The main character is a young inventor (whose name you can choose at the start of the game), who is working on experiments in his research laboratory. Suddenly a message comes through over the videophone by the commander of a research station called Aquadome, who asks for your help in getting rid of a monster that is attacking their station. Upon arrival, it seems that the monster is not the only thing to worry about, as someone is going around causing all sorts of trouble on the station.
Notes
This game was given the Introductory Difficulty rating by Infocom, and for this reason there are far fewer locations the many other Infocom adventures and the difficulty of the puzzles is very easy.
I know this is supposed to be an entry-level game and for kids and all that jazz.... it still feels kind of flat. I'm sure Infocom's best and brightest could have cooked up something better.
Despite innovative mechanics such as the underwater sonar-guided trek, Seastalker doesn't deliver. Too clunky, limited opportunities for exploration, and the player needs to rely on continuous checking of the game materials for details about characters and instruments. Possibly the only relative lemon in the otherwise fine Infocom roster.
I know this is supposed to be an entry-level game and for kids and all that jazz.... it still feels kind of flat. I'm sure Infocom's best and brightest could have cooked up something better.
Yeah, I quite agree. It didn't feel simple so much as simplistic. Not one of their most interesting efforts.
Despite innovative mechanics such as the underwater sonar-guided trek, Seastalker doesn't deliver. Too clunky, limited opportunities for exploration, and the player needs to rely on continuous checking of the game materials for details about characters and instruments. Possibly the only relative lemon in the otherwise fine Infocom roster.