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Danger! Adventurer at Work! 2 (Danger_Adventurer_at_Work_2.txt)

DANGER! ADVENTURER AT WORK II
Written by Simon Avery
Walk Through by Dorothy Millard (C64 Version)

Scenario
Following your success in finding a peaceful haven in which to play adventure games, you are
distraught when the power is cut off. Vaguely you remember an official looking letter that you filed
in the bin some time ago. It looks like you will have to find the electricity board's office
and pay your bill.

Note
Special commands: LOIN - Look Inside, LOBE - Look Behind, LOUN - Look Under.

Walk Through
(Start in your computer room), GET CLOTHES, EXAMINE CLOTHES, EXAMINE DESK, GET MUG, EXAMINE MUG,
LOIN DESK, GET FLASK, EXAMINE FLASK (full of whisky), EXAMINE TRANSPORTER, ENTER PORTAL (you find
yourself on a tropical beach), EXAMINE NUDISTS, TALK NUDISTS, DIG SAND (find a tuning fork), GET
FORK, EXAMINE FORK, N, W, N (into the desert), GET TORCH, EXAMINE TORCH (solar powered), EXAMINE
SLUG (rather fond of you and it will now follow you everywhere but has no use in the game so...),
KILL SLUG, W, S, GET ICECUBE, EXAMINE ICECUBE, W, N, S (clifftop), S, S (grove), EXAMINE PALM (the
word "Wizzle" has been sprayed onto the bark in pink paint), EXAMINE PARROT, HIT PARROT
(it points to something in the bushes), LOOK (you see a horse), EXAMINE HORSE, LOIN MOUTH (of the
gift horse), INVENTORY (you found a camera).

SAY WIZZLE (you are transported to hell - the icecube melts into the mug), EXAMINE DEVIL, TALK DEVIL
(he pushes something into your hands), INVENTORY (it was an aerosol can), SAY WIZZLE (you are
transported back to the computer room), PRESS BLUE (button), ENTER PORTAL (transported to dark
street), EXAMINE STATUE (it's wearing a top hat), GET HAT, EXAMINE HAT, N (department store),
GET POWDER (washing powers - you have no money), STEAL POWDER, EXAMINE POWDER, S, E (through portal
to computer room).

PRESS RED (button), ENTER PORTAL (to beach), WASH CLOTHES (in the sea), W (through portal to
computer room), PRESS WHITE (button), ENTER PORTAL (to the artic - its too cold so you return to the
computer room), WEAR CLOTHES, PUSH WHITE (button), ENTER PORTAL, EXAMINE PENGUIN, TALK PENGUIN (you
are given a riddle), SAY NUN (you are given something), INVENTORY (you have a dead bat), EXAMINE
BAT, W, EXAMINE PALM (you find a knife stuck in the bark), GET KNIFE, EXAMINE KNIFE, W (end of artic
path), EXAMINE SNOWMAN, LOIN HAT (with a magical flourish you pull a rabbit out), PUT HAT (on
snowman... he comes to life... then flies off), LOOK, GET BOOKS, EXAMINE BOOKS (one tells you how to
hotwire a car), E, E, E (through portal to computer room).

PRESS BLUE (button), ENTER PORTAL (to dark street), N, N (outside grotty), EXAMINE PIXIE, LOBE PIXIE
(you find a Barbie doll), GET BARBIE, EXAMINE BARBIE, S, S, W (outside inn), SPRAY CAN (the black
mousse solidifies into a small key), EXAMINE KEY, ENTER GARAGE (locked), UNLOCK DOOR, ENTER GARAGE,
SEARCH GARAGE (you find ramps which you put in front of the car), EXAMINE CAR, EXAMINE ENGINE (you
see something at the bottom of the engine bay), ENTER CAR, EXAMINE DASHBOARD (see wiring loom), READ
BOOK, HOTWIRE CAR (it starts), DRIVE CAR (onto the ramp), OUT, CRAWL UNDER (car), EXAMINE ENGINE,
LOOK, GET SPANNER, EXAMINE SPANNER, CRAWL OUT, OUT.

E, E (through portal to computer room), REMOVE CLOTHES, PRESS RED (button), ENTER PORTAL (beach), S
(tropical grove), CUT BAMBOO (using the knife), N, W (through portal to computer room), PRESS BLUE
(button), ENTER PORTAL (dark street), EXAMINE MANHOLE (bolted shut), UNDO MANHOLE (using the
spanner), DRINK WHISKY, D (into sewers), EXAMINE BAMBOO, MAKE PIPE (from the bamboo), PLAY PIPE (the
rats dance away), GET KEN (doll), EXAMINE PLANT, TALK PLANT (encouraged by your words it grows),
CLIMB PLANT (back to street).

N, N (grotty), JOIN QUEUE (Ken and Barbie are doing something), INVENTORY (you now have a baby doll
- your turn comes and you are in Santa's grotty), EXAMINE GIRL (crying), TALK GIRL (she wants a
doll), TALK SANTA (doesn't have what she wants), GIVE BABY (doll too girl - Santa hands you
something), INVENTORY (it was an American Xpress card), PRAY (you are transported to heaven),
EXAMINE ANGEL, TALK ANGEL (he passes something to you), INVENTORY (it was a business card), EXAMINE
CARD, PRAY (you return to the computer room), EXAMINE CAMERA (polaroid), TAKE PHOTO, ENTER PORTAL,
W, W (outside pub, EXAMINE SPLATTER, TALK SPLATTER (bow ties are needed to get in), EXAMINE BAT,
WEAR BAT, S (into Band-Aid Saloon), EXAMINE NOBBY, TALK NOBBY (he says "I s'pose you wanna
passport huh?"), SAY YES (he takes your photo and hands you a passport), EXAMINE PASSPORT, S
(beer garden), EXAMINE MAN, TALK MAN, GIVE CARD (he gives you something), INVENTORY (it was gloves),
EXAMINE GLOVES (rubber).

N, N, N (outside electricity board's offices), EXAMINE DOORS (glass), OPEN DOORS (locked), HIT
FORK (tuning fork - the doors smash with the vibration), W (into reception), EXAMINE DESK, EXAMINE
RECEPTIONIST, RING BELL, TALK RECEPTIONIST (she asks for some ID), SHOW PASSPORT (now she wants
payment), GIVE XPRESS (card - she says you can now go through and see the controller), N (into a
maze of corridors), N, W, N, S, N (control room), EXAMINE CONTROLLER (fat), TALK CONTROLLER (he
won't turn your electricity back on until you find him a friend), GIVE RABBIT (he asks for
water), GIVE MUG (he points to a button on the wall), WEAR GLOVES, PUSH BUTTON, PRAY (transported to
heaven), PRAY (transported to computer room), BOOT COMPUTER.

CONGRATULATIONS
You have solved DAAW TWO
Well done, now you can settle down to play some more adventures.
Life is suddenly all right once again.
THE END

Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/

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