This is what you get if you cross a Scott Adams adventure with an abstract math/physics adventure such as the newer "A Beauty Cold and Austere". The parser is primitive but consistent (verb+noun, only 4 letters of each word matters) and fast (running an Atari ST emulator at 32MHz - at 8MHz the text is slightly delayed).
Most puzzles you don't need to understand 100% to solve, as you will usually have an idea of what to do. For instance, you may come across a Riemann Zeta Integral. If I ever learned about it, I have forgotten about it, but knowing it was an integral was sufficient to have a hunch of what to do so I did manage to solve the corresponding puzzle.
For me, the difficulty level was just right but I think some of the puzzles I could never have solved without some knowledge of e.g. superconductors and electromagnetic fields. Luckily, being an electrical engineer helped me a lot here. However, if you allow yourself to google the concepts you come across, you will probably have a chance of solving all puzzles anyway.
Overall, a highly enjoyable and original game.
Primitive but consistent, fast and has several synonyms for verbs. My only caveat is that there is apparently no LOOK / REDESCRIBE command so if you want to see the location description again, you must leave the room and enter it again.
The surreal atmosphere is very convincing. The writing is terse as can be expected from a game which originally was an 8-bit game.
I don't think you can make the game unwinnable.
Some fun, fair puzzles, though the perceived difficulty will depend very much on your scientific background, thus it may seem unfair to some people.
A surprisingly fun game, considering it was designed in 1983. Some scientific background may be needed to enjoy it fully.