventure), EXAMINE GAME, OUT. S, IN (hut), GET LARM, EXAMINE BOD, TALK BOD, GIVE LEAFLET (you have now been blessed with sharp wit), INVENTORY (you now have a wit sharp enough to cut with), OUT, N, N, E, E, E, E, N, N, E (poultry farm), EXAMINE HUMPTY, TALK HUMPTY, PUSH HUMPTY (he just rolls back), DROP ROCK, PUSH HUMPTY (he hits the rock and cracks open... a little bird flies out), EXAMINE BIRD (perches on your shoulder and is convinced you are it's mother), LOOK, GET EGGSHELLS, EXAMINE EGGSHELLS, W, S, S, W, W, N (alley), IN (night school), EXAMINE TEACHER, TALK TEACHER, GIVE GOLD (she instructs you in the art of making bodies), OUT, S, W, N (cul-de-sac), EXAMINE MAN (strange), TALK MAN, GIVE EGGSHELLS (he passed you a hammer). S, W, EXAMINE SQUIRREL, TALK SQUIRREL (leave it alone), N (castle entrance), N (Angus the tollkeeper stops you), EXAMINE ANGUS, TALK ANGUS, GIVE COIN (he walks off), N, N (laboratory), EXAMINE BENCH (steel), LOUN BENCH (you look underneath and find something), LOOK, GET PILLS (travel sickness), EXAMINE PILLS, MAKE BODY (you create a body on the steel bench), LOOK (you now see a monster lying on the bench), EXAMINE MONSTER, EXAMINE ELECTRODES, ATTACH ELECTRODES, PRESS SWITCH (the monster comes to life and walks through the north wall). N (west side of chasm), EXAMINE BRICK (loose), PULL BRICK, LOOK, GET MATCHES, EXAMINE MATCHES (only one left), EXAMINE CHASM (far on the other side you see a button next to an open doorway), THROW SEED (you throw it at the button and some sticks... the bird pecks at the seed... a bridge slides out of the rock and crosses the chasm, but something appears on the bridge before you), LOOK, EXAMINE BALROG, TALK BALROG, GIVE GAME (he goes off to see if he can make any money out of it), E (east side of chasm), E (circular room), READ SIGN, EXAMINE ROPE (under tremendous strain), CUT ROPE (using your sharp wit... the floor falls and so do you... you find yourself in a cellar). N, EXAMINE RUG, GET RUG (nailed to the floor), PULL NAILS (using the hammer), LOOK, GET FLASHLIGHT, EXAMINE FLASHLIGHT, E (it's dark), LIGHT FLASHLIGHT, E (western bank of river), EXAMINE RIVER, WEAR TUBE, SWIM RIVER (east bank), E (high cavern), READ SIGN ("The No Way INN" - the door is locked), DROP DYNAMITE, LIGHT DYNAMITE, W, WAIT, WAIT, E (the door has been blown off its hinges), S (into underground tavern), EXAMINE FIREPLACE, TURN BRACKET (a hole opens in the east wall), E (you are crawling along a low tunnel), E (glade), EXAMINE PONY, TALK PONY, EAT PILLS (travel sickness), RIDE PONY (eventually the pony deposits you on a cloud surrounded by numerous computers and a vast collection of all the adventures ever released). Hooray! You've done it! Congratulations! You have scored 100% Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com