*************************************** * * * THE CRYPT OF MEDEA TUTORIAL * * * * FROM THE APPLE BANDIT * * * *************************************** THIS TUTORIAL IS COMPRISED OF A LIST OF KEY WORDS USED IN THE ADVENTURE, A HINT SHEET WHICH CONTAINS POPULAR QUES- TIONS AND CRYPTIC ANSWERS TO THEM, AND LASTLY, AN ANSWER SHEET TO BE USED WHEN YOU ARE HOPELESSLY STUCK! ---------- HINT SHEET ---------- A) QUES: CAN'T GET OUT OF THE FIRST THREE ROOMS? HINT: YOU'VE DUG YOURSELF INTO A REAL HOLE. B) QUES: CAN'T GET PAST THE WEB? HINT: TRY POISONING CHARLOTTE. C) QUES: CAN'T GET ANY FURTHER? HINT: EXPERIMENT WITH THE SOUND. D) QUES: CAN'T GET INSIDE THE GLASS CASE? HINT: THIS ANSWER IS THE HARDEST THING IN THE HOLE GAME. E) QUES: CAN'T GET THROUGH THE SPIKED ROOM? HINT: HOLD DEARLY TO THE STAFF OF LIFE. F) QUES: CAN'T GET THE ROPE? HINT: IF YOU CAN'T CUT THE MUSTARD, TRY THIS... G) QUES: CAN'T GET ACROSS THE RAVINE? HINT: THIS ONE IS A TOSS UP. H) QUES: CAN'T GET PAST THE MUTANT? HINT: THIS ONE IS A PAIN IN THE NECK. I) QUES: CAN'T GET THE KEY? HINT: YOU FEEL A STRANGE ATTRACTION TOWARDS THE TANK. J) QUES: CAN'T GET RID OF THE SCUM? HINT: THIS ONE COULD BE ROUGH, ROUGH ROUGH. K) QUES: CAN'T MOVE THE JELLY? HINT: THEY SHOOT HORSES, DON'T THEY? L) QUES: CAN'T GET THE LARD? HINT: THIS ONE IS A SIMPLE DIVISION PROBLEM. M) QUES: CAN'T PROCEED ANY FURTHER? HINT: MELTS IN YOUR FLASK, NOT IN YOUR HANDS! N) QUES: CAN'T TURN THE RUSTY DIAL? HINT: DIAL 710-4409. O) QUES: CAN'T GET ACROSS THE TRENCH? HINT: YOU WILL HAVE TO BRIDGE THE GAP. P) QUES: CAN'T SEEM TO GET ANY FURTHER? HINT: YOU HAVEN'T EVEN BEGUN TO SCRATCH THE SURFACE. Q) QUES: CAN'T GET PAST THE IRON DOOR? HINT: MAKE AN EXPLOSIVE STATEMENT. R) QUES: CAN'T GET PAST THE WOODEN DOOR? HINT: THIS ONE MAY BE A HATCHET JOB. ------------ ANSWER SHEET ------------ [WARNING!] IF YOU DO NOT WISH TO REDUCE THE ENJOYMENT OF THE GAME, PRESS [SPACEBAR] NOW! TO PREVENT THE ACCIDENTAL READING OF SOLUTIONS, CERTAIN KEY WORDS HAVE BEEN GIVEN A NUMBER. A LIST OF THESE KEY WORDS WITH THEIR ASSOCIATED NUMBER HAVE BEEN INCLUDED AT THE END OF THIS SECT- ION. PLEASE CROSS-REFERENCE THE LETTER PRECEEDING THE BRACKET ON THE ANSWER SHEET WITH THE HINT FOR THE QUESTION. A) #12 IN THE #59 B) #49 THE #32 #60 AT THE WEB. C) #33 THE #61 IN THE #62. D) #9 THE #63 WITH THE #64. E) #65 THE #66 INTO THE SPIKE ROOM. F) #9 ROPE WITH #67. G) #49 THE #68 FROM THE #69 #70 OF THE RAVINE. H) #49 THE #67 AT THE MUTANT. I) #54 THE #71 TO #72 THE KEY #53 THE #70 OF THE TANK. J) #49 THE #73 AT THE SCUM-#56 THE #74. K) #22 THE JELLY WITH THE #75. L) #9 THE LARD WITH THE #76. M) #29 THE #77 IN THE #78. N) #79 THE #80. O) #3 A #81. P) #12 IN #82 WITH THE #83 OF #84. Q) #3 A #85. R) #54 THE #86 TO #2 A #87 IN THE DOOR. ------------- KEY-WORD LIST ------------- 2. BREAK 3. BUILD 9. CUT 12. DIG 22. INJECT 29. MELT 32. OPEN 33. PLAY 49. THROW 53. UP 54. USE 56. WEAR 59. MAUSELEUM60. VIAL 61. TAPE 62. LAB 63. CASE 64. DIAMOND 65. CARRY 66. ROD 67. GLASS 68. ROPE 69. WEST 70. SIDE 71. MAGNET 72. DRAW 73. DOG 74. GLOVES 75. HYPO-NEEDLE76. KNIFE 77. SLICE 78. FLASK 79. OIL 80. DIAL 81. BRIDGE 82. ROOM 83. MOUND 84. DIRT 85. BOMB 86. AXE 87. HOLE [END] ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/