CAPTAIN KOOK by Paul Cardin (The Silent Corner) Essential Myth Spectrum 48 Despite the "kooky" title, this is a very, very difficult game. Your aim is to save the Quareen and yourself, transmit a distress signal call to the nearest Chrozon outpost and return home. Although hints are provided by typing HELP in some locations, I believe you need to get the radio first, before any more are given to you. At the beginning, you are told what you need to do. The hints written by Gareth Pitchford are helpful though sometimes difficult to decipher. In many locations you will often need to use more than two word phrases. Additional hints for Part 1: Always pick up the ball wearing the gloves. Otherwise, do not wear the gloves. Don't press the green button. Spin the ball in the cavity. To get the computer to give you objects, TYPE ISSUE <object>. Don't go up to the observation dome without a rope and the powerpack. The plench is needed three times – to open the canister, to stop the disc, and to put in the resistor. Feel the hatch, the set, the cover, etc. ] You need to be stronger before you can pick up certain object. The gas might help. There are times when you need to wait, even though the game does not recognize WAIT. Do this at the set and at the computer. Be prepared to repeat wait (or the previous message many, many times). You need the card to read the readout. While help is available at several locations, I found it difficult to access until you got the radio. Yet there are several things to do before you can get it. Additional hints for Part 2: Once you have the casket, you can put things in it and take things out of it. Drop the diode on the metal stairs, and then fish it out. There is a chance element here, so keep repeating your action until you get it back. Keep the rag – you will need it again. Once in the transporter at the north end of the tunnel, PUSH WALL to get it moving. All in all there are 40 rooms in the tunnel. Use the charges all at once for maximum effect. As in part 1, wear the gloves when handling the ball. Put the spider on the ball to get the balls multiplying. The transmuter requires two objects. The bracken can be burned away. The spider will crawl away unless it is in its home. Although the tree stumps seem sturdy, they aren't. Don't drop the phial. Use the oil on the rusty plate before "lubricating" the robot. Be patient or explore the outside. It takes time for the oil to work its way into the robot. Solution: Part 1: The Orbit INVENTORY (nothing), HELP (you are on your own until you can operate the radio), EXAMINE BAY (three buttons - red, blue, and green - report messages: teleport has a fault; the weapons system has mistakenly assumed readiness factor 1; damage control reports a large engine fire), PRESS RED (you create an auto-foam blanket), DOWN, EXAMINE BULKHEADS, TAKE SUIT, EXAMINE BANKS, TAKE REMOTE, UP, W, EXAMINE PLANT (you see a chute), S (the ship begins to vibrate), S, DROP REMOTE, WEAR SUIT, SE, S, TAKE PLENCH, EXAMINE PLENCH, N, NW, N, EXAMINE GYRO (something is wrong), EXAMINE EQUIPMENT (there is a disc spin), STOP DISC WITH PLENCH, S, SE, EXAMINE MACHINERY (you feel a generator), EXAMINE GENERATOR (you feel a lever), PULL LEVER (you can't), NE. EXAMINE CANISTER (nutrone), TURN TAP WITH PLENCH (a gas seeps out), REMOVE SUIT (you pass out), WAIT (until you awake and feel strong), EXAMINE PAD (it powers the emergency lighting and has a cover), OPEN PAD, EXAMINE PAD (a faulty resistor blew and the cover snaps shut), WEAR SUIT, SW, DROP PLENCH, PULL LEVER (the generator has started and you now have a lever), S, EXAMINE COMPUTER, TAKE READOUT, EXAMINE READOUT (blank), EXAMINE CONSOLE (instructions need to be typed in), N, NW, EXAMINE SET (it awaits Chrozonol input), FEEL SET (you send out a signal), FEEL SET (repeat this until the printer chatters), EXAMINE PRINTER, TAKE MESSAGE, READ MESSAGE (it's in cypher), SE, S, EXAMINE COMPUTER (data slot is empty). PUT MESSAGE IN SLOT, EXAMINE SLOT (repeat until you get a deciphered copy), TAKE COPY, EXAMINE COPY (you are to go to Easter Island, the lighting pad can be fixed, and you can get Supply to issue necessary parts – the console is now activated – you can now communicate with a portable set phonetic code help), TYPE ISSUE RESISTOR, TAKE RESISTOR, TYPE ISSUE ORE (a lump of Saturnium materializes but ignore it for now), N, TAKE PLENCH, NE, OPEN PAD, INSERT RESISTOR WITH PLENCH, TOUCH COVER (you hear a clunk), DROP PLENCH, N, EXAMINE CAVITY (circular), N, EXAMINE HATCH, FEEL PUTTY (the hatch atomizes), DOWN, EXAMINE RECESS (large – you also see a ball). EXAMINE RECESS (you see gloves), TAKE GLOVES, WEAR GLOVES, TAKE BALL, EXAMINE BALL (video orb – marked secret), UP, S, PUT BALL IN CAVITY, SPIN BALL (you will need a video orb, handling gloves, operational radio, remote control, card, phial), REMOVE GLOVES, DROP GLOVES, S, SW (you see a hatch to the left), S, TYPE ISSUE CARD, TAKE CARD, EXAMINE CARD (security access), TAKE ORE, N, DOWN (panelling is in the way), HIT PANELLING WITH LEVER (it drops down), DOWN, EXAMINE PARAPHANELIA, TAKE PHIAL, EXAMINE PHIAL (robo-lube), ENTER BOOTH, TAKE ROPE, EXAMINE EQUIPMENT (you see an aperture), PUT CARD INTO APERTURE. PUT READOUT ON GLASS, EXAMINE READOUT (you see various codes – the first is important), TAKE READOUT (it's trapped), TAKE CARD, OUT, UP, NW, N, N, PUT ORE IN CHUTE (you see a powerpack), TAKE POWERPACK, EXAMINE POWERPACK (full of energy), S, S, SE (you see a hatch to the left), MOVE LEFT (you are under the hatch), PULL RING (you are in the dome), EXAMINE CUPOLA (you see a radio), TIE ROPE TO STANCHION, THROW ROPE (it hangs down), PUT POWERPACK IN RADIO (it becomes lighter), TAKE RADIO, WEAR RADIO, DOWN, DROP COPY, NW, TAKE REMOTE, SE, S, KEY 2329, N, NE, N, TAKE GLOVES, WEAR GLOVES, TAKE BALL, N, W, PRESS BLUE, DOWN, PRESS BUTTON (until the pad glows), GO PAD. The code word for Part 2 is ONACLOV. Score: (100%). Part 2: The Earthdrop ONACLOV. You are on a crater and see a statue), EXAMINE STATUE, RUB STATUE (1835), KEY 1835 (the transmit button is flashing), PUSH BUTTON (the statue shudders; you see a robot which descends and drills downward), STAND ON HEAD (you climb on, then fall off and see a casket), PUSH BUTTON (the robot stops), EXAMINE HEAD (it has a door in its neck and an open mouth), E, DOWN (you see a keyboard, monitor, screen and cyanide charges), TAKE CHARGES, EXAMINE CHARGES (radius 100 yards), EXAMINE CORNER, TAKE RAG, EXAMINE RAG (dry and dusty), TYPE (you will find all you need for evacuation; the screen explodes and you see a glass fragment), TAKE GLASS, UP, E (you see a rusty plate, EXAMINE PLATE (coated in rust), DROP BALL, REMOVE GLOVES, DROP GLOVES. EXAMINE PHIAL (it has a crack), SHAKE PHIAL ON RAG, EXAMINE RAG (oily), RUB PLATE WITH RAG (it's now shiny), W, W, PUT PHIAL IN MOUTH, E, DOWN, EXAMINE HOLE, TAKE DIODE, EXAMINE DIODE (light source), UP, W, DROP ALL, TAKE CHARGES, E, E, FEEL PLATE, THROW ALL CHARGES (you create a bubble, REMOVE SUIT, E, EXAMINE BOULDER, TAKE LODESTONE, W, WEAR SUIT, EXAMINE LODESTONE, W, W, TAKE DIODE, ENTER HEAD, TAKE ROPE, EXAMINE ROPE (thick), DOWN, DOWN, DOWN, READ SIGN (empty lower level to activate the transmuter system), UP, UP, UP, W, TAKE GLASS, CUT ROPE WITH GLASS, INVENTORY (you have a strand and a cord), TIE CORD TO CASKET, TIE STRAND TO LODESTONE, DROP GLASS. ENTER HEAD, DOWN, DOWN, DOWN, DROP DIODE, LOWER LODESTONE, LOWER CASKET, RAISE LODESTONE (you hear a thud), RAISE CASKET, LOWER LODESTONE, RAISE LODESTONE (repeat these two commands until you get the diode, though the lodestone falls), UP, UP, UP, W, LOOK IN CASKET (you see saturnium ore), E, E, TAKE GLOVES, WEAR GLOVES, TAKE BALL, PUT BALL IN CASKET, REMOVE GLOVES, W, W, TAKE RAG, TAKE CARD, E, DOWN, DOWN (you see a slot), FEEL HATCH (you are in the ore processing room – there is a door to the south which you cannot open), FEEL HATCH, INSERT CARD IN SLOT (you move into a yellow arc and descend into the pit, then are transported by a chiffon to Easter Island (Motu Nui) landing pad), S (you see bracken), SW. EXAMINE TREE, PUSH TREE (you see a table), EXAMINE TABLE (kindling slab), PUT RAG ON SLAB (it bursts into flames), TAKE RAG, NE, THROW RAG AT BRACKEN (you create an opening), DOWN, EXAMINE COFFIN (you see a skeleton), EXAMINE SKELETON (use see a mutekey), TAKE MUTEKEY, EXAMINE MUTEKEY, TAKE COBWEB, E, EXAMINE WINDOW (soil behind the glass), W, DOWN, UP, N (keep going to room 15), TAKE SPIDER (it crawls into the web), S (keep going to cobwebby room), DOWN, WEAR GLOVES, TAKE BALL OUT OF CASKET, DROP WEB, TAKE SPIDER OUT OF WEB, PUT SPIDER ON BALL (the balls start to duplicate), DROP BALLS, TAKE ORE OUT OF CASKET, DROP CASKET, UP, N (keep going to room 28 where you see a transporter), PUSH TRANSPORTER NORTH, N (keep going to the end of the tunnel where you see a capsule and the transporter). EXAMINE CAPSULE (unstable), DROP ALL, TAKE CAPSULE, PUT CAPSULE IN TRANSPORTER, TAKE ALL, GET IN TRANSPORTER, PUSH WALL, GET OUT TRANSPORTER (when it stops), PUSH TRANSPORTER NORTH, N (keep going to the end; midway you hear the capsule explode; when you arrive at the end, you see a hole in the door), N, EXAMINE WALL, INSERT MUTEKEY IN HOLE (the equipment rises), EXAMINE TRANSMUTER (feed raw material), INSERT ORE IN PAD (it dissolves), REMOVE GLOVES, INSERT GLOVES IN PAD (you create a capsule), TAKE CAPSULE, S (keep going back to the cobwebby room), E, EXAMINE APPARATUS (open chute juts out), INSERT CAPSULE IN CHUTE. You hear the full story. Score: 100% Terri Sheehan 2006-12-28 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com