GIZE by Bo Leuf Xcellent Software Spectrum 48 This is a very challenging game, not only because of the many location, but because of random elements. Every once in a while you will see a boy. Talk to him several times, Eventually you will hear digadoo, and when you LOOK, you will see a shovel. TAKE SHOVEL. Sometimes talking to him again, you find that he is missing his camel. This is a red herring and can be ignored. Don't kill it. Hints: DRINK WATER whenever you get the message that you must have water. EAT FOOD when you get the message "you nit!". Ark, pyramid, and arch are all synonymous. Same with examine/search, open/unlock. LIFT the slab. The book is necessary to read text and inscriptions. It's also necessary to activate the crystal, HIT CRYSTAL, to ask ABOUT objects and words you come across, as well as certain gods. You can wear the basket. Randomly it becomes dark and you are back at the oasis. When you are asked why you have summoned someone, say POWER (of the) GEM. Once you have met an entity, try CALL <entity>. Calling and petting the cat can prevent some objects from randomly disappearing. SAVE often, as sometimes objects randomly disappear. It is important to put the book in the chest before you perform certain actions. Type U for up and D for down, or CLIMB UP/DOWN. You need to find a gold key in order to find the pouch in order to carry some items. When you see the gold statue, do not pick it up. Simply put it in the basket. You can follow the instructions to put things into containers, or simply say <object> <container>. This works for most objects except the book and staff and the dagger. When you say BOOK CHEST or STAFF CHEST or DAGGER CHEST, all fall to the ground. If you DROP BOOK, it turns into dust. If you say DROP STAFF, it disappears. You can DROP DAGGER. For some reason, you cannot put the dagger in the chest when you are holding it, though this works for the other objects. If both the book and the chest are on the ground, take the book first. You can enter the main pyramid from the north face only. USE STAFF to find a secret entrance. The locations below are not that tricky to navigate but getting what you need there and getting out are very difficult. You need to have (or be wearing) a light source, the basket, the rope, the pouch, the scarab, the robe, the amulet, and the crystal. Once you have the moon pendant, don't wear it until you get another object first. The wearing the moon pendant and the sun disc, you can access other locations. You need the rope more than once, so don't drop it. Of the many songs you can sing, only rah, eym, rhu, soh, and mei are needed. There are many dead ends below the pyramid. You may have found a kind of map when you read Khefren's inscriptions though it is difficult to decipher. When you reach the sun disc, FOCUS. When it asks you for a destination, say FOCUS RUIN. Sometimes just saying FOCUS gets you out. You need to go back there again. You can gain more points (but not actually further ahead in the game), if you enter the coffer and FOCUS ANKH. This allows you to continue playing if you say YES. You do not need to go back to this location to finish the game. FOCUS is used at the end as well. Always keep the matches, lamp, water and food with you. When you drink water at the oasis, you are actually drinking it from the flask, so you need to find another water source to fill the flask. Places you can summon/call the gods are the Temple of Horus, Khefren's Valley Temple, and the Necropolis temple (twice), in that order. Save these actions until the end. Then return to the secret entrance, use the staff, and focus on Maat. DIG where you see a dot by a pyramid. The keys container (the pouch): This can hold the ankh, the meonia gem, the singing crystal, the sun disc, the moon pendant, the scarab, the gold key, and the amulet. The tools container (the chest): This can hold the rope, the pouch, the bottle, the map, the dagger, the staff, and the book (see above). The treasures container (the basket): the ship, the necklace, the mask, the diamond, and the gold statue. However, once objects are put into the basket, they cannot be retrieved. Solution (Remember to only us U and D for "up" and "down". You begin in a bar in Cairo. INVENTORY (matches, water flask), W, W, SW, SW, TAKE COIN, W (you see writing) S, W, W, S, W, EXAMINE BONES, TAKE MAP (the greater is not as lessers), EXAMINE MAP (the Power of Meonia. I must use it to free the mummy), READ MAP, LOOK, TAKE DAGGER (sharp), EXAMINE DAGGER (snake design), TAKE AMULET, EXAMINE AMULET (inscriptions), E, E, E, S, E, N, N, N, E, SE, NE, NE, E, SE, SW, W, W, N, W, DRINK WATER (at the temple of Horus), DROP COIN, TAKE COIN, INVENTORY (the coin is now stamped 2450 BC), DROP COIN, TAKE COIN, INVENTORY (no date on the coin), TAKE BOOK, EXAMINE BOOK (a collection of hieroglyphic translations), TAKE SHOVEL, EXAMINE SHOVEL (excavate, not dig), EXAMINE AMULET (bat), WEAR AMULET. EXAMINE TEMPLE, TEXT HORUS (Horus, master of the north, lead me in my spiritual quest, turn your eye to my growth and help all find their rest), INSCRIPTION HORUS (arise eye of Horus, first sun! after the waters, look west! Summon Not Anubis, yet there: Master of Time call, God Thoth! And to judge it all, Osiris), E, S, E, S (at temple of Menkure), EXAMINE TEMPLE (you see an inscription), INSCRIPTION MENKURE (Moon's knowledge hidden, saves wearer unbidden in passages trapridden, secured and forbidden), NE, NE, N, N, E, E, (at marketplace), EXAMINE MARKETPLACE (you see a man selling food), BUY FOOD, TAKE RATIONS, N, SE, SW, W, W, N, NW, NW, GO TEMPLE, TAKE LAMP, EXAMINE TEMPLE, INSCRIPTION KHEFREN (spirit guardians of the power, I shall call ye of the dawn in a place that knows no hour, then again where waters know of key and falcon both in flight; this is how one half is drawn of the gemstone's secret might), E, SE, SE, E (Khefren's temple), TAKE STAFF, EXAMINE STAFF, EXAMINE TEMPLE. INSCRIPTION KHEFREN (wear the sun and miss the fun; get a light else you'll fight; find the gold and put in hold; keep each key that you will see; be polite to all you might; tread with care but also dare; one fine gem an evil will stem; when you're done it's just begun; so see the clues that you must use), TEXT KHEFREM (the obvious seen at first, may sometimes hide the true. Examined the illusion bursts, radically changing the view), W, NW, NW, E, E, NE, LIFT STONE, EXAMINE HOLE, DRINK WATER, FILL FLASK, TALK TO BOY three times, SW, E, S (at the Sphinx), EXAMINE OBELIX, INSCRIPTION OBELIX (thrice examine threes three; one clue each will lead thee. The cross of life a key to a gate ye cannot see; some things others will be properly used keep you free), TEXT OBELIX (oh mortal who dares the curse, climb that ye may descend hidden, crawl that ye may walk unseen, down in dark to ascend within. That is the greater's secret hidden in lesser's paradox, that darkness give way to light and life give illusion of death), W, CLIMB UP, TAKE DIAMOND (leave the coin), DOWN, E, TALK TO BOY three times. Go N, W, NE, TALK TO BOY (Abdul), TALK TO BOY (camels can be useful guides), TALK TO BOY (digadoo), W, W (you hear digadoo), TAKE SHOVEL, W, W, W, S, S, S, EXCAVATE, EXCAVATE, EXCAVATE, LOOK, DROP SHOVEL, S, LIGHT LAMP, LOOK, EXAMINE TOMB, INSCRIPTION MENKURE (resta /\ amenta ::: gateway /\ beyond; meditate on key /\ pass yet alive), EXAMINE CAT, ABOUT CAT (show kindness to my cat and you show kindness to me), EXAMINE CHEST (cat sitting on it), LIFT CAT, TAKE CHEST, PET CAT, EXAMINE CHEST (it's locked), ABOUT CHEST, (there are always too many things to carry, so I made three: for treasure, tools, and keys; put xx into yy, and empty yy), PUFF, N, DROP CHEST, E, S, TAKE ROBE, EXAMINE ROBE, WEAR ROBE, GO RUIN, EXAMINE RUIN, INSCRIPTION MENKURE (once taken be then warned: beware the mysterious coin; thrice taken thus disarmed, the other keys it will join), TAKE SCARAB, ABOUT SCARAB (Khepri the scarab god protects those who would walk with the gods from that which is hidden), WEAR SCARAB, E, W, N, W, ABOUT KEYS (keys: necessary to protect; they should not be obvious and should test the user knows what he is doing), ABOUT STAFF (opens the arch; dropped it finds its way home but not always where I intended), ABOUT PYRAMIDS (the true treasure lies within), DROP MAP, TAKE SHOVEL, N, N, N, E, EXCAVATE (three times), LOOK, DROP SHOVEL, S. LIGHT LAMP, LOOK, EXAMINE TOMB, INSCRIPTION KHEFREN (you see kind of map), MOVE SARCOPHAGUS, LOOK (you see a small green gem), TAKE BOX, OPEN BOX (you see a cobra), TAKE DAGGER, KILL COBRA, EXAMINE COBRA, LOOK, TAKE CRYSTAL, TAKE MASK, PUFF, N, DROP MASK, S, TAKE GEM, N, ABOUT GEM (sometimes magical; valuable stones with many uses), EXAMINE GEM, ABOUT CRYSTAL (always valuable; have found a few that "sing" when struck lightly; they will amplify sung notes), ABOUT SING (Music: some sounds have power; each of these has a name. Amplified sing name = magic. Reh, Rah, Maa, Mei, Eym, Aht, Ahu, Soh, Ohm, Dee, Dai, Thu, Res, Bhe, Nuh), ABOUT MASK (don't think you should wear it), HIT CRYSTAL, INVENTORY (you have a singing crystal and a meonia gem), DROP GEM, DROP CRYSTAL, E, E, E, N, E, S, (in tomb), W, S, E, S, E, UP, TAKE KEY, DOWN, W, W, SW, S, TAKE BOTTLE, S, S, E, OPEN CHEST, DROP KEY, TAKE CHEST, EMPTY CHEST (you see a pouch), DROP CHEST, TAKE POUCH, DROP DAGGER, TAKE MAP, MAP CHEST, TAKE KEY, KEY POUCH, POUCH CHEST, TAKE CHEST, TAKE DAGGER, N, N, N, N, N (you end up on an oasis). YES, THANK MAN (you see a rope), TALK TO MAN (well water is sweet), DROP DAGGER, TAKE ROPE, ROPE CHEST, TAKE DAGGER, E, E, E, S, FILL BOTTLE, BOTTLE CHEST, W, W, S, S, W, W, W, EMPTY CHEST, DROP CHEST, DROP DAGGER, CALL CAT, PET CAT, TAKE POUCH, TAKE GEM, GEM POUCH, TAKE CRYSTAL, CRYSTAL POUCH, POUCH CHEST, TAKE ROPE, ROPE CHEST, BOTTLE CHEST, TAKE DAGGER, TAKE MASK, TAKE CHEST, E, E, E, N, E, S, EXAMINE TOMB (mummies do it under wraps), W, N, LIGHT LAMP, LOOK, EXAMINE DOOR (you see a seal and footprints), EXAMINE SEAL (Kherex glyph), BOOK CHEST, BREAK SEAL, OPEN DOOR, DROP CHEST, DAGGER CHEST, TAKE BASKET, E, LOOK, TAKE SHIP, SHIP BASKET, TAKE NECKLACE, NECKLACE BASKET, TAKE JAR, EXAMINE JAR (sealed with a name glyph), WEAR BASKET, W, TAKE BOOK, TAKE CHEST, PUFF, S, W, W, ENTER TEMPLE, EXAMINE TEMPLE, INSCRIPTION TEMPLE (Seth: great lord of the south; spare me the swallowing mouth of death in the unearthly tools merely pass me to earthly coils). CALL CAT, PET CAT, E, N, N, E, E, E, E, N, W, N (at oasis), E, E, E, E, SE, SE, W, W, S, S, UP, W, NE, DROP MASK, TAKE DIAMOND, DIAMOND BASKET, BOOK CHEST, EMPTY CHEST, TAKE BOTTLE, FILL LAMP, BOTTLE CHEST, TAKE ROPE, ROPE CHEST, TAKE POUCH, EMPTY POUCH, TAKE KEY, KEY POUCH, TAKE CRYSTAL, CRYSTAL POUCH, POUCH CHEST,TAKE BOOK, TAKE MASK, MASK CHEST, TAKE GEM, DRINK WATER, FILL FLASK, CALL MUMMY, LOOK (you see the mummy), USE GEM (you are by the sphinx with the mummy gone), JAR BASKET, CALL CAT, PET CAT, N, W, W, W, W, SE, SE, W, CALL GUARDIAN (why have you summoned the spirits of the dawn?), POWER GEM (as guardians of the power of light and air, we grant you the use of the forces we guard), LIFT GEM (you are back at the Sphinx), N, W, W, W, SE, SE, E, CALL GUARDIAN (why have you summoned the spirits of the eternal waters?), POWER GEM (we grant you the force), HOLD GEM (you are back at the Sphinx), N, E, DOWN, N, E, E, N, N, W, SW, SW, W, S, W, W, W, ENTER TEMPLE, CALL THOTH (you are near the full power of the gem; Thoth confers the portion he has guarded), LIFT GEM (you are at the top of the great pyramid), E, DOWN, E, S, W, W, W, ENTER TEMPLE, CALL OSIRIS (in time you will be judged; before Maat – truth – he gives you the final power of divine fire; you now have the power over those beyond the gates of life), LIFT GEM (back at the top of the great pyramid). ABOUT MAAT (Maat – goddess of truth; seek Maat as truth is the goal), N, USE STAFF (you create an opening), BOOK CHEST, EMPTY CHEST, TAKE POUCH, EMPTY POUCH, TAKE BOTTLE, BOTTLE CHEST, TAKE KEY, KEY POUCH, GEM POUCH, TAKE CRYSTAL, POUCH CHEST,TAKE ROPE, DROP CHEST, S, S (here I was transported back to the oasis), YES, W, S, S, S, E, UP, USE STAFF, S, LIGHT LAMP, LOOK, DOWN, 13x S (you are in a pit), TAKE MOON, USE ROPE, NW, NE, 8x N, SING EYM, S (you fall and see a sun disc), WEAR MOON, TAKE SUN, WEAR SUN, FOCUS (you are falling and need to focus on a destination, FOCUS RUIN (you are at the Necropolis ramp), N, E, N, W, N, W, S, S, S, E, UP, USE STAFF, CALL CAT, PET CAT, TAKE CHEST, TAKE BOOK, S, DOWN, 4x S, SING EYM, 7x S, DROP ROPE, TAKE ANKH, WEAR ANKH, TAKE ROPE, 4x N, SING MEI, S, STATUE BASKET, S, S, S, USE ROPE, 4Xs, W (at coffer), ROPE CHEST, ENTER COFFER, REMOVE ANKH, FOCUS ANKH, LOOK (you are asked if you want to better this). You have 85%, NO. If you say yes, you go back to the game (with some points deducted). I think that the maximum score is 95 but I am not sure how to get it. Terri Sheehan 2006-03-23 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com