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Jack the Ripper Adventure (Jack_the_Ripper_Adventure.txt)

SoftSide Adventure of the Month #4
Jack the Ripper
By Peter Kirsch
Published by SoftSide Publications, September 1981
For Atari 400/800/XL/XE (same or very similar for Apple II and TRS-80)

Solution by Garry Francis
----------------------------------------
This is a minimal solution, but without any cheating. There are many bugs and oversights that allow
shortcuts in this game. For example, you can get the red dress without buying it, you can GO COUNTER
to avoid the inn registration, you can go to 13 Rue Lane without discovering the address and you can
open the safe without discovering the combination. You need to keep track of whether it's day
or night, as some events only occur at certain times. Day takes 90 turns, night takes 50 turns, WAIT
uses up 45 turns.

E
E
GO BRIDGE (small lad can now appear randomly during daytime in 2 side streets or 3 western-most
London streets)
E
N
GO YARD (desk sergeant asks what you want)
SEARCH WARRANT (you'll need this to enter the 4 residences)
W
S
GO BRIDGE
W
W
S
S
GO RESIDENCE
KICK DOOR
GO DOOR
GET CAPE (small key falls out)
DROP CAPE (don't carry this outside or you'll get mistaken as Jack the Ripper)
GET KEY
S
W
OPEN DOOR
DROP KEY
GO DOOR
READ PAD (gives address at 13 Rue Lane)
S
E
S
N
N
W
W
GO PUB
PLAY DARTS (you win a British pound)
N
GET BUCKET
S
S
W
N
GO STORE
GET CANDY
GET NUTS
W
(When small lad appears at random in blue room on map, GIVE CANDY, GET KNIFE.)
N
GO SHOP
GIVE POUND
GET DRESS
W
S
S
GO INN
W
DROP DRESS (we'll come back for it later)
GET QUILL
INK QUILL
SIGN REGISTER
DROP QUILL
GO STAIRS
E
GET ROPE
TIE ROPE
W
GO STAIRS
GET DRESS
E
S
E
E
(You should have the rubber knife by now. If not, repeatedly go W and E until small lad appears,
then GIVE CANDY, GET KNIFE. If dusk falls in the meantime, WAIT until it's daylight again, then
keep trying.)
E
E
GO BRIDGE
LOWER BUCKET
RAISE BUCKET (you now have water in bucket)
E
S
GO TAXI (driver asks where you want to go)
13 RUE LANE
GIVE NUTS (squirrel rewards you with a key)
GET KEY
OPEN WAREHOUSE
DROP KEY
GO TREE
GET PAPER
READ SLIP (you now know the combination)
DROP PAPER
D
GO WAREHOUSE
N (you started a fire)
POUR WATER
DROP BUCKET
N
W
DIAL 311 (combination was backwards)
OPEN SAFE (safe's probably empty because it's nighttime)
WAIT (it's daylight again)
LOOK (hey presto, Jack has snuck past you and stupidly left his bag right in front of your eyes)
OPEN BAG
EXCHANGE KNIFE
CLOSE BAG
CLOSE SAFE
E
S
S
S
GO TAXI (driver asks where you want to go)
SCOTLAND YARD
S
GO BRIDGE
W
W
W
N
GO RESIDENCE
N
GET WIG
S
S
N
GO RESIDENCE
N
GET BRA
S
S
S
S
E
S
GO RESIDENCE
DROP KNIFE
DROP WARRANT
GET STARCH
STARCH BRA
DROP STARCH
WEAR BRA
WEAR DRESS
WEAR WIG (disguise is now complete)
GET ETHER
S
W
WAIT (it should now be nighttime)
(If Jack does not appear, LOOK repeatedly until he does. He'll be fooled by disguise, but
defeated by rubber knife and ether.)
GET RIPPER
E
N
E (Jack awakens and runs towards bridge)
GO BRIDGE
WAIT
***THE END***