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Ninja

Dotsoft, Gameworx/Softgold info 1984

Language:
English
Authors:
Darryll D. Reynolds
Systems:
BASIC info
Platforms:
C16/Plus4, C64/128 info, Sega SC-3000 info
Related:
Talkies Series [1: Ninja, 2: Murder on the Waterfront, 3: Alien, 4: Skull Island]
Entered by:
Dorothy, FredrikR, Garry, Gunness, Strident
Added:
10-06-2010
Edited:
11-09-2021

Synopsis

Plot

Many centuries ago, the Grey Ninja clan stole the statue of Jozen away from their arch enemies, the Kubuto Ninja clan, and installed it in the Temple of Sharloon. Over the years, many attempts were made to return the statue, but to no avail.

Now, you have been chosen to try where all others have failed. Your only assistance is a clue said to be hidden in a poem written in the fifth century by the poet Shimito. As you enter the dark Dragon Forest deep within the Grey Ninja territory, you wonder if you have made the correct decision. You'll need all your skill and cunning to survive this one.

Notes

For the SC-3000 version, the first screen indicates that it is published by Gameworx Software, but the packaging indicates that it is copyrighted by Softgold and released by Dotsoft.

Resources (Upload file)

Solution
by Alex
Solution
by Dorothy
Further Info:

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Images

Image
Ninja.png Ninja_1.png Ninja_2.png Ninja_3.png Ninja_4.png

Rating

Average User Rating: 3 (2 ratings)

Your Rating: —

User Comments

Mark (13-07-2010 08:08)

This game is an oddity among the early adventures - it features some very crude digitized speech like "O.K" and other simple things, in response to the player's commands. Sounds even worse than in the classic "Space Taxi", if that's possible at all ;-). I am not sure if speech is also included in the C16 version, though.

Gunness (14-07-2010 19:14)

If it's anything at all like Reynold's Skull Island, the parser is one of the worst in known history.

Mark (15-07-2010 07:39)

As far as I checked it out, I guess you may be right there...