THE SWORD OF THE STORM (SWORDSTORM) Commodore 64 author unknown This game uses some unusual and highly specific verbs, but there are hints scattered throughout. Explore and examine everything. Other than figuring out what the verbs are, and solving three riddles (which are difficult), this is a good game). You begin on an unpaved road. INVENTORY (nothing), READ SIGN (directions to various places), S, S, S (you are told what the seer needs – an eagle's feather and the serpent's fang). Go N, N, N, N, E, N, E, N, EXAMINE TABLE (you get silver), E, OPEN CUPBOARD (you get bread), EXAMINE DRAWERS, PUSH BUTTON (you get a flask), W, S, EXAMINE WALL ("..AN"), EXAMINE CEILING ("AR.."), W, S, E, E. The man wants something valuable. GIVE SILVER. You are ushered in the tent where you need a password. EXAMINE CLOTHING, EXAMINE BELT (Sevrin), ARAN. He gives you gloves and a knife. Go N, W, W, W, S, S, W, W, W, W, W, S, DRINK WATER, FILL FLASK, WEAR GLOVES, W, SE, TAKE BOOTS, WEAR BOOTS, NW, NW, TALK KING (he needs tunnels dug), NE, S, EXAMINE SLAVES (chained. The chains can't be broken by physical means), E, E, E, E, E, E, S, E, E, S, E, SHOW WATER. You are told that you need the Wanderer's Champion's name and you'll get an ID. SEVRIN (you get an ID), N, W, W, W, N, N, N, N, N, SW, SHOW ID, NE, N, W, EXAMINE WALLS, PEEL PAINT (the special is the flail), E, S, NE, FLAIL (you get the flail), SW, N, NE, YES, EXAMINE DEALER, EXAMINE TABLE, ACCUSE DEALER (you get money and a Shatterer), S, S, S, E, N, E, E, CUT PILLOW (you get an eagle's feather), W, W, S, W, S, S, S, W, W (you are fighting a lizard-man). HIT LIZARD, USE FLAIL, RIP FANGS, WAIT (until you are thrown out of the village), E, N, N, N, N, W, W, N, W, S, KILL LION, USE FANGS (you get a bone), N, E, S, E, E, N, N, W, GIVE MONEY, SEARCH HAY (the dogs need something to eat), GIVE BONE, SEARCH HAY (you get a key), E, E, S, S, S, S, S, S (the seer gives you a potion and a scroll. EXAMINE POTION (flight), EXAMINE SCROLL (tunnel digging), N, N, W, W, W, W, W, W, N, SW, GIVE SCROLL (you get Dwarvensight), NE, S, USE SHATTERER (you hear "Dail"), E, E, E, E, E, E, N, N, W, W, TALK WOMAN, GIVE BREAD, DAIL (she gives you a brooch), E, E, N, N, E, TALK WOMAN (she wants jewelry), SHOW BROOCH (you get a rope in exchange). Go W, S, S, S, W, W, W, NOTICE (you find a mask), E, E, E, N, N, N, N, NW. You need to be completely covered to pray. Go W, WEAR MASK, PRAY (a red stone falls into our hands), REMOVE MASK, E, SE, S, S, S, S, S, E, E, E, E, EXAMINE BOULDER, INSERT STONE (you are in a gathering place), S. You are told the Sword can be found in the plain and that it is a weird place. You need the Vale Staff to get there. You must look carefully for demons. Go N (first riddle), CALENDAR, NE (second riddle), PENINSULA, E (third riddle), EMPIRE, INVENTORY (you now have the staff), DRINK WATER, W (eleven times), N, SW. The king is angry because you released the slaves. You notice a keyhole in the throne. INSERT KEY, EXAMINE LIGHT, ENTER LIGHT. You are on the plane where things are "upended." EXAMINE SUN (useful for heating something), EXAMINE DIRT, TAKE DIRT, HEAT DIRT, EXAMINE IMAGES, EXAMINE HOLE, INSERT DIRT (you can't), LISTEN SOUND, INSERT DIRT (you see a box), EXAMINE BOX, GRIP HANDLE, LIFT BOX. You meet a Demon and find yourself before the Sword-Guardian. WAIT (or perform any action). You suffer tortures, until you notice you have the stone which you throw. You are finished. Prepared by Terri Sheehan, in collaboration with QN and Guido. 2004-12-25