SoftSide Adventure of the Month #4 Jack the Ripper By Peter Kirsch Published by SoftSide Publications, September 1981 For Atari 400/800/XL/XE (same or very similar for Apple II and TRS-80) Solution by Garry Francis ---------------------------------------- This is a minimal solution, but without any cheating. There are many bugs and oversights that allow shortcuts in this game. For example, you can get the red dress without buying it, you can GO COUNTER to avoid the inn registration, you can go to 13 Rue Lane without discovering the address and you can open the safe without discovering the combination. You need to keep track of whether it's day or night, as some events only occur at certain times. Day takes 90 turns, night takes 50 turns, WAIT uses up 45 turns. E E GO BRIDGE (small lad can now appear randomly during daytime in 2 side streets or 3 western-most London streets) E N GO YARD (desk sergeant asks what you want) SEARCH WARRANT (you'll need this to enter the 4 residences) W S GO BRIDGE W W S S GO RESIDENCE KICK DOOR GO DOOR GET CAPE (small key falls out) DROP CAPE (don't carry this outside or you'll get mistaken as Jack the Ripper) GET KEY S W OPEN DOOR DROP KEY GO DOOR READ PAD (gives address at 13 Rue Lane) S E S N N W W GO PUB PLAY DARTS (you win a British pound) N GET BUCKET S S W N GO STORE GET CANDY GET NUTS W (When small lad appears at random in blue room on map, GIVE CANDY, GET KNIFE.) N GO SHOP GIVE POUND GET DRESS W S S GO INN W DROP DRESS (we'll come back for it later) GET QUILL INK QUILL SIGN REGISTER DROP QUILL GO STAIRS E GET ROPE TIE ROPE W GO STAIRS GET DRESS E S E E (You should have the rubber knife by now. If not, repeatedly go W and E until small lad appears, then GIVE CANDY, GET KNIFE. If dusk falls in the meantime, WAIT until it's daylight again, then keep trying.) E E GO BRIDGE LOWER BUCKET RAISE BUCKET (you now have water in bucket) E S GO TAXI (driver asks where you want to go) 13 RUE LANE GIVE NUTS (squirrel rewards you with a key) GET KEY OPEN WAREHOUSE DROP KEY GO TREE GET PAPER READ SLIP (you now know the combination) DROP PAPER D GO WAREHOUSE N (you started a fire) POUR WATER DROP BUCKET N W DIAL 311 (combination was backwards) OPEN SAFE (safe's probably empty because it's nighttime) WAIT (it's daylight again) LOOK (hey presto, Jack has snuck past you and stupidly left his bag right in front of your eyes) OPEN BAG EXCHANGE KNIFE CLOSE BAG CLOSE SAFE E S S S GO TAXI (driver asks where you want to go) SCOTLAND YARD S GO BRIDGE W W W N GO RESIDENCE N GET WIG S S N GO RESIDENCE N GET BRA S S S S E S GO RESIDENCE DROP KNIFE DROP WARRANT GET STARCH STARCH BRA DROP STARCH WEAR BRA WEAR DRESS WEAR WIG (disguise is now complete) GET ETHER S W WAIT (it should now be nighttime) (If Jack does not appear, LOOK repeatedly until he does. He'll be fooled by disguise, but defeated by rubber knife and ether.) GET RIPPER E N E (Jack awakens and runs towards bridge) GO BRIDGE WAIT ***THE END***