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Mindwheel

Brøderbund, Synapse Software info 1984

Language:
English
Authors:
Joe Vierra, Robert Pinsky, William Mataga info
Platforms:
Apple II, Atari 400/800, Atari ST, C64/128 info, PC info
Genres:
Real-time, Surreal
Related:
Electronic Novel [1: Mindwheel, 2: Essex, 3: Brimstone: The Dream of Gawain, 4: Breakers]
Entered by:
Gunness
Added:
10-05-2010
Edited:
08-02-2011

Synopsis

?

Resources (Upload file)

Solution
by ?
Map
by Exemptus
Further Info:

[+] Users who have solved this game

[+] Users currently playing this game

Images

Image
Mindwheel.png Mindwheel_1.png

Rating

Average User Rating: 7.5 (2 ratings)

Your Rating: —

User Comments

Exemptus (12-11-2023 17:34)

Absurdly ambitious, Mindwheel fully suceeds as a literary work and fails miserably as a game. Pinsky's writing is evocative and memorable, and matches well the very intense surreal atmosphere - but he said he had difficulty conceptualizing the idea of "puzzles", which are forced into the story, and consist almost exclusively of riddles or completing words in a poem. Such words are even disclosed by the game, if you ask (in the right places), so it's not really compelling the player to *play*. The reader is supposed to just follow the story and unfold it through interaction. A brave attempt to push boundaries, but boundaries break if they are pushed too far.

Mr Creosote (04-06-2024 20:34)

Correction for the solution: the fifth word necessary to complete the Fear Sonnet is "depriving", not "diverting".