HELVERA MISTRESS OF THE PARK Written by Bob Adams and Larry Horsfield Walk Through by Dorothy Millard (Spectrum Version) (Start in a dingy cell), EXAMINE BED, GET REMOTE, EXAMINE REMOTE (has two buttons PLAY and FILM), INVENTORY (you are wearing a strange collar), EXAMINE COLLAR, LIE ON BED, PRESS FILM (the camera switches on and films you lying on the bed), U, HIDE UNDER BED, PRESS PLAY (guard enters and thinks you are on the bed), W (you slip out), CLOSE DOOR (locking the guard in), DROP REMOTE. U (kitchen), GET TORCH, EXAMINE TORCH, EXAMINE OVEN, OPEN OVEN (leave the bun in the oven!), S (dining room), EXAMINE FAN, GET FAN, E (hall), S (outside to path), E (the collar prevents you going any further), W (flower garden), GET SPADE, EXAMINE SPADE, E, N (back to hallway), W, N, W (kitchen garden), EXAMINE GARDEN, DIG (you dig up a lump of clay), GET CLAY, EXAMINE CLAY, W (garden shed), GET ALL (tall stepladder, paint tin and gas cylinder), EXAMINE CYLINDER (nearly full), EXAMINE TIN (full of green paint), POUR PAINT (onto the floor - you discover a green ball), DROP TIN, GET GREEN BALL, EXAMINE GREEN BALL (a snooker ball), DIG (you uncover a buried stairway), DROP SPADE. E, E, S, E (hall), U, EXAMINE PORTRAIT (hangs by a chain), GET PORTRAIT, GET CHAIN, EXAMINE CHAIN, U (landing where a trapdoor is above your head), DROP LADDER, CLIMB LADDER (to attic), GET gas MASK, EXAMINE MASK, D, W (smallest room), GET toilet CLEANER, EXAMINE CLEANER, E, E (Helvera's bedroom), GET STRING, EXAMINE STRING, W, D, D (hall). E (living room), EXAMINE potter's WHEEL, MOULD CLAY (on wheel - now have a round ball), W, W, N (kitchen), COOK CLAY (now have a brown snooker ball), W, W (garden shed), D (dark passage), W, EXAMINE CLADDING (see large knot), EXAMINE KNOT (loose), PUSH KNOT (reveals a hole), EXAMINE HOLE (at the far end you see a key), GET KEY WITH CHAIN, EXAMINE KEY, DROP CHAIN, E, NW, EXAMINE CABINET, UNLOCK CABINET (you find a jigsaw piece), GET PIECE. N, (to dead end), GET BALLOON, EXAMINE BALLOON, S, SW (see a light beam to the west), EXAMINE BEAM (be careful or a laser gun will kill you), EXAMINE ventilation GRILLE, INFLATE BALLOON WITH GAS, TIE KNOT IN BALLOON, SWITCH FAN ON, CLOSE GRILL, DROP BALLOON (fan blows the balloon towards the beam of light triggering it - you hear clanking chains ahead), OPEN GRILL, DROP FAN, DROP CYLINDER, EXAMINE FLOOR (the floor to the west is missing revealing a pit), EXAMINE PIT (the lair of a man-eating creature), EXAMINE GRILL (an object rolls out), GET BLUE BALL, WAIT (the floor returns to normal and the noise stops so it is now safe to go west), W. S, EXAMINE POOL (acid), EXAMINE SMALL CREATURES (hungry and dangerous), WEAR gas MASK, POUR CLEANER INTO POOL (gives off a toxic gas which kills the creatures but the gas masks protects you), DROP CLEANER, E, DROP MASK, EXAMINE RATS (they are vampire rats), WEAR STRING ON LEGS (tying it around the bottom of your trouser legs), E (the rats are thwarted when they try to run up your trouser legs), E, S (short tunnel), DROP STRING. EXAMINE DOOR (hear someone knocking on the other side), OPEN DOOR (lady gives you a free sample), INVENTORY (it was a bottle of nail polish remover), EXAMINE BOTTLE, N (see manhole cover in the floor that you missed previously), OPEN MANHOLE, D (another dark passage), SW, GET BOOMERANG, EXAMINE BOOMERANG, SE, GET SUNGLASSES, EXAMINE SUNGLASSES, SE, GET SKATE, EXAMINE SKATE, NE (it's getting darker), WEAR SKATE, E (you manage to elude The Grue), SW, SW (note it is bright to the northwest), PLACE TORCH IN HOLDER, WEAR SUNGLASSES, NW (bright room), GET WHITE BALL, SE, REMOVE SUNGLASSES, DROP SUNGLASSES, GET TORCH, NE, NE, NE, EXAMINE LEVER (out of reach), THROW BOOMERANG AT LEVER (a ladder now leads up), U (path). N, E (living room), EXAMINE TABLE (on it you see a jigsaw puzzle), EXAMINE PUZZLE (of a steam engine with one piece missing), PUT PIECE IN PUZZLE, EXAMINE PUZZLE (note Flying Scotsman Locomotive No. 4472), W, W, S (study), EXAMINE SAFE, OPEN SAFE, TURN DIAL TO 4472 (opens to reveal black ball), GET BLACK BALL, N, E, E (living room), S (library), EXAMINE CARPET (see bulge - note if you lift the carpet you will be stung by a scorpion), STAMP ON BULGE (kills scorpion), LIFT CARPET (reveals a hole in the floor), D (hole), GET EGG, CRACK EGG (reveals a yellow ball), EXAMINE CHUTE (highly polished), POUR BOTTLE ON CHUTE (makes it sticky so you can go down without loosing control), DROP empty BOTTLE, D, E (alcove), GET PINK BALL, W. U, U (back to library), N, N (snooker room), EXAMINE TABLE (empty), PUT ALL ON TABLE (as you place the last snooker ball on the table something starts to happen... As you watch a transformation takes place as the table changes shape and turns from green to gold... it now looks more like an altar). With the restoration of the altar the Curse of Darkness is lifted. Well Done CONGRATULATIONS You have scored the maximum 500 points! Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com