PRELUDE TO D-DAY by Gordon Fong Central Solutions Spectrum 48 You are on a secret mission though your are told little in the story. There are some particular twists to this game. There are few things you can examine. You frequently need to type REDESCRIBE or INVENTORY to know what you have as the descriptions in the text and the descriptions in your possession are not identical. There are more exits than those noted in the text. You need to use the verb TWIST rather than TURN (at the CO's office, at the black box, at the church). To get to the back of the plane you need to type THROUGH. You often have to die before you know what you should have done. Although the game does not recognize WAIT, that is what you often have to do. You have four books to choose from in the market. Buy Little Women (there is nothing in the game to indicate why this is the correct choice). And lastly, there are several chance elements, especially toward the end where there is a randomly generated maze, with the chances of getting to the location you want ranging from 10 to 18 %. INVENTORY (nothing), E, TWIST PORTRAIT, EXAMINE SAFE, TAKE TABLET, INVENTORY (it's a suicide pill), W, S, GIVE TABLET (secretary falls), E, E, E, S, TAKE PARACHUTE, WEAR PARACHUTE, N, UP, DOWN, W, N, WAIT (until you see a plane), N, N, BOARD PLANE, WAIT (until you see the coast of France approaching), THROUGH, LEAVE PLANE (you are in a field), E, E, S, S, TAKE GRAIN, N, N, W, W, N, N, ENTER COOP, WAIT (until the chickens wander over), DROP GRAIN, (a chicken runs off), REDESCRIBE, TAKE EGG, LEAVE COOP, S, E, N, N, W (make sure the nurse leaves), OPEN SAFE (it is not in the text description but in the graphics), TAKE NEEDLE, E, S, S, S, W, S, W, N, N, EXAMINE PUDDLE, REMOVE PARACHUTE, DROP PARACHUTE, TAKE COIN, INVENTORY (it's a 5 franc piece). Go S, S, W, W, W, (you see an annoyed SS officer), N, GIVE EGG, REDESCRIBE, TAKE SAUSAGES, S, E, E, INJECT SAUSAGES, E, E, E (you are in the market), S, S, N, EXAMINE BOOK (repeat until "Little Women" comes up), BUY BOOK, W, N, W, W, N, GIVE BOOK (you are given a note), READ NOTE (Pierre has been informed – be prepared), S, DROP NOTE, S, W, S, E, N (you meet the vicar, though it is not really necessary to do), E (you catch a movement from the alley), N, WAIT (follow the onion- seller – he tells you they have dogs in the camp), S, WAIT, WAIT, E, WAIT, WAIT, S, S (you are at the undertaker's), ENTER COFFIN (Pierre closes it), WAIT (until you get the second message that it is "very quiet"), OPEN LID, TWIST CROSS (you see a passage down). Go E, E, W, UP (it's dark), N (dogs run at you), DROP SAUSAGES, REDESCRIBE (dead dogs), W, TAKE HANDLE, E, E, TAKE TORCH, UP (you see a black box with a square hole), INSERT HANDLE, REDESCRIBE (it's an air siren), TWIST HANDLE (the people run for shelter, even the guards), DOWN, W, N, N, N, N, W, TAKE KEY, E, S, S, W, N, DOWN, TORCH ON, REDESCRIBE, TAKE COAT, WEAR COAT, UP, TORCH OFF, S, E, E, N, N (you will need to keep wandering around here until you get to the correct location which has a sign that says "keep cool"), TAKE TEST (it is equally random in getting out of the maze to the scientist), S, W, S, S, TORCH ON, S, DROP TEST (it starts to bubble), N, W, W, N, WAIT (you get a message that your mission has gone well), WAIT (until the log comes out), ON LOG, WAIT, OFF LOG, S, E, SIGN SUBMARINE. You are finished. Terri Sheehan 2005-08-24 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com