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Very Big Cave Adventure, The (Very_Big_Cave_Adventure.txt)

THE VERY BIG CAVE ADVENTURE (CRL)
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Part One

W-N-S-WAIT-SAY NO-GET PENNY-N-EXAMINE DOOR-INSERT PENNY-E-GET
WELLIES-WEAR WELLIES-GET KEYS/BOMB/LAMP/BOTTLE/FOOD-EXAMINE SPRING-GET
WATER-S-THROW BOMB AT BULL-S-S-UNLOCK GRATE-D-LIGHT LAMP-W-GET CAGE-W-
DROP LAMP/KEYS/BOTTLE/FOOD-READ WORD-SAY COMMODORE-DROP CAGE-GET LOG-
SAY COMMODORE-UP-DROP LOG-E-GET LAMP-UP-DROP LAMP-GET LOG-W-DROP LOG-
E-GET LAMP-W-DROP LAMP (and so on and so on, yawn, till the log forms
a bridge over the chasm).

E-S-GET CAN-N-D-OPEN CAN-DROP CAN-W-N-GET TABLE-S-W-EXAMINE
SIDEBOARD-OPEN DRAWER-GET RED KEY-E-E-N-GET SILVER BARS-S-GET GAN-UP-
UP-E-EXAMINE/UNLOCK PILLAR (this is the exit to part two but don't use
it yet).

DROP RED KEY-DROP CAN-E-E-SAY COMMODORE-DROP SILVER BARS/TABLE-
SAY COMMODORE-GET FOOD/BOTTLE/KEYS/ROD-UP-GET ZXB1-W-DROP
ROD/ZX81/FOOD-W-D-W-W-W-W-D-S-S-S-ENTER CAR-PUSH BUTTON (and get
yourself driven to Gotham City).

E-S-EXAMINE BUBBLES-GET CANISTER-N-W-N-IN-W-EXAMINE DESK-OPEN
BOX-GET PELLET-E-OUT-S-W-S (as long as the newsboy is still referring
to a jester on the loose) IN-WAIT (till the jester appears) OPEN VALVE
(and you end up in the heart of Gotham City sgain) DROP CANISTER-W-N-
N-EXAMINE WALL-UP-SWITCH ON SEARCHLIGHT-D-S-S-IN-GET NAIL FILE-OUT-S-
E-IN-GET TIARA-OUT-N (then wait till That Man returns and takes you
back to the Bat Cavern).

N-N-W-WAIT-WAIT (etc till the troll starts to eat cornflakes,
then wait some more till he drops the packet) DROP KEYS-GET PACKET-
EXAMINE PACKET-DROP PELLET-WATER PELLET (which destroys the troll, the
art critic and the sophisticated parser) LOOK-GET GOBLET-E-UP-E-E-E-E-
UP-E-E-E-SAY COMMODORE-DROP TIARA/NAIL FILE/GOBLET/PAINTINGS-SAY
COMMODORE-U-W-W-D-W-W-W-W-D-W-GET KEYS-E-S-S-GET UTILITY BELT-N-N-UP-
E-E-E-E-E to enter the Space Invaders game. There's no way round this
apart from continually going right end left and firing until you beat
the aliens.

EXAMINE CHARACTERS-OPEN AIRLOCK-GET MOON GRYSTAL-W-UP-E-E-E-SAY
COMMODORE-DROP MOON CRYSTAL-SAY COMMODORE-UP-W-DROP PACHET-GET
ROD/FOOD-D-D and Part One should now be complete so SAVE GAME with
your total money raised so far £131,000 and a little loose changE.

Part Two

The objects required from Part One are the rod, bottle, food and
utility belt. At the start just go west and examine and touch
everything in sight until Trixie takes over.

At the restart EXAMINE CURTAINS at least twice, then EXAMINE
PANELS and EXAMINE CURTAINS again till you discover a small table.
Examine this three times to find a golden key, white glove and a
decanter. WEAR GLOVE and DIAL FILE (on the utility belt) to obtain the
file whlch enables you to FILE CHAIN and take the table. Get the key
and open the little door revealed by examining the curtains. Get the
decanter and drink the liquid in order to change your size. Before
going north make sure you've got everything you'll need, as in a few
moves time it'll be impossible to return. Now go north till you can go
no further, getting or examining every rabbit in sight, till Trixie
appears again.

At the second restart you are at last in Part Two proper. In the
Mattress Room the exits are randomly chosen if you try to go north,
south, up or down, but east and west are OK. However, keep trying
north, south up, down till you arrive at the Large Low Room. From
here go north to the Dead End Room. In here you can SAY MUD to return
to the Wellie House, or SAY BRAN to get to the small chamber that
leads to the Dark Room.

In the French Cheese Room you should EXAMINE WALL and GET PIECE
(of broken plate). This can then be used to open the gate in the room
with all the broken crockery on the floor, and when you have opened
the gate you can drop the plate and go east to examine the gravel in
the building site to find the diamond.

The East Pit contains water and the West Pit contains a plant.
WATER PLANT twice then DIAL PARAQUAT to kill it and CLIMB PLANT to the
Giant Room. Here you get the record which you'll need to destroy the
hairy figure on the bridge, and also find the path that leads to the
Oaken Door.

To open this door you need to DIAL SLEUGEHAMMER which provides
you with a dehydrated sledgehammer, then WATER SLEDGEHAMMER, SMASH
DOOR (twice), go north and get the golden eggs.

At the chasm GIVE RECORD to the hairy figure, go one location
south and type FEE FIE then return to the chasm and WAVE ROD.

To stop the rumbling noises in the Vast Chamber DIAL BICARBONATE
and as a reward you will be given a snuff box.

In the alcove you will need to DROP ALL in order to enter the
tunnel that leads to the small chamber. In the chamber GET EMERALD and
SAY BRAN to be taken to the Dead End, which is the only way to get the
emerald out. Now get everything from the alcove, go back to the Dead
End, drop everything bar the lamp and SAY BRAN to go back to the small
chamber. Go north-east while still carrying the lamp, but to get the
platinum brick out of the small chamber go west through the tunnel
whlle carrying only the brick. If you SAY BRAN the brick will not be
transported with you.

In the Large Room you need the jemmy to open the clam, the jemmy
belng found in the caves on the other side of the chasm. JEMMY CLAM
then go down to find the pirate and his chest. Kiii the pirate by
giving him the food.

To kill the wombat in the Barren Room you should drop the
pirate's chest and then OPEN CHEST for the ferret to appear and chase
off the wombat, allowing you to get the gold chain.

Ignore the warning about the Ming Vase as if you drop it on the
cushion you will lose it.

To get the dresser to the Dead End, use the same boring procedure
that moved the log in Part One. Do not stain the dresser with the klt
at the Dead End, as you'll then be unable to pick it up, but wait
instead until you've dropped it at the Wellie House and stain it then.

Typed by Ian (phian@btinternet.com) Part 1 solved by John R. Barnsley,
Part 2 solved by John Wilson

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