THE CASTLE Written by Chris Cannon (Bug-Byte) (1983) Walk Through by Dorothy Millard (Spectrum Version) Scenario For your nerve in entering his domain, a wizard condemns you to remain there forever, unless you can gather six treasures which have been hidden. The treasures must be put in a certain unstated room. Walk Through (Start in throne room - note don't sit on the throne as it is an electric chair in disguise), GET HAMMER, HELP (a demon appears and says "What a smashing day"), SMASH CHEST (using the hammer), GET DIAGRAM (of the castle), READ DIAGRAM (can only make out a platform at the north of the castle), DROP HAMMER, DROP DIAGRAM, N (morgue), W, W (kitchen), EXAMINE TABLE, GET JAR, EXAMINE JAR (a label states "Fried Bat"), GET KNIFE, EXAMINE KNIFE (writing says "Superknife - A prize possession"), E (large room), EXAMINE BLOCK (see insect), GET INSECT (in the jar), S (animal's den), EXAMINE ANIMAL (looks like a werewolf), DROP INSECT (it jumps on the animal which runs away), GET SHOVEL, EXAMINE SHOVEL (old), W (corridor where you see a pool of liquid), GET LIQUID (in jar). E, E (back to throne room), DIG HOLE (find an unlit torch), DROP SHOVEL, GET TORCH, EXAMINE TORCH (70 turns of light left), W, N (to where the lead block is), POUR LIQUID (block dissolves and you now see a brass talisman), GET TALISMAN, EXAMINE TALISMAN (very small), W (kitchen), WEIGH TALISMAN (weighs 10 pounds), E, E (morgue), GO TOWER, EXAMINE TAPESTRY (shows a wall with a hole in it), LOOK BEHIND (see a silver sword), GET SWORD, CLIMB DOWN, N (to where the chasm is and buzzards are hovering), EXAMINE CHASM (very deep), HELP, FLAP ARMS (now on the other side of the chasm by a wall), DROP SWORD, DROP TALISMAN. E (bedroom), GET HEAD (human), W, GO CHASM (to bottom), GET SHIELD, EXAMINE SHIELD (see your reflection), LOOK (one of the buzzards grabs the head and carries you to a smallish room where the buzzards swoop at you), DROP HEAD (it falls into the chasm and the buzzards will leave you alone), W (black chapel), EXAMINE STATUE (of Medusa - has two glowing eyes), GET EYES (what with?), KNIFE (must be carrying shield so you aren't turned to stone), DROP KNIFE, DROP SHIELD, E (back to chasm), FLAP ARMS (to other side), GET TALISMAN, EXAMINE WALL (runes), HELP (demon appears and says the cloth holds the secret), LISTEN (sounds like Morse), LIGHT TORCH, GO HOLE (passage), N, E, N, W (cavern), GET STICK, E (small chamber), HELP, MOVE ROCK (what are you going to use as a lever?), STICK (now see a path to the north which leads to a platform which in turn leads to the strange room where treasures are stored), DROP STICK. W, W (dark spooky room with writing on the wall), READ WRITING (opposite of light is unlight), S (junction), GET BAR (platinum), E, E, N, N (platform where you see a strange room), GO ROOM, DROP EYES (they burn themselves into the ground), DROP SWORD, DROP BAR, S, E (by large hole), GET NECKLACE (topaz), S (lost in maze), DROP TALISMAN, GET MAN (gold), PRAY ALTAR (you are transported to the smallish room by the chasm), FLAP ARMS (across chasm by wall), GO HOLE (passage), N, W, W, W (dead end where you see the remains of a human), EXAMINE REMAINS (discover a scarab), GET SCARAB, E, E, E, E, N, N (platform), GO ROOM (strange room), DROP SCARAB, DROP MAN, DROP NECKLACE, SCORE, S, E (a dwarf chases you and you finish up in the maze), PRAY ALTAR (transported to smallish room), W (black chapel), GET KEY, E, S, S (throne room), OPEN DOOR (locked), UNLOCK DOOR (using key), OPEN DOOR, S (you are free). Well Done! You have escaped from the castle. Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com