You explore a wooded road, an old building, and caves beneath. If you manage to get that far, you come to a castle with various rooms and a garden, and a Treasury for you to take the treasures you have found. In these places there are a variety of objects for you to use and a number of hazards. Your objective is to find all the treasures and take them to the Treasury without getting any penalty points.
Note to be confused with the Program Power/Micro Power game with a similar name, or the Acornsoft Atom adventures compilation.
Listed as being a "best-seller from Hopesoft for 15 months" in the November 1982 issue of Acorn User magazine; giving an approximate release date of perhaps July/August 1981.
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I'm decking points because the game is very short, but it is a neat, tricky little piece, more like a study in sequencing: just try to finish it with all the treasures and no penalties. Objects are mostly placed at random, and I'm not too sure the game is optimally finishable from all possible initial states, but this is part of the challenge.