You're on Pirate Island and you have to find all the treasures, take them to your ship and sail home. Also on the island are some hostile natives who may fire poisoned darts at you, and a vicious crocodile that follows you around. When you want to go to your ship, beware! There’s also a pirate ship in the vicinity, and on the island there is a pirate who may run off with your treasure. You can find it again, but you'll probably get lost in the forest. How can the parrot help? What do you do with the cheese? How can you steal the natives' idol? What does the strange inscription on the monolith mean? What’s making that ticking sound?
Notes
Reviewed in 'Computer & Video Games' February 1982.
Not as tricky as "Atom Adventure". Marked as "very difficult", but the difficulty here comes from plain old player hostility: you can be killed just through bad luck and have to restart again and again until chance is on your side. Otherwise, this is a short treasure hunt with too many random elements for comfort. Not a design example to follow.
Not as tricky as "Atom Adventure". Marked as "very difficult", but the difficulty here comes from plain old player hostility: you can be killed just through bad luck and have to restart again and again until chance is on your side. Otherwise, this is a short treasure hunt with too many random elements for comfort. Not a design example to follow.