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Puppet-Man, The (puppet-man_solution_electron_user.txt)

Solution (Electron User, Contributed by G. Livesey)
Section 1 : WAKE UP, EAST, EXAMINE STUMP, TALK TERPSICHORE then SOUTH, SOUTH, 
SOUTH, EAST, ENTER the MANOR. Go UP then WEST and TALK to BALLERINA. EAST, 
NORTH, GET LADDER, SOUTH, DOWN and LEAVE the MANOR. WEST, NORTH, NORTH, WEST, 
DROP LADDER and CLIMB TREE. EXAMINE HOLLOW and EXAMINE JACKET and GET SILVER 
KEY. DOWN and GET LADDER.
 
EAST, SOUTH, SOUTH, EAST and ENTER the MANOR. Go NORTH into the lounge and 
UNLOCK CLOSET. EXAMINE CLOSET and EXAMINE SKELETON. When it crumbles away, you 
can GET the SKELETON KEY. Then return SOUTH, LEAVE the MANOR, WEST, SOUTH, WEST 
and UNLOCK the DOOR.
 
ENTER the village HALL and EXAMINE the GOODS on the table to find the ballet 
shoes. GET the SHOES and LEAVE. Return EAST, NORTH, EAST, ENTER the MANOR, go UP 
and WEST and GIVE the SHOES to the ballerina.
 
At this point a Harlequin will appear and you will be transported to section 
two.
 
Section 2 : Go EAST and TALK THALIA. Then go SOUTH, SOUTH, SOUTH, WEST then 
NORTH and GET CLEAVER. Now go SOUTH, EAST, EAST and ENTER the MANOR. Go SOUTH 
into the dining room and EXAMINE the TABLE. Get the SALMON then travel NORTH, 
UP, NORTH, EXAMINE the SHELF to find the GLOVE. (You can pick up the GLOVE at 
this point - although it is not required until the third section)
 
Go SOUTH, DOWN and LEAVE. ENTER the MARQUEE and ENTER the RING. Now OPEN the 
CAGE, ENTER the CAGE and DROP the SALMON before you LEAVE the CAGE. Next OPEN 
the CAGE which has slammed shut behind you.
 
Go NORTH then EAST and DROP the LADDER then CLIMB the LADDER so that you are on 
top of the cage. OPEN the CAGE - a bear will lumber out and, smelling the 
salmon, will be tempted by it. Go DOWN then WEST and ENTER the MARQUEE and CLOSE 
the CAGE, thus trapping the bear.
 
Next go NORTH, WEST and UP into the living wagon and TALK to MAN. Now go DOWN, 
EAST, EAST and ENTER the CAGE. EXAMINE the BOX to discover some netting. GET 
NETTING and LEAVE CAGE.
 
Now go WEST and ENTER MARQUEE again then go SOUTH, SOUTH, WEST, SOUTH, SOUTH, 
SOUTH, SOUTH, EAST then THROW NETTING to trap the attacking owl.
 
Journey EAST and EXAMINE the BUILDING. EXAMINE CHAINS then CHOP the CHAINS (with 
the meat cleaver). ENTER the BUILDING and go UP. EXAMINE the NEST to find the 
clown's stolen eggshell 'face'.
 
Finally go DOWN then LEAVE and go WEST, NORTH, NORTH, NORTH, NORTH, EAST and 
ENTER the MARQUEE yet again. ENTER the RING and go NORTH, WEST, UP then GIVE the 
EGGSHELL to the man and go DOWN.
 
Harlequin will now appear and you will be transported to section three of the 
game.
 
Section 3 : Go EAST and TALK to ERATO then go SOUTH, SOUTH, WEST, ENTER the 
WILLOW and TALK to PIERROT. EAST, EAST, SOUTH, WEST, SOUTH, GET the CANDLE, 
NORTH, EAST, EAST and ENTER MANOR. Go UP and NORTH then GET the GLOVE (if you 
don't have it already), EXAMINE the SHELF and READ the NOTE.
 
Go SOUTH, DOWN then LEAVE. Now ENTER the STAGE and TALK to the JUGGLER. He will 
be distracted and drop one of his clubs. GET the CLUB then JUMP DOWN and go 
WEST, SOUTH, SOUTH, SOUTH, WEST and SOUTH. A man will rush off to the west.
 
Now you can go WEST, WEST, WEST. DROP the CLUB in order to set off the 
trip-wire. Go SOUTH, SOUTH, WEST, SOUTH, EAST into the clown's house. EXAMINE 
the FIREPLACE, WEAR the GLOVE and GET the POKER.
 
Go WEST, NORTH and WEST into the tavern. EXAMINE the FIRE and POKE the CINDERS. 
Still wearing the glove, GET the BLACK KEY.
 
Go EAST, SOUTH and EAST then LIGHT the CANDLE from the clown's fire. Go WEST, 
NORTH, WEST, UP, ENTER the DOORWAY, UNLOCK Pierrot's DESK and GET his POEM. 
ENTER the DOORWAY again then go DOWN, SOUTH, EAST, NORTH, NORTH, EAST, EAST, 
EAST, NORTH, EAST, NORTH, NORTH, NORTH, EAST and ENTER the STAGE again. GIVE the 
POEM to Columbine.
 
Now JUMP DOWN and go WEST, NORTH, NORTH, NORTH. Erato will advise you to EXAMINE 
the tree STUMP. GET the MARIONETTE then go SOUTH, SOUTH, SOUTH, SOUTH and EAST 
into the Inn. GIVE the MARIONETTE to the Puppet-Man and prepare for one of the 
most thankless endings in the history of Adventures!