THE AMULET OF DARATH Written by M. S. Walker Walk Through by Dorothy Millard (Spectrum Version) Scenario: You must search for the remaining pieces of the amulet. Walk Through (Start in the inn), INVENTORY (you are carrying a sword, a gold piece and a silver piece and you are wearing nothing), EXAMINE SWORD, SPELLS (you posses three - DEATH, SHIFT and FIRE), BUY MEAD (with the gold piece), EXAMINE MEAD, GET MEAD, DRINK MEAD (this leaves you light headed but you need the now empty mug), N (outside inn), EXAMINE LEAVES, SEARCH LEAVES (you find an old glove), GET GLOVE, W (forest path), N (path by a mud pond), EXAMINE POND, EXAMINE MUD, REMOVE MUD, EXAMINE POND (it is now clear of mud and you see a ruby), GET RUBY, EXAMINE RUBY, NW (town street), E (cottage), EXAMINE BOOKSHELF (it contains one book), EXAMINE BOOK, MOVE BOOK (a section of the east wall moves to reveal a secret room), E (secret room), GET KEY (skeleton), W, W, N (bottom of hill). E (sitting room where a villager tells you that the fella who lives at the top of the hill is terrified of soldiers), EXAMINE VILLAGER, E (bedroom), EXAMINE BED, W, W, NW (shop - note don't buy the food as you need the money at the end of the game), SE, S, W, S, W, W, EXAMINE SOLDIER (strong but drunk), KILL SOLDIER (using the sword), REMOVE UNIFORM, GET UNIFORM, WEAR UNIFORM, EXAMINE UNIFORM, OPEN POCKET, LOOK IN POCKET (find a card), TAKE CARD OUT OF POCKET, E, E, N, E, N (bottom of hill), U (door to house), EXAMINE DOOR, OPEN DOOR (because you are wearing the uniform the owner runs off), EXAMINE FIREPLACE, E, GET PARCHMENT, READ PARCHMENT, W, W, D, S. W, W, W (army camp), W (sleeping quarters), EXAMINE BED, LIFT MATTRESS (find a pass), GET PASS, EXAMINE PASS, W (camp food store - note don't eat it though as it is poison), N (bottom of observation tower), U (to top), GET MEMO, READ MEMO, D, N (outside tyrant lord's tent where you are asked for identification), SHOW CARD (OK but still require a pass), SHOW PASS (you are ushered inside the tyrant lord's tent), CAST DEATH AT PARALAX (it's not quite strong enough to kill him), KILL PARALAX (using the sword - you now see a piece of the amulet), GET AMULET, E, S, S, E, E, E, E S, W, S (forest river), GET WATER (in the mug), S (path), EXAMINE TREE (there's a hole halfway up the trunk), EXAMINE HOLE, WEAR GLOVE, FEEL IN HOLE (note an insect would bite you if not wearing the glove - you find a bottle), EXAMINE BOTTLE (it contains granules and the label says to mix with water), S, S, W (church), GET CRUCIFIX, EXAMINE CRUCIFIX, EXAMINE CHURCH, PRAY, POUR WATER (into the font), UNSTOPPER BOTTLE (you pour the granules into the font and they make a thick paste which glows - your light source), DROP BOTTLE, DROP MUG, GET PASTE, E, N, N, W (cliff), EXAMINE BOULDER, CAST SHIFT (the boulder moves revealing a cave), N (into dark cave - note you must be carrying the glowing crystals), N (tunnel), W (another tunnel), EXAMINE STONE, MOVE STONE (it moves but you lose your sword), S (cave), GET WOOD, EXAMINE WOOD, N, E, S, S, E. S, S, W, W (chaplain's room), EXAMINE DOOR (locked), UNLOCK DOOR (using the skeleton key), D (it's dark), CAST FIRE AT WOOD, W, W, S (Into tomb), E (king's tomb), OPEN TOMB (there is a body inside and beside it is a scroll), GET SCROLL, READ SCROLL (note you mustn't be carrying the ruby - it contains the incantation needed for a "vanish" spell), W, N, W (by gold door), READ NOTE, PUSH DOOR HARD, W (into tomb), S, GET JEWEL, EXAMINE JEWEL, CAST VANISH (a chunk of tunnel wall vanishes revealing an alcove), E (alcove - note if you open the chest you will die), MOVE CHEST (reveals a pile of sand), DIG SAND (you find a piece of the amulet), GET AMULET, W, N, E, E, E, U (the roof collapses behind you), E, E, N, NE, S, E, S (inn), SAY INNKEEPER "LEND ME HORSE" (note you must be carrying the silver piece). Well done! Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com