JACK THE RIPPER CRL Walk Through with Dorothy Millard (C64 Version) PART 1 (Start on Brady Street), W, S (narrow alley), EXAMINE SHAPE, GET CRUMPLED PAPER, PUT CRUMPLED PAPER IN POCKET, GET SMALL PAPER, PUT SMALL PAPER IN POCKET, GET KNIFE, N (to your room), TAKE SMALL PAPER, READ SMALL PAPER (address of Lady Maybank), GET CRUMPLED PAPER, READ CRUMPLED PAPER (letter from Alice Maybank), WAIT (until the "Daily Times" is delivered), GET TIMES, READ TIMES (an account of last night's murder), EXAMINE WASHSTAND (upon the washstand is a bar of soap, razor and a jug of water), LOOK IN MIRROR (you have a beard and moustache), HIDE KNIFE UNDER BED, WASH, EXAMINE CARVED TABLE (upon the table is a steel pen and ink bottle), EXAMINE OCCASIONAL TABLE (on it is an ocarina - an ocarina is a type of egg-shaped whistle), PULL CORD, DROP ALL (the maid changes cold water for hot), SHAVE. LOCK DOOR, OPEN WINDOW, GET SHEETS, TIE SHEETS TOGETHER, GET KNIFE, GET PEN AND BOTTLE, EXAMINE BOTTLE (has a hinged metal lid), EXAMINE PEN (new sharp nibbled steel pen), EXAMINE KNIFE CAREFULLY (there is a narrow slot near the handle), INSERT NIB IN SLOT (there is a click, the pommel opens and a bead rolls out), EXAMINE BEAD, PUT BEAD IN BOTTLE, GET PILLOW AND RAZOR, CUT PILLOW WITH RAZOR, PUT BOTTLE IN PILLOW, THROW PILLOW OUT OF WINDOW, DROP ALL, CLIMB DOWN SHEET, GET PILLOW (you take the bottle and drop the pillow). E, CALL CAB, SAY TO CABBY "17 SLOANE SQUARE" (the cab rushes off - you are being abducted), JUMP OUT (the cab hits another and overturns), OPEN DOOR, CLIMB OUT (a horse tramples you... you find yourself in a corridor), LOOK MIRROR (you see the reflection of a man in the room west), INVENTORY (you are wearing the uniform of a high class servant), W, E, WAIT (several times until the men leave the room). W, EXAMINE CANVAS, EXAMINE SMALL PAINTINGS, READ PLAQUES (titles of the paintings), LOOK BEHIND "THE EXALTATION OF LUCIFER" (behind the painting is a brass dial), OPEN DESK (locked), EXAMINE FIREPLACE (see a row of dolls), EXAMINE DOLLS CAREFULLY (the Commodore version has a "bug" here and you cannot examine the dolls - there is a Scottish doll, French doll and Baby doll), GET FRENCH DOLL, BEHEAD FRENCH DOLL, LOOK IN FRENCH DOLL (a small key falls out), OPEN DESK (with the key), EXAMINE DESK, GET AND READ RED BOOK (the safe combination), TURN DIAL LEFT TO 34, TURN DIAL RIGHT TO 98, TURN DIAL LEFT TO 90, TURN DIAL LEFT TO 13, TURN DIAL RIGHT TO 57, EXAMINE CAVITY, GET BLACK BOOK, EXAMINE BLACK BOOK, READ BLACK BOOK (.......to Sloane Square), JUMP IN FRONT OF LADY (the lady is saved from the assassin and sees you have the bead from the knife...she tells you to CALL "HERMIONE" to awaken in Part 2). PART 2 (In part 2 you have a LIMITED number of moves to reach your destination, otherwise you will be too late - Start in bed), HERMIONE, GET UP, OPEN CABINET, LOOK IN CABINET, GET BOTTLE, DRINK BRANDY (you feel better now), W, D, N, N (porch), EXAMINE DOOR, PRESS BUTTON (a bell rings), S, E (someone will come to answer the door), W, S, U, W (ladies bedroom), OPEN WARDROBE AND LOOK IN IT, GET SUIT AND WEAR IT, E, U (attic), LOOK BEHIND CURTAIN, EXAMINE BOOKS, GET BOOK AND READ IT, TRACE VERITAS IN WATER (a tremor seems to run between the three objects on the table), LOOK IN BALL, D, D, N, N, N (Sloane Square), HAIL CAB, HANBURY STREET (to an alley - you finish up at shaft bottom), NE, W, E, E, W, W, SAY TO MAN "DOES RENDELWISE LIE" (if this IS Randelwise the man will say NO), E, E, E (you are given the word "KERUGMA"). PART 3 SAY KERUGMA (the password... you are in an immense chamber), S, CLIMB COLUMN, GET KEY, EXAMINE KEY, D, LOOK IN CRACK (see mask of crystal and bone), N, N, EXAMINE CARVINGS, EXAMINE ARCH (see door and keyhole), OPEN DOOR, N, LOOK THROUGH GATE (see men in the fields), W, EXAMINE STATUE, READ LETTERING, E, N, EXAMINE STATUE, READ LETTERING, S, E, EXAMINE STATUE, READ LETTERING, MOVE STATUE, EXAMINE CAVITY, EXAMINE OBJECT (a fine silver egg in two halves), CLOSE EGG (it glows and seems to grow stronger), OPEN EGG (a golden yolk rolled out), W, EXAMINE PEDESTAL, PUT YOLK ON PEDESTAL (there was a blinding flash - in place of the yolk is the mask of crystal and bone), GET MASK AND EXAMINE IT, WEAR MASK, N, OPEN GATE. N, N (to hall lined with glass bottles), EXAMINE BOTTLES, N, N, N (a ghoul bars your way), EXAMINE GHOUL, S, W, W, (a ghoul bars your way), EXAMINE GHOUL, E, E, E (another garden), D (black stone chamber), EXAMINE PEDESTAL, PUT EGG ON PEDESTAL, CLOSE EGG, PUT EGG ON PEDESTAL (you are yourself again), U (garden), GET AND EXAMINE RING, WEAR RING, RUB RING (you are transported to a niche), EXAMINE STATUE, GET GOLD RING AND EXAMINE IT, THROW GOLD RING, GET PYRAMID AND EXAMINE IT, RUB SILVER RING (you are transported to the gold ring location in the garden ... the pyramid remains intact ... it would break had you jumped from the niche), GET GOLD RING, S, OPEN GATE, S, S. S, DROP GOLD RING INTO CRACK, N, N, OPEN DOOR, N, STAND ON PEDESTAL (you are transported to the crack), W (narrow crevice), GET WOODEN MASK AND EXAMINE IT, E, RUB SILVER RING (you are transported back to the gold ring), EXAMINE PEDESTAL, TAKE GOLD RING AND PUT IT ON PEDESTAL (the gold ring disappears and in it's place is the wooden mask), GET WOODEN MASK, STAND ON PEDESTAL (you are transported to the crack), RUB SILVER RING (you are transported to the garden), TAKE ALL (silver key, glass pyramid and wooden mask), TAKE GOLD RING (this procedure gets all your possessions from beyond the crack). N (wrought iron gate), OPEN GATE, N, N, N, W, EXAMINE WOODEN MASK AND WEAR IT, W (the ghoul now lets you past to courtyard), MOVE MANHOLE COVER, DROP GOLD RING, D (into a dark brick chamber), EXAMINE STONE PYRAMID (symbols carved on it), EXAMINE EYE, PUT GLASS PYRAMID ON STONE PYRAMID (the chamber is now filled with light), RUB SILVER RING (you are transported back to the courtyard). U, U, U (the garden terraces), W (stone platform), D (bottom of ladder), TAKE IRON MASK AND EXAMINE IT, U (don't go east with this mask or it will dissolve), U (underground railway track), S (tall narrow north/south passage - your silver ring is taken from you), S (rocky chamber), EXAMINE HOLE (it's a long way down - you see the crack), DROP MASK INTO HOLE (don't go down as you no longer have the ring to escape), N, N, D, E, D, D, D, TAKE GOLD RING, EXAMINE FOUNTAIN (you see a golden ball), GET GOLD BALL AND EXAMINE IT, RUB GOLD BALL (a silver one appears), GET SILVER BALL (beneath it you find a wisp of silver thistledown which dissolves on the third move), DROP GOLD BALL (it floats and follows you). E, E (crossroads), S, S, OPEN DOOR, S, S, OPEN GATE, S (end of black stone chamber), GET GOLD BALL, S, S (to where the crack is), DROP GOLD RING IN CRACK, N, N, OPEN DOOR, N, PUT SILVER BALL ON PEDESTAL (it disappears and in is place is a gold ring), GET GOLD RING (now remember the thistledown, you have three moves), RUB GOLD BALL (this brings the silver ball back, leaving he thistledown in the crack), DROP GOLD BALL, STAND ON PEDESTAL (you are transported to the crack), W, GET IRON MASK, E, WAIT (until the gold ball floats down onto the pedestal and transports you back to the garden), TAKE ALL (silver key, gold ring, silver ball and silver thistledown). EXAMINE MASK AND WEAR IT, N (the ghoul now lets you pass), OPEN GATE, N, N, N, N, N (garden), EXAMINE STATUE, PUT STATUE ON PEDESTAL (it disappears and in it's place is the gold ball), GET GOLD BALL, STAND ON PEDESTAL. END OF GAME Taken from Dorothy Irene's site: http://dorothyirene.fateback.com/ ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com