Locks of Luck The game is split into 3 parts, the King's Residence in the south, the road system to the north and the beach, caves and Witch's island to the west. First, collect the objects in part 1 to take to part 2: PART1: KING'S RESIDENCE W, Exam Bucket, Exam Moo-sick, Take Cord, Exam Piano (leave these objects for now). S, E, Exam Mess, Take all (packet and bottle). N, Out, E, SE, S, Take whistle, N, NW, In, In Blow whistle, exam water (finding motorpike and sidecarp). Push motor out, push motor out. Fill motor with oil, drop bottle, put all in sidecarp. W, IN, UP, Take Rod, D, E, Exam Books (find tome and vellum). Read Tome (find worm). Take Worm, W, OUT, W, Take Dachshund, E (you drop the Dachshund), Take Dachsund, E (you drop it again). Take Dachshund, Put all in sidecarp, Ride Motor N PART2: ROAD SYSTEM Take Dachshund, E (you drop the dachshund), Take Dachshund, Take Icep (hot and cold cancel out), W, Put all in Sidecarp. Take rod, Take cord, Take worm N, NW, W, SW, IN, Exam Table, Take Pin, Attach Cord to Rod, Attach Pin to Cord, Attach Worm to Pin. OUT, NE, Drop Rod, E, SE, S, Get packet, N, N, NW, W, NW (a booby and a loon make spectacles but ignore them for the moment), N, Throw Packet (a tortoise appears), Take Tortoise, NE Take Net, Take Sandbag, SW, S, SE, E, SE, S, Put all in Sidecarp, N, NW, W, Take Rod, NW, N, NE, Cast Line (an angelfish takes the worm). Exam Pin (you find a tiny halo) Wear Halo, SW, S, Wear Spec, SE, E, SE, E, LISTEN (a tapeworm is thrown at you), TAKE TAPE, W, S, Put All in Side, Put Halo in Side, Put Spec in Side N, NW, W, SW, IN, Open Top, Exam Top (find jar, cup), Open Bottom, Exam Bottom (find bacon rind). Take Jar, Take Rind, Take Cup. OUT, NE, NW, SW, Take Rabbit, NE, SE, E, SE, S, Put Hare in Side, Put Jar in Side, Put Cup in Side, Take Rod, Attach Rind to Pin, Put Rod in Side, N, NW, W, SW, S, D, Dig (find turnip). Take Turnip, Take Lettuce, U, N Post lettuce (this will prevent the mouth from stopping you near the end of the game) NE, E, SE, S, E, Take Airs, W, Put Watch in Side, Put Airs in Side, E, Take Puppy, Take Gasp LEAVE THE ASPIDISTRA AND HAIRSPIDISTRA BEHIND - THEY HAVE NO USE. W, Put Gasp in Side, Put Puppy in Side Ride Motor S Need to empty the Sidecarp here as we can't go back! Exam Sidecarp then Take each object and drop them. BUT !!!!!!!!!!! Always remember though to take the puppy before taking the Gaspidistra. Take Turnip, Drop Turnip, Take Rabbit, Drop Rabbit, Take Net, Drop Net, Take Tape, Drop Tape, Take Jar, Drop Jar, Take Cup, Drop Cup, Take Sandbag, Drop Sandbag, Take Rod, Drop Rod, Take Puppy, Take Gasp, Drop Gasp, Drop Puppy, Take Airs, Drop Airs, Take Icep, Drop Icep, Take Tort, Drop Tort, Take Halo, Drop Halo, Take Whistle, Drop Whistle, Take Spec, Drop Spec, Take Dach, Drop Dach Take Tapeworm, W, IN, E, S. Insert Tape in Reader (the computer moves revealing a hole south to the verandah). S, Take Honey, IN, N, W, OUT, E, Put Honey in Side, Ride Motor N (Note that this is the last time we visit part 2) WE ARE LEAVING BEHIND HERE THE MOTORPIKE AND SIDECARP, THE HAIRSPIDISTRA AND THE ASPIDISTRA ! Take Honey, N, E, Exam Shrine (the bee will follow the honey). W, NW, W, NW, SW, SW, Take Barley, E, E, Drop Barley, W, IN, E, S, S, IN, S, SW, Type Open (the bee stings the door), Type Open, Drop Honey ( You now need to go back to Outside Garage (NE, IN, N, W, OUT, E) and bring the following objects back and take them to the Rose Arbor, ready to put them in the crate: (Rod, Barley), (Bottle, Spectacles, Jar (Can't throw !), Teacup (can't throw !), Sandbag), (Puppy then Gaspid !, Icepid, Dachshund, Airspid) then back again: W, IN, E, S, S, SW) - see below moves): NE, IN, N, W, OUT, E, Take Rod, Take Barley, W, IN, E, S, S, SW, Drop All NE, IN, N, W, OUT, E, Take Bottle, Take Spec, Take Jar, Take Cup, Take Sand, W, IN, E, S, S, SW, Drop All NE, IN, N, W, OUT, E, Take Puppy, Take Gasp, Take Icep, Take Dach, Take Airs, W, IN, E, S, S, SW, Drop All (The following objects from the residence also need to be put in the crate: Reddy Teddy (Outside bedroom door), Album (Music Room), Vellum (Royal Study) Y-Fronts (Kings Chamber), Photo (Music Room), Tortoise - Outside Garage). NE, IN, N, W, U, Take Teddy, D, W, Take Album, E, E, Take Vellum, S, S, SW, Drop All. NE, Take Chain, SW, Drop Chain. NE, IN, Take Y-Fronts, N, W, W, Take Photo, E, OUT, E, Take Tort, W, IN, E, S, S, SW, Drop All. You should now have the following objects at the rose arbour: Honeysuckle, Reddy Teddy, Bottle, Jar, Cup, Vellum, Sandbag, Rod, Gasp, Airsp, Icep, Y-Fronts (T), Tortoise (T), Photo (T), Album, Chain, Specs, Puppy, Dachshund, Barley. Put the following individually into the crate and throw them out eg (Take Specs, In, Throw Specs Out, Out). Specs, Sandbag, Bottle, Teddy, Rod, Barley, Chain, Airs, Photo. But for the Dachshund, you need to do: Take Dach, In, Take Dach, Throw Dach Out, Out. And for the Icepidistra, you need to do: Take Icep, In, Take Icep, Throw Icep Out, Out. Also get the treasure and do the same eg (Take Album, In, Throw Album Out, Out): Photo album, Y-Fronts, Tortoise (as these have to be put in the safe room in part 3). Now go back in for the piano: NE, IN, N, W, W, PUSH PIANO E, PUSH PIANO E, PUSH PIANO S, PUSH PIANO S, PUSH PIANO SW Now for the tricky objects: Take Puppy, Take Gasp, Take Jar, Take Vellum, Take Cup, Take Honey, IN, Throw Gasp, Drop Puppy, Look, Look, Look (you will drop and the message will be a rocky shelf above the beach can be seen. This way, you delay the crate flying back up until the Puppy is taken out). PART 3: BEACH SECTION AND WITCH'S ISLAND Out, Drop all Now, do the shark: Get album, W, S, SW. Get dollar, NE, Exam Parrot (you find a piece of wood), N, E, Drop all, W, S, Get Wood, N, E, Drop All Now do some more fishing: Get rod, SE, U, Cast line (you drag skates to shore), Drop rod, Get Shell, Get Skates, U, NW, Drop all Now do the cave: Get teddy (to see in the dark), Get Bag, E, IN, Drop Bag, Take Quick (it enters the bag), Take Bag, Out, W, Drop all Take Bottle, S, IN, Put Curl in Bottle, OUT, N Now to do undersea area: In, Drop Bottle (crucial, so the first hair object is returned), Get Puppy, Get Gasp, Out, S, N, S, E, U, Exam Palm, Take Fronds, U, N, W, Get Dollar, Wear Airs, Get Skates, S, In, Wear Skates, D, SW, Exam Gamb, YES, Exam Card (you get the cards), SE, D, Exam Bass (you find a G-string), Take G-string, U, NE, Give Frond (to Nymph), Take Anem, NW, U, Drop Skates, Out, N, Drop G-String, Drop Anem, Drop Cards, Drop Gasp, Drop Puppy, Drop Dollar Create ice field to the south of splashing under trees: Take Puppy, Take Gasp, Take Dach, Take Icep (hot and cold cancel out), S, IN, Wear Skates, D, D, D, Drop Icep Drop Puppy (the Gaspidistra carries you into the sky), Drop Gasp (you fall to the Ice-field). Drop Skates, N, N, Drop Airs, Take Vellum, Take Barley, Wear Spec, Take Jar, Take Cup, Take Sandbag, S, S, S, Give barley (The ram blasts the gate open, but leave the novel for now), IN, S, Sprinkle Quicksand, SW, Drop Vellum (They get the Shirt for you), Take Shirt, NE, Drop Sand, SE, Take Folio, NW, S, SE, S, IN, Throw Jar, Throw Cup West (you toast the Witch !) (SCORE +50), Exam Sand (find Locket), Take Locket, OUT, N, NW, N, Take Milk, IN, D, N, N, N, Drop locket, Drop Shirt, Drop Folio, Drop Milk, S, S, S, IN, S, S, SE, S, IN, Take Lion, OUT, N, NW, N, IN, D, Take Novel, N, N, N, Drop Specs, Drop Lion, Drop Novel Now we need to go back to the verandah and bring the crate back: Get Teddy, E, IN, NW, NW, Press button, N, NW, W, IN, E, S, S, SW, Drop Teddy, IN, Get Bottle, OUT, Drop Bottle, Get Teddy, Push Piano In, Look x 5, OUT Now to put the 3 hair objects in the crate where they can be sent back up to the verandah: Drop Teddy, Take G-String, Take Shirt, Take Locket, IN, Drop All, Push Piano Out, S, S, N, N Now put treasures in safe place: Take Chain, Throw Chain (You can now climb the chain to access the Safe Place for storing treasures) Now we need to deposit some treasures in the safe place: Take Milk, Climb Chain, In, Drop Milk, Out, D (Points increase 50 to 100) Take Anemone, Climb Chain, In, Drop Anemone, Out, D (Points increase 100 to 150) Take Y-Fronts, Climb Chain, In, Drop Y-Fronts, Out, D (Points increase 150 to 200) Take Card, Climb Chain, In, Drop Card, Out, D (Points increase 200 to 250) Take Shell, Climb Chain, In, Drop Shell, Out, D (Points increase 250 to 300) Take Folio, Climb Chain, In, Drop Folio, Out, D (Points increase 300 to 350) Take Novel, Climb Chain, In, Drop Novel, Out, D (Points increase 350 to 400) Take Wood, Climb Chain, In, Drop Wood, Out, D (Points increase 400 to 450) Take Tortoise, Climb Chain, In, Drop Tortoise, Out, D (Points increase 450 to 500) Take Lion, Climb Chain, In, Drop Lion, Out, D (Points increase 500 to 550) Take Photo, Climb Chain, In, Drop Photo, Out, D (Points increase 550 to 600) Now use the piano to get the final treasure: Take Teddy, Push Piano E, Push Piano In, Push Piano NW, D, D, Take Sheet, U, U, SE, Out, W, Climb Chain, In, Drop Sheet (Points increase 600 to 650) Now go back to the King's Residence and give him the seven hair objects to win the game: Out, D, E, IN, NW, NW, Press button. N, NW, W, IN, Drop Teddy, E, S, S, SW, In, Get G-Str, Out, Drop G-Str, IN, Get Locket, OUT, Drop Locket, IN, Get Shirt, OUT, Get G-Str, Get Locket, Get Bottle, NE, IN, N, W, U Put G-Str under door (Points increase to 700) Put Curl under door (Points increase to 750) Put Locket under door (Points increase to 800) Put Shirt under door (Points increase to 850) D, Out, E, Drop Bottle, Get Spring, Get Rabbit, Get Net W, In, Up Put Spring under door (Points increase to 900) Put Rabbit under door (Points increase to 950) Put Net under door (Score = 1000 / 1000) END OF GAME !